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Dump To Gates
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Just wondering people's thought on if I should keep Richie, or retire him. He was created to have high confidence, when I was thinking heart and toughness might mean more than they do. As of right now, he has been training heavily on pass blocking, and he was going to start focusing on run blocking next season (to round him out a little better). I'm concerned that with such high confidence, and the "Thick Skin" attribute, he just doesn't have a high ceiling. Basically a career backup. Any thoughts?


http://glb2.warriorgeneral.com/game/player/38241
 
Jampy2.0
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retire tht thing, find a rook tam with knowledgeable agents, ask them with help building,

your joe makes no sense.. looks like random allocation of sp.. ask around for help.
 
Dump To Gates
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I wouldn't necessarily say it's a random allocation of sp. As I said, I was focusing on pass blocking, thus the high pass block awareness, technique and footwork. Thank you for your thoughts, but I'll wait for another opinion.
 
Jampy2.0
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Well you have no pass block power... but 58 snap reaction?
Then you have 35 footwork, but 8 sprinting and quickness?

I'm not trying to knock your building style or decision making,
i'm just saying I think you should look into learning a bit more about the effects of each attribute on a player.
 
Merik
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i have to agree with the points jampy makes, i don't think he's total scrap though but currently i wouldn't have him on the field.

what is the point in fast getting to the block if you just get rev caked from defenders power he would have been more usefull with out the snap reaction

And there is no point in 35 footwork if your max speed is still 8

he can still be salvaged but will never be great
 
Dump To Gates
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I was trying to make a guard that was better at technical blocking. My idea was that with high technique, and high footwork/reaction, he would get to the point of attack faster and win his block that way. I wasn't trying to make a typical power guard. I guess I'm confused with the speed issue. He is not a pulling guard, so what's the point? Speed matters when sidestepping/backpeddaling? Thanks for the help. I'll probably keep him one more season and see where he goes. I know he won't be great, but maybe I can salvage something. What should I bring his speed/agi up to?
 
Merik
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well he works as intended, though he may win the tech part of blocks he loses the power rolls so badly that i would guess he get's rev caked too fast and often
tech keeps the defender engaged in block while power determines who get's caked or if it's a stalemate, there may be a bonus from who win tech roll and how much of a win but i don't know the details
 
Merik
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and if you consider his footwork the speed oif his side stepping or backpedalling will never be higher then his speed, speed caps all kind of speed you wont be able to run faster backwards then forwards

well that's my logic haven't felt a need to prove it
 
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You have a guard with 3 strength?
 
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Originally posted by Dump To Gates
I was trying to make a guard that was better at technical blocking. My idea was that with high technique, and high footwork/reaction, he would get to the point of attack faster and win his block that way. I wasn't trying to make a typical power guard. I guess I'm confused with the speed issue. He is not a pulling guard, so what's the point? Speed matters when sidestepping/backpeddaling? Thanks for the help. I'll probably keep him one more season and see where he goes. I know he won't be great, but maybe I can salvage something. What should I bring his speed/agi up to?


But you can't just neglect strength all together. Even if I was making a quick, pulling guard, I would give him at least a 7 in strength.
Edited by nortobc on Mar 10, 2014 10:48:30
 
Jampy2.0
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Originally posted by nortobc
You have a guard with 3 strength?


Well in the current meta, a pulling guard probs wouldn't need all too much str to combat the pure speed blitzing lbs.
but when hes not pulling the 100hold ground DTs will eat him up... So I guess its a no go..
 
Dump To Gates
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Yeah, I substituted strength to go awareness/confidence. I was just experimenting to see if having high heart would matter. It was a no go from the beginning. surprisingly, he doesn't get rolled as often as I would have thought with little strength. Probably because the tackles on his team are terrible, so it's easier to attack them. If I want him to be useable, what should I bring his speed/agi and power block up to?
 
killershrew
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Originally posted by Merik
and if you consider his footwork the speed oif his side stepping or backpedalling will never be higher then his speed, speed caps all kind of speed you wont be able to run faster backwards then forwards

well that's my logic haven't felt a need to prove it


I don't think it is entirely correct. I see tackles with low sprint/high footwork keep up pretty well. Sprinting might influence footwork but unsure in what way. Quickness probably is more usefull... My logic is if sprinting was "speed" it would be called "speed" not sprinting.
Edited by killershrew on Mar 11, 2014 02:44:33
 
Merik
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quickness is turning and a little impact on speed/acceleration so not big gain on footwork since they have 2 different functions
 
killershrew
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much like sprinting and footwork have different functions.
 
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