Executive Summary(If you Read nothing else read this):GLB2 "The College Years" For those who love college football and those who love rivalries. Instead of having every team that makes it to pro continually creating "farm" teams to get feeder players, there would be a separate alternative (not a replacement for the current system) a GLB2 - College system. Where teams would carry up to 11 players from each of the 4 pre-vet year groups (Sophomore , Seasoned, Journeymen, Professional) and battle it out for a 4 team playoff and bowl spots. Team could join conferences or remain independent and it would be built on the same calendar schedule GLB2 currently uses.
The IDEA: GLB2 represents an improvement on GLB1 in several key areas: smaller roster sizes, toons over dots, better gameplay balance, and greater build diversity. However the greatest improvement may rest in the efforts made to enhance overall rivalries. Perhaps no level of football has a better record of rivalries than college football. In addition to proposing a new way to generate rivalries you have to consider the effects on the rivalries and competitive balance once teams make it to the pro’s. Some franchises will want to stay at the Pro level and continually bring in veteran players to do so. Some franchises will want to drop to the lowest level and start all over. Other than owner inactivity, nothing will be as corrosive to rivalries and overall continuity than teams creating “shell franchises”. However, being realistic about it, that’s what teams will do. So rather than have teams create shell franchises (either by themselves or through a friend as an owner) why not offer an alternative that would both be fun and improve overall league consistency? It also doesn’t represent a total shift for GLB2, let teams who want to form at the lowest (rookie) level and work their way up, this would be in parallel with, not as a substitution for, the current league setup.
The “How to”
Overview:
156 Teams (Equivalent of 13 Leagues)
Each Team could sign up to 11 players from the Sophomore, Seasoned, Journeyman, Professional career tier (Seasons 2-5 of a player’s life).
Teams would be limited to 1 SupersStar per class.
A 4 Team Playoff. Bowl Games for some other teams who don't qualify for the playoffs.
Same Game Structure GLB2 uses now, 14 “League” games and 16 ladder games. Ladder game generation would be unaffected.
11 Conferences in 5 Possible formats (8, 10, 12, 14 or 16 Teams)
The remaining teams would be independents.
All Teams could agree to one “rival” school (basically a sent invitation and an acceptance); independent teams would set two rival schools (one from any conference or independent and one only independent).
Teams would be free to sign with a conference that invites them unless they have an existing non-expiring deal with a current conference.
Teams would have control of a certain part of their schedule through the use of open dates, selection of conference affiliation, and the role of their conference commissioner.
Strength of Schedule and Quality Wins would play a major part in rankings and playoff/bowl game determination.
Conferences provide more access to bowl games but less freedom of scheduling.
Hopefully this is the first one to go truly EPIC with the membership voting on it.
Scheduling:
Rivalry & Conference Games would schedule first and be done automatically
Would use a widget similar to the current “Challenge” function, exactly half the teams with open dates would be “at home” in any given week and the other half would be “on the road”(See Technical Note 1).
Week by Week Schedule
Start of the Season: All Rivalry Games & Conference Games would be scheduled. All open weeks would appear as home or away and owners could begin scheduling.
Game 1: Rivalry Game , All Teams would play their “top” rival. (Rival agreements would be good for two seasons with the only caveat being you could not agree to a rivalry with an in conference opponent).
Game 2: Teams in a Conference would play their first conference game. Independents would play their second rival (required to be an independent team).
Day 5 Rollover: Any open week not scheduled already would be auto-scheduled at rollover, producing random matchups between home and away teams.
Week 13:
• 16, 14 &12 Team Conferences Would Play their conference championship (Meanwhile the 2nd place team in division A plays the 2nd place team in division B, so on and so forth)
• 10&8 Team Conferences Would Play their final Conference Game
• Independents would be playing whomever they scheduled for this day for the final regular season game
Week 14:Inter-Conference Scrum
Each Conference Commissioner would select and agree to an inter-conference scrum partner on two season deals (Home&Away). The top 8 teams in each conference would square off against each other (This would help sort out rankings). All Independents and remaining conference teams without a partner (including the one conference left without a partner) would have a random draw pairing teams closest in the overall rankings.
