User Pass
Home Sign Up Contact Log In
Forum > FAQ's, Player Guides and Game Help > Why do gunners shed blockers right when the ball is punted EVERY SINGLE TIME
Link
 
This is getting ridiculous, but EVERY SINGLE TIME the ball is punted, the gunners shed the blockers on punts. I have watched many, like 20+ punts, and it happens every time. If you watch closely, the blocker and gunner ingage in a blocking animation for a split second but right when the ball is punted, the block is shed. Watch the gunners in the play below.

http://glb2.warriorgeneral.com/game/replay/24061/1503917
Edited by nortobc on Feb 17, 2014 09:58:57
 
Staz
offline
Link
 
It seems like the receiving team rushes the punt, even on the edges, leaving the gunners to block for that second or two, then more or less a clean release as they go from blocker to defender. Not right.
 
Jampy2.0
thuggin'
offline
Link
 
Gunners?

Do you not notice the entire receiving unit drops their blocks..
 
Staz
offline
Link
 
Originally posted by Jampy2.0
Gunners?

Do you not notice the entire receiving unit drops their blocks..


In the real world, the gunners fire downfield at the snap of the ball, and the interior guys once the ball in punted.

Gunners: Fire
Interior: Block

In GLB, everybody blocks.


On the receiving end in real life
Edge: Block Gunners
Interior: Rush Punter and/or Set Up Return Blocks

In GLB, everybody rushes the punter, then chases the punting team down field once it's punted.
 
Link
 
I think I've realized at this point that we have to stop thinking of GLB in terms of real football. I think it generally tries to sim a football game, but it doesn't seem like they are going for real-life accuracy, and this is evident in the details. You bring up the punt coverage here, and I'm sure if we looked we could find many other posts that bring up many other examples (e.g. pass coverage), some of which are a much bigger deal than special teams play.

This isn't a knock against the creators/coders--unless they were going for complete realism in the simulation, in which case they clearly missed the mark. Rather, I think we just need a shift in perspective. We need to stop comparing it to NFL games, and start enjoying it for what it is, regardless of what it is not. Part of this means, that you shouldn't mold your builds around what you think it would take to be good in the NFL, but what you think it will take to be good in GLB (which we're all still trying to figure out). Another part of it is that we have to stop constantly comparing it to what actually happens in real life. The game is simply not at that level.

Nevertheless, it can still be fun. I think of video games like Blitz, NBA Jam, Hot Shots Golf, etc. These games were all loosely based on their respective sports and were awesome, but they were not realistic.
 
Corndog
Admin
offline
Link
 
Originally posted by Phantom Cannon
Another part of it is that we have to stop constantly comparing it to what actually happens in real life. The game is simply not at that level.

Nevertheless, it can still be fun. I think of video games like Blitz, NBA Jam, Hot Shots Golf, etc. These games were all loosely based on their respective sports and were awesome, but they were not realistic.


No game is "at that level".

Madden has millions upon millions of dollars pumped into it annually, and if you look at something besides the guy you are controlling, the actual interactions are awful.

Computers and AI just aren't really at the level of completely emulating the human thought process. We do try to make it as legitimately "real" as we can, though,
Edited by Corndog on Feb 19, 2014 05:03:43
 
DeeVee8
Bucc'd Up
offline
Link
 
Originally posted by Corndog
No game is "at that level".

Madden has millions upon millions of dollars pumped into it annually, and if you look at something besides the guy you are controlling, the actual interactions are awful.

Computers and AI just aren't really at the level of completely emulating the human thought process. We do try to make it as legitimately "real" as we can, though,


 
Staz
offline
Link
 
I wouldn't say we're sitting here expecting perfect human thought process. Just a change in "assignments"

Gunners: Line up outside, and at the snap of the ball try to haul ass down field. The guy(s) who line up across from them try to jam them, block them or impede them. Almost like you'd see a CB covering a WR, just with more contact. All of this as soon as the ball is snapped. Think of the gunner as a pass rusher on evasive and the return man as a QB if that helps put it into GLB terms.

As it currently stands, the gunner is on "block mode" until the punt, and in reality I don't think I've ever seen a gunner on block mode unless it was a fake.

Everyone else: Depending on the return play, the interior punt team blocks, the punt return team rushes the punt. As soon as the ball is punted, the punt team fires out into their lanes, and the return team tries to set up blocks. The return team may only rush some of their players in an attempt to set up their blocks, or they might go all out in an attempt to block the punt. So far, I'd say the interior part is fine (wouldn't mind different return options, though, but I can see that making returns OP).
 


You are not logged in. Please log in if you want to post a reply.