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Forum > Suggestions > Increase the ball carrier's desire to remain in bounds on 3rd/4th down short of the first down mark.
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Blastoh
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Similar to how the QB will not throw to someone short of the first down in those situations, increase the desire for the ball carrier to want to remain in bounds and fight for the first down instead of meander out of bounds on 3rd/4th down while short of the first down.

I understand that tactics on the ball carrier and toughness play into the fighting for extra yards and not wanting to take a big hit, but in these situations I don't feel like they are correctly weighing the pros and cons. I don't feel like they even notice where they are on the field and the situation, they step out of bound 1 inch short of the first down with a defender 5 yards away still, when they could have picked up the 1st down and then done that just the same and still not be hit. Just need to be able to make them aware of the first down mark in those situations because it feels to me like they aren't even looking for it right now and considering the ramifications of their actions.
 
Galithor
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Carrying awareness helps too supposedly.
 
Adderfist
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It's all player dependant. Just get the attributes you need up more and you're good.
 
Parab00n
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Originally posted by Adderfist
It's all player dependant. Just get the attributes you need up more and you're good.


I haven't noticed a huge difference when I have pumped toughness on my elusive back and staying in bounds. His carry awareness is 60+ already so that shouldn't be the problem, but I have seen him run out of bounds just shy of hte first down a couple times.
 
Adderfist
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Originally posted by Parab00n
I haven't noticed a huge difference when I have pumped toughness on my elusive back and staying in bounds. His carry awareness is 60+ already so that shouldn't be the problem, but I have seen him run out of bounds just shy of hte first down a couple times.


I don't have any elusive runners. It's possible that has a larger effect on the cutting out of bounds that attributes...
 
Parab00n
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Originally posted by Adderfist
I don't have any elusive runners. It's possible that has a larger effect on the cutting out of bounds that attributes...


Yea it does for sure, my Powerback doesn't have that problem.
 
3ebfan511
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Well, if it is a low toughness thing, and they change it, then there should be a fumble penalty, or something, where if the guy is gonna stick his nose in there, but is not usually that tough, but is just doing it for the situation, then he is more likely to also fumble it, since its a tougher situation than he is used to.

Either that, or just leave it like it is like they said, and work those attributes. I would be OK with either, but not rewarding guys with low toughness or other atributes without balancing it out though.
 
-Phaytle-
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It's not really a reward or anything, it's making the dudes not blind and less retarded.
 
Corndog
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Originally posted by Parab00n
His carry awareness is 60+ already so that shouldn't be the problem


Originally posted by Parab00n
but I have seen him run out of bounds just shy of hte first down a couple times.


60 out of 100 shouldn't be a guaranteed thing.
 
-Phaytle-
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It should take 1 carry awareness to see that there are 5 yards between you and the ball carrier, and the first down line is 2 yards in front of you. These are football players, not blind women!

Carry Awareness should also increase cutbacks into open lanes and altering angles and speed to use blockers instead of running in front of them.
 
bhall43
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Originally posted by -Phaytle-
These are football players, not blind women!


Well there is your problem. These are computer robots designed by code and AI. So 1 carrying awareness really is more like a blind woman than a football player.
 
Blastoh
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Originally posted by Corndog
60 out of 100 shouldn't be a guaranteed thing.


So I can take this response to mean that there is actually a check for this somewhere at least and it is just a matter of attributes etc not succeeding the rolls. I can live with that, it just so far in my experience it didn't seem like the first down line was making any impact on the behavior. I am willing to believe that is probably just from negative result reinforcement and will pay more attention to how things play out as that awareness increases.
 
Corndog
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Originally posted by Blastoh
So I can take this response to mean that there is actually a check for this somewhere at least and it is just a matter of attributes etc not succeeding the rolls. I can live with that, it just so far in my experience it didn't seem like the first down line was making any impact on the behavior. I am willing to believe that is probably just from negative result reinforcement and will pay more attention to how things play out as that awareness increases.


Well, I mean, it's a lot more complicated than "if carry awareness then dont run out of bounds"

They are calculating the avoidance vectors of every player they can see adjusted by random modifiers based on carry awareness and comparing that to the avoidance vector of the sideline that varies by rushing style and figuring out if the avoidance vector totals are enough to push for the first down or not.
 
NiborRis
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Originally posted by bhall43
Well there is your problem. These are computer robots designed by code and AI. So 1 carrying awareness really is more like a blind woman than a football player.


I also disagree that 1 carry awareness is enough - awareness is about more than just seeing the line. It's about knowing the basic rules and such and how angles work when people are chasing you and a bunch of other stuff that by the time kids hit high school you hope they already know, but dots can be built in ways that humans don't grow. I've certainly seen high school players make a mistake and try to juke someone and end up out of bounds, and I've seen flag football where it took half a season to get some kids to remember that the sideline is even a rule and they aren't allowed to go run off into the trees to avoid being tackled.
 
jamz
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https://www.youtube.com/watch?v=xmBij5GkF-s&list=RDxmBij5GkF-s#t=0
 
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