The “Top 30” & Rankings
The Top 30 Teams would be considered “ranked” teams similar to the AP Top 25. The Rankings would be released for the first time on League Week 6. Rankings would only consider the 14 regular season games plus bowl games with the league title and spots 1-4 determined “on the field”. Rankings would consist of the following components:
Won-Lost-Tied Percentage (60%)
Overall Strength of Schedule (8%)
Quality Wins vs 13 (7%) (Counts & Ranks # of Victories against teams with 13 or more wins)
Quality Wins vs 12 (5%) (Counts & Ranks # of Victories against teams with 12 or more wins)
Quality Wins vs. 10 (5%) (Counts & Ranks # of Victories against teams with 10 or more wins)
Quality Win vs. 7 (5%) (Counts & Ranks # of Victories against teams with 7 or more wins)
Bad Loss vs. 5 (4%) (Inverse order credit counts & ranks losses against teams with 5 or fewer wins)
Team Loss Count (3%) (Ranking of the # of Team loses in inverse order)
Ranking of Team Prestige (3%)
The Script to determine rankings would only need to be run after rollover on each “league week” and would be published in the morning, while only the top 30 would be considered ranked the script would generate 1-156.
Playoffs & Going Bowling
Playoffs: After week 14 at rollover when rankings are determined the top 4 teams according to the rankings are entered into the playoffs. With the caveat that only one team per conference will be admitted. Week 15 would be the first round of the playoffs with team 4 at team 1, team 3 at team 2. The winners would meet Week 16 to determine the College GLB 2 National Title.
Bowl Games: In addition to the playoff teams 38 bowl games will be available for teams to enjoy the post-season. (80 Total teams participating a little more than half). The Post-season Games come in 4 Varieties:
5 Major Bowl Games (Occur during Week 16)
10 Low-Major (Occur during Week 16)
11 Mid-Tier Bowl Games (Occur during Week 15)
12 Minor Bowl Games (Occur during Week 15)
Bowl games will be awarded in one of two ways, either through a conference agreement or through an “at-large” which selects the highest ranked team available that doesn’t match up conference opponents. If a commitment is unfulfilled that spot in the Bowl game is listed as “open” and treated in at at-large format until a conference signs an agreement with that Bowl. Up to 44 bowl spots maybe committed to conferences as a whole and each conference may, prestige granting, sign up to half its members into bowl guarantees.
Conference Expansion + Conference & Team Prestige
Team prestige and conference prestige, along with expansion slots earned expire 3 seasons after earned.
Each Major Bowl Game and Playoff Game won would generate 1 expansion slot for the conference winning it (these are credited to the conference and would not be added on inviting a new team). A total of 7 per season and 21 total in the 3 seasons.
Conferences will need exactly the number of expansion slots to go to a higher number of teams, however no team wishing to renew will need to leave a conference due to an expiration of expansion slots. Conferences may always replace one or an odd number of departing teams to remain even, however a conference losing two or more teams will need sufficient maintenance expansion slots to remain at its current size.
Conference Desired Size Up-Sizing To Maintain
16 Teams 8 Expansion Slots 4 Expansion Slots
14 Teams 6 Expansion Slots 3 Expansion Slots
12 Teams 4 Expansion Slots 2 Expansion Slots
10 Teams 2 Expansion Slots 1 Expansion Slot
Team Prestige, teams would earn prestige in a number of ways and the prestige would be collected over the course of 3 seasons. Team prestige would be a slight factor in team ranking (resulting in better bowl invites) as well as contributing to conference prestige. Items which add prestige:
Finishing with a winning record – 1 Point
Being Invited to a Bowl Game- 1, 2, 3, 4, 5 (Minor, Mid-Tier, Low-Major, Major, or Playoff, respectively)
Winning a Bowl Game – 1, 2, 3, 5, 8(Minor, Mid-Tier, Low-Major, Major, or Playoff, respectively)
Finishing a Season Ranked 21-30: 3 Points
Finishing a Season Ranked 11-20: 5 Points
Finishing a Season Ranked 6-10: 8 Points
Finishing a Season Ranked 2-5: 10 Points
Winning a National Title: 20 Points
Conference Prestige, Conferences would have their prestige determined by the following formula:
40% (Average Prestige of all teams in the conference)
30% (Average Prestige of the Conference Core, ignores the top 2 and bottom 2 in terms of prestige)
20% (Average Prestige of the 4 Most Prestigious Teams in the Conference)
10% (Prestige of the Top Team in the Conference)
Role of the Conference Commissioner
The conference commissioner is responsible for several key aspects: Selecting teams to play in the conference including retaining current teams or adding new ones. Agreeing to bowl game tie-ins. Scheduling an opponent for the inter-conference scrum.
