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Forum > Goal Line Blitz 2 > Rush (Dive) Defense ITT
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Parab00n
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Game 1 - http://glb2.warriorgeneral.com/game/game/22032

The exact offense I ran against SF in our most recent game vs a very basic run defense.


EDIT: MEM is running the Ground and Pound offense I'm refering too with DD running the run defense. DD is running my base offense.
Edited by Parab00n on Feb 10, 2014 05:50:31
 
Badhands
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Explain what's significant about this, for dummies like me?
 
Parab00n
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Originally posted by Badhands
Explain what's significant about this, for dummies like me?


There have been people saying that it's too hard to stop or that the sim is broken due to people running the Dive Offense.
 
Badhands
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Riiiiight, right. Okay, yeah I'm with you now.
 
Corndog
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I'm confused, you still averaged 4.8ypc?
 
cavalier
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Originally posted by Corndog
I'm confused, you still averaged 4.8ypc?


3.5

He is talking about his defense
 
Corndog
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Originally posted by cavalier
3.5

He is talking about his defense


Oh, seems silly to use holding an inferior team to 3.5ypc as a success story.
 
Corndog
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I wish my team could get 3.5ypc
 
Parab00n
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Originally posted by Corndog
Oh, seems silly to use holding an inferior team to 3.5ypc as a success story.


If you can hold a team to 3.5 ypc you are running a successful rush defense.
 
Badhands
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Originally posted by Parab00n
If you can hold a team to 3.5 ypc you are running a successful rush defense.


Especially if that same defense holds them to 50% passing completions for <7 yards/completion.

Edit - Hub City has averaged 4.9ypc across our seven games so far this season, and we've still suffered a big loss and two close ones.
Edited by Badhands on Feb 10, 2014 06:39:24
 
Jampy2.0
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I find 3.0+ ypc on offense a success, so not sure what this thread is supposed to me.

Originally posted by Parab00n
If you can hold a team to 3.5 ypc you are running a successful rush defense.


rubbish. That means if they run every down they will get first downs EVERY drive...

Now you're just making things up b00n.
 
Jampy2.0
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Originally posted by Badhands

Edit - Hub City has averaged 4.9ypc across our seven games so far this season, and we've still suffered a big loss and two close ones.


That's because heavy running offenses aren't sustainable right now.
 
Parab00n
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Originally posted by Jampy2.0
rubbish. That means if they run every down they will get first downs EVERY drive...

Now you're just making things up b00n.


If every single play resulted in 3.5 YPC then you would be correct, but since this is a football sim that has several random numbers that make up that 3.5 ypc average then you are not even close to being correct.
 
Parab00n
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Originally posted by Jampy2.0
I find 3.0+ ypc on offense a success, so not sure what this thread is supposed to me.


If thats what you find a success I now understand why your team performs the way it does.
 
Stobie
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Originally posted by Parab00n
Game 1 - http://glb2.warriorgeneral.com/game/game/22032

The exact offense I ran against SF in our most recent game vs a very basic run defense.


EDIT: MEM is running the Ground and Pound offense I'm refering too with DD running the run defense. DD is running my base offense.


Sure.. you can stop it, but the risk/reward if played correct is too high. There needs to be a little bit of gamble by trying to stop the run but the difference is just a little too great right now due to lack of viable plays to stop the dive run game.
 
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