First of all, this is not a b!tch session. So read it for what it is.
The thing that's wrong with GLB is pretty simple. There's no originality. "How the flock can you say that?!?", you're saying. And I admit, that's a pretty odd statement in a game that is unbelievably open-ended, allowing for virtually any build you can imagine. But that there, is the problem. It does NOT lie in the game itself, but in the owners and coaches. Let me explain. I used to play the original GLB pretty consistently and I put money into it as well, because of the potential. But as people started figuring out how things worked, the originality was removed from the game. Owners wanted cookie-cutter players with specific stats. Eventually, I got tired of the way the players removed the originality and so I went on my merry way.
I had completely forgotten about the GLB game until an email arrived in my box a week or so ago. Wow, a blast from the past. I checked out the site, LOVED the expanded creator, and thought...maybe this time. Created a couple of players (lots of fun, BTW) and set them out there. Beyond the standard CPU contract offerings, no bites. Started exploring the forums and sadly saw the same thing I saw in the original...owners telling others to respec and put X points in this and X points in that, or saying the build sucked and they should just leave.
Same ol, same ol. *sigh*
GLB could be fixed and it could be a huge boon. But the only way to do that is eliminate the ability for owners and coaches to see a player's build. Simple as that. And HOW do you know what you're getting then when you offer a contract? The answer is...build a college sim.
Create your player and sim his first year as a college player...and KEEP the stats. Is he a monster? Did his team win a national championship? Did he blow people away at his position? Did he win the Heisman? Declare early! Or was it a mediocre year? Was he injured for a few games. Keep him in school....sim a second year...and KEEP the stats. Rinse and repeat for four years. Let the owners see the STATS, not the build. Give the players the opportunity to use flex points in the college years to take him from a 3 star recruit to a 4 or a 5. Let the owners offer contracts based on that.
And voila...you have the nearest thing to reality.
I don't know what the time frame would be to create something like that, but since it would be self-contained and every college player would exist in his or her own college universe, it shouldn't be hard. After all, you're just generating stats in a completely CPU-controlled environment. 12-game college year and a bowl game, simed 1 game a day. 2 weeks to run a year...8 weeks to build an NFL-ready player. And none of it changes the actual GLB game.
Anyway, there you go...for whatever it's worth.
The thing that's wrong with GLB is pretty simple. There's no originality. "How the flock can you say that?!?", you're saying. And I admit, that's a pretty odd statement in a game that is unbelievably open-ended, allowing for virtually any build you can imagine. But that there, is the problem. It does NOT lie in the game itself, but in the owners and coaches. Let me explain. I used to play the original GLB pretty consistently and I put money into it as well, because of the potential. But as people started figuring out how things worked, the originality was removed from the game. Owners wanted cookie-cutter players with specific stats. Eventually, I got tired of the way the players removed the originality and so I went on my merry way.
I had completely forgotten about the GLB game until an email arrived in my box a week or so ago. Wow, a blast from the past. I checked out the site, LOVED the expanded creator, and thought...maybe this time. Created a couple of players (lots of fun, BTW) and set them out there. Beyond the standard CPU contract offerings, no bites. Started exploring the forums and sadly saw the same thing I saw in the original...owners telling others to respec and put X points in this and X points in that, or saying the build sucked and they should just leave.
Same ol, same ol. *sigh*
GLB could be fixed and it could be a huge boon. But the only way to do that is eliminate the ability for owners and coaches to see a player's build. Simple as that. And HOW do you know what you're getting then when you offer a contract? The answer is...build a college sim.
Create your player and sim his first year as a college player...and KEEP the stats. Is he a monster? Did his team win a national championship? Did he blow people away at his position? Did he win the Heisman? Declare early! Or was it a mediocre year? Was he injured for a few games. Keep him in school....sim a second year...and KEEP the stats. Rinse and repeat for four years. Let the owners see the STATS, not the build. Give the players the opportunity to use flex points in the college years to take him from a 3 star recruit to a 4 or a 5. Let the owners offer contracts based on that.
And voila...you have the nearest thing to reality.
I don't know what the time frame would be to create something like that, but since it would be self-contained and every college player would exist in his or her own college universe, it shouldn't be hard. After all, you're just generating stats in a completely CPU-controlled environment. 12-game college year and a bowl game, simed 1 game a day. 2 weeks to run a year...8 weeks to build an NFL-ready player. And none of it changes the actual GLB game.
Anyway, there you go...for whatever it's worth.






























