Originally posted by bhall43
The builds and defensive plans shouldn't matter? Your qb should just throw picks regardless?The builds and defensive plans, as currently set up, don't. Air Raid went almost undefeated in league play, running mostly (pure for the early part) zones and trying to put guys into spots to get INTS. In league play, they had...
http://glb2.warriorgeneral.com/game/leaders/team/492 ...2 INTs. They faced many passes, often by QBs who were demoralized or generally outmatched. And twice in all those league games did a QB throw the ball to the wrong jerseys.
Bonn
http://glb2.warriorgeneral.com/game/team/100 isn't as good, but are a top 50 team running again a mostly zone defense, with defenders who are built to some degree to get INTs. In league play, 6. Which is better, but by no means great.
No idea about Maine's builds/D, but they dominated league play and got a total of 4 INTs. Djbouti had 3 in league INTs. QCB had 2.
Zorp got 1, outmatching everyone. Salty Runback, 1. LSP, 1.
These are the top three teams in their respective tiers, and in league play, where they rarely found competition up to par, and where they often were dominating poor builds, only one team had an INT in a quarter of their games.
Saying "INTs will come in veteran" is ignoring the issue that quarterbacks in the lower tiers are
too good at keeping the ball away from defenders, some of whom ARE going for the INT build early. INTs are not a threat, you couldn't make an Eli Manning if you tried in this game.