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Forum > Suggestions > Auto Adjust on offense......or defense
burn_209
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Can we get this implemented or is this one of the many thing that GLB2 is dead set against? I mean it just makes sense that if we call a play on offense and it gets stuffed 5 times in a row for negative yardage that it should stop being called because its obviously not working
 
o The Boss x
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I have a suspicion that it is already in the game... I've seen many times where if a play goes for a TD or long gain, the very next play is the same play.
 
bhall43
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Add more plays.
 
burn_209
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Originally posted by bhall43
Add more plays.


already knew from the beginning you would be against this lol. Part of my problem is that I might have too many plays. Now can you give a legit reason as to why this is a bad thing?
 
bhall43
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im not against it. I am giving you a current solution to your problem. If your problem currently is that you have too many plays, this suggestion is not really going to help that much if you have learned anything from GLB1.
 
burn_209
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The playoff game I was just in is a GREAT example as to why we need auto adjust. One run play was called three times had a gain of 6, 9, and a 34 yard TD and after the TD it was never called again. Tell me bhall why we dont need auto correct
 
bhall43
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How is that a "GREAT" example? Even with auto adjust that shit happens all the time in GLB1.
 
burn_209
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Originally posted by bhall43
How is that a "GREAT" example? Even with auto adjust that shit happens all the time in GLB1.


Im sorry, if it is an issue in GLB1 shouldnt it be fixed?
 
bhall43
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Originally posted by burn_209
Im sorry, if it is an issue in GLB1 shouldnt it be fixed?


That is a pretty small sample size. 6, 9, and 34. I do think there is something wrong with the frequency bars though. I tried pushing a play at 5 and setting a couple others at 1 the other day and it certainly didn't seem like an outlier when watching the games that I ran.
 
Time Trial
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Originally posted by bhall43
That is a pretty small sample size. 6, 9, and 34. I do think there is something wrong with the frequency bars though. I tried pushing a play at 5 and setting a couple others at 1 the other day and it certainly didn't seem like an outlier when watching the games that I ran.


Part of the problem is that you can put a play at "5" and all other plays at "1", but the "1"s will be called if the play-call situation demands it.

For instance, I tried putting in a couple of GL D plays in to stop GL, but put them at 2-3 frequency. I also included 5-6 plays from the 5-2, 4-4, and Big formation. The only plays called came from the GL, either because of the "0 WR" requirement, or because of the "short" requirement (I can't remember which).

By removing the GL plays, the other formations were called.

...so long story short, there is a chance that maybe the play you set to "5" frequency was looking at "long" (or whatever circumstance wasn't present), so even though it was at "5" frequency, it called the "1" frequency plays because they fit the "to first down distance" as identified in your D tactics.
 
bhall43
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Naw most my plays come from medium so that shouldn't have been a factor. Defensively ya that would make sense.
 
Time Trial
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Originally posted by bhall43
Naw most my plays come from medium so that shouldn't have been a factor. Defensively ya that would make sense.


Yeah, sorry, that was D that I was talking about.

O doesn't have any such restrictions.
 
yello1
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Originally posted by o The Boss x
I have a suspicion that it is already in the game... I've seen many times where if a play goes for a TD or long gain, the very next play is the same play.


Have seen this yes
 


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