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fogie55
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i built a player trying to get some INTs... and sure enough, he got a #1 trophy for Most Interceptions in the League--- with one!

The low number of INTS is not realistic at all, and particularly not realistic compared to the relative ease of generating turnovers from fumbles. My INT CB got more FFs than INTs over his 2 season career, and had no points devoted to anything that would bring about FFs aside, perhaps, from Intimidation.
 
pottsman
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Quite simply, yes. QBs (especially ones being hurried, or with low morale) should throw more "wounded duck" passes that high awareness defensive players can break on and catch. Part of the reason why passing is seen as overpowered is because of how low the odds of a turnover are.

My rookie team's QB attempted 1,346 passes last season. He was intercepted once. It's a good build. It is. But it isn't a "never gets intercepted" build.
 
bhall43
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They will come. There were lots of ints in vet league on the server and pass defense has gotten a couple of buffs since going live so I could imagine it will be better than the test server.
 
bhall43
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Also helps to run schemes that put your player in better situations for ints as well.
 
underdog13
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My QB threw 8 picks this past year
 
Laggo
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6 ints in 2200+ pass attempts, half or more of them coming from rookie VS sophmore losses - is a joke
 
bhall43
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Originally posted by Laggo
6 ints in 2200+ pass attempts, half or more of them coming from rookie VS sophmore losses - is a joke


The builds and defensive plans shouldn't matter? Your qb should just throw picks regardless?
 
pottsman
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Originally posted by bhall43
The builds and defensive plans shouldn't matter? Your qb should just throw picks regardless?


The builds and defensive plans, as currently set up, don't. Air Raid went almost undefeated in league play, running mostly (pure for the early part) zones and trying to put guys into spots to get INTS. In league play, they had... http://glb2.warriorgeneral.com/game/leaders/team/492 ...2 INTs. They faced many passes, often by QBs who were demoralized or generally outmatched. And twice in all those league games did a QB throw the ball to the wrong jerseys.
Bonn http://glb2.warriorgeneral.com/game/team/100 isn't as good, but are a top 50 team running again a mostly zone defense, with defenders who are built to some degree to get INTs. In league play, 6. Which is better, but by no means great.

No idea about Maine's builds/D, but they dominated league play and got a total of 4 INTs. Djbouti had 3 in league INTs. QCB had 2.
Zorp got 1, outmatching everyone. Salty Runback, 1. LSP, 1.
These are the top three teams in their respective tiers, and in league play, where they rarely found competition up to par, and where they often were dominating poor builds, only one team had an INT in a quarter of their games.

Saying "INTs will come in veteran" is ignoring the issue that quarterbacks in the lower tiers are too good at keeping the ball away from defenders, some of whom ARE going for the INT build early. INTs are not a threat, you couldn't make an Eli Manning if you tried in this game.
 
Parab00n
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Originally posted by bhall43
Also helps to run schemes that put your player in better situations for ints as well.


I've run a ton of Cover 1/2 and it rarely helps. In fact, my guys get most of their INTs when they are trailing behind the WR in man coverage.
 
Corndog
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Pretty funny thread, since like literally less than 24 hours ago Bort and I were laughing over dinner how like less than 1% of players have intercepting above base values.
 
Parab00n
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Originally posted by Corndog
Pretty funny thread, since like literally less than 24 hours ago Bort and I were laughing over dinner how like less than 1% of players have intercepting above base values.


Base as is in what hte player starts with?
 
Corndog
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Originally posted by Parab00n
Base as is in what hte player starts with?


Yes
 
bhall43
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Originally posted by Parab00n
I've run a ton of Cover 1/2 and it rarely helps. In fact, my guys get most of their INTs when they are trailing behind the WR in man coverage.


I got 7 ints between the 2 rookies I placed in position for the best possible int chances and that's all while losing a ton of chances resorting to dag and zeb.
 
Parab00n
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Originally posted by Corndog
Yes


Just respec'd 2 of my guys to 50 INT & 65+ Deflect, I'm ready to test your theory.
 
bhall43
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Originally posted by pottsman
The builds and defensive plans, as currently set up, don't. Air Raid went almost undefeated in league play, running mostly (pure for the early part) zones and trying to put guys into spots to get INTS. In league play, they had... http://glb2.warriorgeneral.com/game/leaders/team/492 ...2 INTs. They faced many passes, often by QBs who were demoralized or generally outmatched. And twice in all those league games did a QB throw the ball to the wrong jerseys.
Bonn http://glb2.warriorgeneral.com/game/team/100 isn't as good, but are a top 50 team running again a mostly zone defense, with defenders who are built to some degree to get INTs. In league play, 6. Which is better, but by no means great.

No idea about Maine's builds/D, but they dominated league play and got a total of 4 INTs. Djbouti had 3 in league INTs. QCB had 2.
Zorp got 1, outmatching everyone. Salty Runback, 1. LSP, 1.
These are the top three teams in their respective tiers, and in league play, where they rarely found competition up to par, and where they often were dominating poor builds, only one team had an INT in a quarter of their games.

Saying "INTs will come in veteran" is ignoring the issue that quarterbacks in the lower tiers are too good at keeping the ball away from defenders, some of whom ARE going for the INT build early. INTs are not a threat, you couldn't make an Eli Manning if you tried in this game.


I'm saying vet league had a lot of them. I didn't say they don't come until vet league.
 
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