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E-A-G-L-E-S
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Nothing ever works consistently, plays that should work verse certain coverages don't, in general this game defies general football knowledge (whether that's cause the sim or player limitations I don't know yet). Even if I copy play books from the most successful passing attacks in the game or try to fix issues with the passing game I.e. too many sacks so running quicker, simpler routes, performance actually just decreases. If passing is op I don't really see how. Are some plays really just better than others, regardless of the defensive play call...? Also I get that my team is in rookie so the builds have barely begun to be formed but still...I've don't plenty of tinkering can someone halp me doctor my playbook please
 
Jampy2.0
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Originally posted by E-A-G-L-E-S
Nothing ever works consistently, plays that should work verse certain coverages don't.


There is no magic play...

Whatever your WRs are built for they will succeed (best) at.

If they are very mobile, then try cutbacks.
If they are very fast try streak/post routes.
If they are slow with great hands try 1 cut routes.

The only things that will work for your team are the things they are built to do.
 
E-A-G-L-E-S
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Originally posted by Jampy2.0

If they are slow with great hands try 1 cut routes.


This is what they are and this is what I do :/
 
-Phaytle-
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Originally posted by E-A-G-L-E-S
Nothing ever works consistently, plays that should work verse certain coverages don't, in general this game defies general football knowledge


That's as far as you need to go, sir.
 
-Phaytle-
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Originally posted by Jampy2.0
There is no magic play...

Whatever your WRs are built for they will succeed (best) at.

If they are very mobile, then try cutbacks.
If they are very fast try streak/post routes.
If they are slow with great hands try 1 cut routes.

The only things that will work for your team are the things they are built to do.


This is wrong, wrong, wrong! A team that is average at running should be a great running team against a shitty run defense, or even a great run defense that calls the wrong play to defend the run. If you expose the weakness of the other team, unless the cunter is also your weakness, you should have a large advantage over the other team. That is how teams with fewer IRL stars rape teams with a bunch of above average players. (I.E. Seahawks vs Broncos)
 
Jampy2.0
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Originally posted by -Phaytle-
This is wrong, wrong, wrong!


Everything I know is a lie.

Originally posted by -Phaytle-
If you expose the weakness of the other team, unless the cunter is also your weakness, you should have a large advantage over the other team.


This is great advice, but this inst what you tell a team without a base, this is what you tell a mid-tier team to try to push them over the edge.

What OP needs to do is discover his teams identity, and then he can build off of that.
He can't make 4 (O&D) completely different gameplans every 72 hours with no building blocks?
Once he finds teams identity he can discover how to use his players to expose the other teams weaknesses... Because that's exactly what you encouraged him to do, use his strength against their weakness.
Edited by Jampy2.0 on Feb 11, 2014 22:30:14
 
bhall43
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You guys are over thinking this. Look at the progressions in the plays you are using. Evaluate your best receivers and put them in positions to help you succeed.
 
Jampy2.0
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thats exactly what i said.
 
bhall43
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Originally posted by Jampy2.0
thats exactly what i said.


ya but this is garbage

Originally posted by Jampy2.0
There is no magic play...

Whatever your WRs are built for they will succeed (best) at.

If they are very mobile, then try cutbacks.
If they are very fast try streak/post routes.
If they are slow with great hands try 1 cut routes.

The only things that will work for your team are the things they are built to do.



 
E-A-G-L-E-S
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Idk what the qbs progression has to do with anything. I tried making a playbook with a ton of wr1 read #1 since my #1 wr is a s* plays and he only got like 2 more targets than usual
 
bhall43
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the progressions have to do with everything.
 
E-A-G-L-E-S
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I guess the #2 read is usually the guy who gets thrown to, so ill try a lot of plays where wr1 is the #2 read i suppose...
 
Makntak
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Originally posted by bhall43
the progressions have to do with everything.


Any chance of a vision cone so we can see where the QB is looking?
 
E-A-G-L-E-S
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Originally posted by Makntak
Any chance of a vision cone so we can see where the QB is looking?


Not how awareness works in GLB2....the qb just magically picks guys based on his awareness rating I guess.
 
Makntak
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Originally posted by E-A-G-L-E-S
Not how awareness works in GLB2....the qb just magically picks guys based on his awareness rating I guess.


Ah, QBs are in fact wizards then? It all makes perfect sense now.
 
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