Conference Renewal: From Day One to Day 20 of the season conference commissioners can negotiate with existing conference members to remain in the conference for the following season. Teams may sign a one to four season agreement with their current conference. At day 20 the 500 flex for the team owner is deducted for the following season (though would be returned if the owner went inactive, etc.). After Day 20 , no existing member maybe invited back to the conference for the following season. (See Miscellaneous Notes at bottom for team owners going inactive after day 20)
Invite New Teams: Day 21 to Day 34 allows the commissioner to invite new teams, either to replace members not renewing or using expansion slots (upsizing the conference). New invitee’s who accept will be added to the league the following off-season and sign a 3 season agreement(One size fits all). If an owner goes inactive after signing an agreement for conference renewal the commissioner may replace them during the new conference invite period –or- if they go inactive after day 34 (and are not replaced by an existing GM) may be replaced during the 3 day off-season.
Sign Bowl-Tie Ins: Beginning on day 10 conference commissioners will receive invites to sign a bowl tie in starting with Major Bowl Games and new offers will be generated every 3 days working their way down to minor bowl games until day 33. Conference Prestige is a major factor in which Bowl Games invite which conferences to submit members(See Tech Note 2).
A Conference would be dissolved if: More than 50% of the members fail to renew or their conferences cumulative prestige falls below 15. IF a conference is dissolved the commissioner is also dismissed and a randomly generated 8 team conference will fill their spot the following season.
A Conference Commissioner would be dismissed if:
They go inactive
Fails to renew
They fail to field “qualified” bowl teams for all their slots in two consecutive seasons
The IDEA: GLB2 represents an improvement on GLB1 in several key areas: smaller roster sizes, toons over dots, better gameplay balance, and greater build diversity. However the greatest improvement may rest in the efforts made to enhance overall rivalries. Perhaps no level of football has a better record of rivalries than college football. In addition to proposing a new way to generate rivalries you have to consider the effects on the rivalries and competitive balance once teams make it to the pro’s. Some franchises will want to stay at the Pro level and continually bring in veteran players to do so. Some franchises will want to drop to the lowest level and start all over. Other than owner inactivity, nothing will be as corrosive to rivalries and overall continuity than teams creating “shell franchises”. However, being realistic about it, that’s what teams will do. So rather than have teams create shell franchises (either by themselves or through a friend as an owner) why not offer an alternative that would both be fun and improve overall league consistency? It also doesn’t represent a total shift for GLB2, let teams who want to form at the lowest (rookie) level and work their way up, this would be in parallel with, not as a substitution for, the current league setup.
The “How to”
Overview:
156 Teams (Equivalent of 13 Leagues)
Each Team could sign up to 11 players from the Sophomore, Seasoned, Journeyman, Professional career tier (Seasons 2-5 of a player’s life).
Teams would be limited to 1 SupersStar per class.
A 4 Team Playoff. Bowl Games for some other teams who don't qualify for the playoffs.
Same Game Structure GLB2 uses now, 14 “League” games and 16 ladder games. Ladder game generation would be unaffected.
11 Conferences in 5 Possible formats (8, 10, 12, 14 or 16 Teams)
The remaining teams would be independents.
All Teams could agree to one “rival” school (basically a sent invitation and an acceptance); independent teams would set two rival schools (one from any conference or independent and one only independent).
Teams would be free to sign with a conference that invites them unless they have an existing non-expiring deal with a current conference.
Teams would have control of a certain part of their schedule through the use of open dates, selection of conference affiliation, and the role of their conference commissioner.
