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Forum > Suggestions > Make the 100% Refund on a Retired go to the Start of Season 2(including recruitment).
Cryptotich
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The whole point of a 100% refund is that you want to give an Agent a Re-Start one a particular player. People make players, and they do what they do, People like them or they don't. So you want to poor more flex into them, or you want to cut and run.

Here is my proposal: You can retire any player before the start of their season 2 for full Flex. So you can complete a whole season with your toon, and try to get into the 2nd season leagues, with them. If you fail to get a team, then you can get a full refund.

"When you retire your player, you will get back between 30% and 100% of the flex points spent on the player, depending on how long you have controlled him. A player retired before he has reached rookie level 1 will receive a 100% refund, with the refund reducing by 17.5% per level, down to 30% after reaching level 4".

This policy actually penalizes people who boost. According to this policy, if I boost 3x, play a game, and then retire, I will get a less percentage back than someone who has not boosted.
 
Jampy2.0
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stop
 
Corndog
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Originally posted by Cryptotich
"When you retire your player, you will get back between 30% and 100% of the flex points spent on the player, depending on how long you have controlled him. A player retired before he has reached rookie level 1 will receive a 100% refund, with the refund reducing by 17.5% per level, down to 30% after reaching level 4".

This policy actually penalizes people who boost. According to this policy, if I boost 3x, play a game, and then retire, I will get a less percentage back than someone who has not boosted.


Not sure how you came to this conclusion.
 
TxSteve
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suggestion makes no sense...

So - I could make a receiving TE...play him for 2 games....retire him and make a new blocking TE because we are playing some running teams...then go back to receiving....then back to blocking - etc etc etc....and all I lose is chemistry?

 
peeti
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Originally posted by TxSteve
suggestion makes no sense...

So - I could make a receiving TE...play him for 2 games....retire him and make a new blocking TE because we are playing some running teams...then go back to receiving....then back to blocking - etc etc etc....and all I lose is chemistry?



Chemistry is actually supposed to do sth in glb2. I cant say if its true, but thats what ppl say
 
drake262
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Boosts add SPs, not xp. My non boosted guys are the same level as my boosted guys.
 
Cryptotich
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Originally posted by TxSteve
suggestion makes no sense...

So - I could make a receiving TE...play him for 2 games....retire him and make a new blocking TE because we are playing some running teams...then go back to receiving....then back to blocking - etc etc etc....and all I lose is chemistry?



Sure if all you really want out of the game is to watch a D-League player for the rest of your life. Most of us want to see our players improve.
 


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