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eaglesfan20
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pretty much what the title says. this came up before by bhall in a thread when discussing depth chart positions by formation but have never seen it as an actual suggestion anywhere.

doesnt give the same kind of control may worry about but at least allows you to play the players(starters) you want on the field in crucial situations(3rd down, goal line, etc..), similar to classic GLB.

could be separate for offense and defense and placed in tactics
 
bhall43
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+1 I pleaded for this on the test server but with no real comment from Bort or anything.
 
Time Trial
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Another way to force receiving HBs and pass blocking o-linemen in for 3rd down? No thanks.

Create "all depth" chart. Make passing the priority for starters, but put balanced players in as backups, make each position replace frequently.

Create Goalline Depth chart. Make rushing the priority (or use the balanced players) for starters.

Now I've got a 3rd and short force run players and a 3rd and not short force receiving/pass players situation. Defence is not able to adapt.

Do not want.
 
bhall43
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Originally posted by Time Trial
Defence is not able to adapt.


Defense gets its own GL formation and 5-2 chart. They are already built to stop the run against that formation.
 
bhall43
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In fact what you are talking about ALREADY EXISTS.
 
Time Trial
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Originally posted by bhall43
Defense gets its own GL formation and 5-2 chart. They are already built to stop the run against that formation.


[ ] gets it.

1. Customization on O is easier than customization on D. On D, if you guess wrong and put Pass out against Run, you need bots that can adapt. On O you don't guess wrong, you get the option of putting out exactly what you know is going to work for that play. That's why we already talked about limiting the depth chart, to avoid these abuses. If the whole point of this isn't to open up an abuse of the depth chart system (pass players on pass plays), I'd like to hear the real reason. If you don't believe that this can be abused, let CornBlade load it onto the test server and I'll show you.

2. The goalline formation isn't great against the run, even if you had 100% run stuffing players to put in there, because the outside blocking is garbage. The 5-2 is better, but has flaws. The fact that you have a way of shutting down the run if they went goalline run plays doesn't prevent #3.

3. The ability to put pass/run combination on the first two downs and then specialize on third down would allow the O to either specialize run or pass on the third down, but the D would not be able to tag and react, which would make it the depth chart guessing game that we tried to avoid in GLB2. Again, if you don't believe that someone could exploit this VERY quickly, let's load it on the test server before it goes live and I'll prove it to you.
 
Time Trial
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Originally posted by bhall43
In fact what you are talking about ALREADY EXISTS.


Except that you can load run/pass on two downs out of every formation and then pick one or the other for third down.
 
bhall43
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Originally posted by Time Trial
[ ] gets it.

1. Customization on O is easier than customization on D. On D, if you guess wrong and put Pass out against Run, you need bots that can adapt. On O you don't guess wrong, you get the option of putting out exactly what you know is going to work for that play. That's why we already talked about limiting the depth chart, to avoid these abuses. If the whole point of this isn't to open up an abuse of the depth chart system (pass players on pass plays), I'd like to hear the real reason. If you don't believe that this can be abused, let CornBlade load it onto the test server and I'll show you.

2. The goalline formation isn't great against the run, even if you had 100% run stuffing players to put in there, because the outside blocking is garbage. The 5-2 is better, but has flaws. The fact that you have a way of shutting down the run if they went goalline run plays doesn't prevent #3.

3. The ability to put pass/run combination on the first two downs and then specialize on third down would allow the O to either specialize run or pass on the third down, but the D would not be able to tag and react, which would make it the depth chart guessing game that we tried to avoid in GLB2. Again, if you don't believe that someone could exploit this VERY quickly, let's load it on the test server before it goes live and I'll prove it to you.


1. I really could care less about anything besides the WR's, CB's, S's, and LB's. I want force starters for 3rd down because there is a Sig Ability specifically for 3rd/4th Down. Same goes for RZ. I want force starters so I can force my Superstar players in when it is appropriate. RZ, End of half, 3rd/4th down. You know...the important downs where you want your best player on the field. But if I need to just use Infrequent I guess that is what I will do.

2. There is no passing from GL formation. If you aren't already trying to stop the run there you are failing big time.

3. This really doesn't change much from what already is the case but fair enough when it comes to oline/dline.
 
flynn
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its funny to see bhall arguing for something that someone else is calling an exploit
 
bhall43
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Originally posted by Time Trial
Except that you can load run/pass on two downs out of every formation and then pick one or the other for third down.


Ya that already exists.
 
bhall43
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Originally posted by flynn
its funny to see bhall arguing for something that someone else is calling an exploit


I understand the exploitive part though. However much of his argument already exists in the current game. There is a separate chart for GL formation. You can ALREADY run out of GL formation with a separate back and oline. Forcing starters on 3rd down admittedly would allow you to force passing players in the rest of the formations, fair enough, but those passing players are then forced on 3rd and short thus actually limiting you to GL. All the same things apply for defense and they even have a 3rd/4th down Pass defending SA.

There are some other exploits to it too with WR's though so maybe best to just leave it the way it is.
 
eaglesfan20
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Originally posted by Time Trial
Another way to force receiving HBs and pass blocking o-linemen in for 3rd down? No thanks.

Create "all depth" chart. Make passing the priority for starters, but put balanced players in as backups, make each position replace frequently.

Create Goalline Depth chart. Make rushing the priority (or use the balanced players) for starters.

Now I've got a 3rd and short force run players and a 3rd and not short force receiving/pass players situation. Defence is not able to adapt.

Do not want.


all I was thinking was simple and generic in a sense... 3rd down(without regard to distance), 4th down(again without regard to distance), redzone, less than 2 minutes in a half, overtime - pretty basic - could it exploited to an extent sure, but arent teams already building towards a certan type of game plan anyway

I would even be okay if the o-line was excluded but this also would pertain ti defensive players
 
Jampy2.0
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Nah, this is game breaking.
 
burn_209
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Originally posted by bhall43
+1 I pleaded for this on the test server but with no real comment from Bort or anything.


What the flying fuck? You bitch, piss and moan about everything being exploitable yet you are +1ing this? You were complaining about keeping backs in to block but this is ok?

You sir are a great troll
 
bhall43
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Originally posted by burn_209
What the flying ****? You ****, piss and moan about everything being exploitable yet you are +1ing this? You were complaining about keeping backs in to block but this is ok?

You sir are a great troll


Was thinking more defensively because the sa's revolve around it. But I agree offensively too exploitive.
 
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