Strength of Schedule and Quality Wins would play a major part in rankings and playoff/bowl game determination.
Conferences provide more access to bowl games but less freedom of scheduling.
Hopefully this is the first one to go truly EPIC with the membership voting on it.
Scheduling:
Rivalry & Conference Games would schedule first and be done automatically
Would use a widget similar to the current “Challenge” function, exactly half the teams with open dates would be “at home” in any given week and the other half would be “on the road”(See Technical Note 1).
Week by Week Schedule
Start of the Season: All Rivalry Games & Conference Games would be scheduled. All open weeks would appear as home or away and owners could begin scheduling.
Game 1: Rivalry Game , All Teams would play their “top” rival. (Rival agreements would be good for two seasons with the only caveat being you could not agree to a rivalry with an in conference opponent).
Game 2: Teams in a Conference would play their first conference game. Independents would play their second rival (required to be an independent team).
Day 5 Rollover: Any open week not scheduled already would be auto-scheduled at rollover, producing random matchups between home and away teams.
Week 13:
• 16, 14 &12 Team Conferences Would Play their conference championship (Meanwhile the 2nd place team in division A plays the 2nd place team in division B, so on and so forth)
• 10&8 Team Conferences Would Play their final Conference Game
• Independents would be playing whomever they scheduled for this day for the final regular season game
Week 14:Inter-Conference Scrum
Each Conference Commissioner would select and agree to an inter-conference scrum partner on two season deals (Home&Away). The top 8 teams in each conference would square off against each other (This would help sort out rankings). All Independents and remaining conference teams without a partner (including the one conference left without a partner) would have a random draw pairing teams closest in the overall rankings.
The “Top 30” & Rankings
The Top 30 Teams would be considered “ranked” teams similar to the AP Top 25. The Rankings would be released for the first time on League Week 6. Rankings would only consider the 14 regular season games plus bowl games with the league title and spots 1-4 determined “on the field”. Rankings would consist of the following components:
Won-Lost-Tied Percentage (60%)
Overall Strength of Schedule (8%)
Quality Wins vs 13 (7%) (Counts & Ranks # of Victories against teams with 13 or more wins)
Quality Wins vs 12 (5%) (Counts & Ranks # of Victories against teams with 12 or more wins)
Quality Wins vs. 10 (5%) (Counts & Ranks # of Victories against teams with 10 or more wins)
Quality Win vs. 7 (5%) (Counts & Ranks # of Victories against teams with 7 or more wins)
Bad Loss vs. 5 (4%) (Inverse order credit counts & ranks losses against teams with 5 or fewer wins)
Team Loss Count (3%) (Ranking of the # of Team loses in inverse order)
Ranking of Team Prestige (3%)
The Script to determine rankings would only need to be run after rollover on each “league week” and would be published in the morning, while only the top 30 would be considered ranked the script would generate 1-156.
Playoffs & Going Bowling
Playoffs: After week 14 at rollover when rankings are determined the top 4 teams according to the rankings are entered into the playoffs. With the caveat that only one team per conference will be admitted. Week 15 would be the first round of the playoffs with team 4 at team 1, team 3 at team 2. The winners would meet Week 16 to determine the College GLB 2 National Title.
Bowl Games: In addition to the playoff teams 38 bowl games will be available for teams to enjoy the post-season. (80 Total teams participating a little more than half). The Post-season Games come in 4 Varieties:
5 Major Bowl Games (Occur during Week 16)
10 Low-Major (Occur during Week 16)
11 Mid-Tier Bowl Games (Occur during Week 15)
12 Minor Bowl Games (Occur during Week 15)
Bowl games will be awarded in one of two ways, either through a conference agreement or through an “at-large” which selects the highest ranked team available that doesn’t match up conference opponents. If a commitment is unfulfilled that spot in the Bowl game is listed as “open” and treated in at at-large format until a conference signs an agreement with that Bowl. Up to 44 bowl spots maybe committed to conferences as a whole and each conference may, prestige granting, sign up to half its members into bowl guarantees.
Conference Expansion + Conference & Team Prestige
Team prestige and conference prestige, along with expansion slots earned expire 3 seasons after earned.
Each Major Bowl Game and Playoff Game won would generate 1 expansion slot for the conference winning it (these are credited to the conference and would not be added on inviting a new team). A total of 7 per season and 21 total in the 3 seasons.
Conferences will need exactly the number of expansion slots to go to a higher number of teams, however no team wishing to renew will need to leave a conference due to an expiration of expansion slots. Conferences may always replace one or an odd number of departing teams to remain even, however a conference losing two or more teams will need sufficient maintenance expansion slots to remain at its current size.
Conference Desired Size Up-Sizing To Maintain
16 Teams 8 Expansion Slots 4 Expansion Slots
14 Teams 6 Expansion Slots 3 Expansion Slots
12 Teams 4 Expansion Slots 2 Expansion Slots
10 Teams 2 Expansion Slots 1 Expansion Slot
Team Prestige, teams would earn prestige in a number of ways and the prestige would be collected over the course of 3 seasons. Team prestige would be a slight factor in team ranking (resulting in better bowl invites) as well as contributing to conference prestige. Items which add prestige:
Finishing with a winning record – 1 Point
Being Invited to a Bowl Game- 1, 2, 3, 4, 5 (Minor, Mid-Tier, Low-Major, Major, or Playoff, respectively)
Winning a Bowl Game – 1, 2, 3, 5, 8(Minor, Mid-Tier, Low-Major, Major, or Playoff, respectively)
Finishing a Season Ranked 21-30: 3 Points
Finishing a Season Ranked 11-20: 5 Points
Finishing a Season Ranked 6-10: 8 Points
Finishing a Season Ranked 2-5: 10 Points
Winning a National Title: 20 Points
Conference Prestige, Conferences would have their prestige determined by the following formula:
40% (Average Prestige of all teams in the conference)
30% (Average Prestige of the Conference Core, ignores the top 2 and bottom 2 in terms of prestige)
20% (Average Prestige of the 4 Most Prestigious Teams in the Conference)
10% (Prestige of the Top Team in the Conference)
Role of the Conference Commissioner
The conference commissioner is responsible for several key aspects: Selecting teams to play in the conference including retaining current teams or adding new ones. Agreeing to bowl game tie-ins. Scheduling an opponent for the inter-conference scrum.
Conference Renewal: From Day One to Day 20 of the season conference commissioners can negotiate with existing conference members to remain in the conference for the following season. Teams may sign a one to four season agreement with their current conference. At day 20 the 500 flex for the team owner is deducted for the following season (though would be returned if the owner went inactive, etc.). After Day 20 , no existing member maybe invited back to the conference for the following season. (See Miscellaneous Notes at bottom for team owners going inactive after day 20)
Invite New Teams: Day 21 to Day 34 allows the commissioner to invite new teams, either to replace members not renewing or using expansion slots (upsizing the conference). New invitee’s who accept will be added to the league the following off-season and sign a 3 season agreement(One size fits all). If an owner goes inactive after signing an agreement for conference renewal the commissioner may replace them during the new conference invite period –or- if they go inactive after day 34 (and are not replaced by an existing GM) may be replaced during the 3 day off-season.
Sign Bowl-Tie Ins: Beginning on day 10 conference commissioners will receive invites to sign a bowl tie in starting with Major Bowl Games and new offers will be generated every 3 days working their way down to minor bowl games until day 33. Conference Prestige is a major factor in which Bowl Games invite which conferences to submit members(See Tech Note 2).
A Conference would be dissolved if: More than 50% of the members fail to renew or their conferences cumulative prestige falls below 15. IF a conference is dissolved the commissioner is also dismissed and a randomly generated 8 team conference will fill their spot the following season.
A Conference Commissioner would be dismissed if:
They go inactive
Fails to renew
They fail to field “qualified” bowl teams for all their slots in two consecutive seasons
Edited by william78 on Mar 16, 2014 23:21:50
Edited by william78 on Mar 16, 2014 13:14:05
Edited by william78 on Mar 16, 2014 12:35:55
Edited by william78 on Mar 16, 2014 12:32:54
Edited by william78 on Mar 16, 2014 12:10:40






























