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Forum > Suggestions > The thing that's wrong with Goal Line Blitz...
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First of all, this is not a b!tch session. So read it for what it is.

The thing that's wrong with GLB is pretty simple. There's no originality. "How the flock can you say that?!?", you're saying. And I admit, that's a pretty odd statement in a game that is unbelievably open-ended, allowing for virtually any build you can imagine. But that there, is the problem. It does NOT lie in the game itself, but in the owners and coaches. Let me explain. I used to play the original GLB pretty consistently and I put money into it as well, because of the potential. But as people started figuring out how things worked, the originality was removed from the game. Owners wanted cookie-cutter players with specific stats. Eventually, I got tired of the way the players removed the originality and so I went on my merry way.

I had completely forgotten about the GLB game until an email arrived in my box a week or so ago. Wow, a blast from the past. I checked out the site, LOVED the expanded creator, and thought...maybe this time. Created a couple of players (lots of fun, BTW) and set them out there. Beyond the standard CPU contract offerings, no bites. Started exploring the forums and sadly saw the same thing I saw in the original...owners telling others to respec and put X points in this and X points in that, or saying the build sucked and they should just leave.

Same ol, same ol. *sigh*

GLB could be fixed and it could be a huge boon. But the only way to do that is eliminate the ability for owners and coaches to see a player's build. Simple as that. And HOW do you know what you're getting then when you offer a contract? The answer is...build a college sim.

Create your player and sim his first year as a college player...and KEEP the stats. Is he a monster? Did his team win a national championship? Did he blow people away at his position? Did he win the Heisman? Declare early! Or was it a mediocre year? Was he injured for a few games. Keep him in school....sim a second year...and KEEP the stats. Rinse and repeat for four years. Let the owners see the STATS, not the build. Give the players the opportunity to use flex points in the college years to take him from a 3 star recruit to a 4 or a 5. Let the owners offer contracts based on that.

And voila...you have the nearest thing to reality.

I don't know what the time frame would be to create something like that, but since it would be self-contained and every college player would exist in his or her own college universe, it shouldn't be hard. After all, you're just generating stats in a completely CPU-controlled environment. 12-game college year and a bowl game, simed 1 game a day. 2 weeks to run a year...8 weeks to build an NFL-ready player. And none of it changes the actual GLB game.

Anyway, there you go...for whatever it's worth.

 
Achelon
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I have yet to see anyone tell anyone to leave, please let me know who you saw say this, and I will tell them to fuck off.
Edited by CyberNinja on Jan 9, 2014 19:43:35
 
Jampy2.0
thuggin'
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tl;dr
 
hoshdude7
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Dick post
Edited by hoshdude7 on Jan 9, 2014 19:58:56
 
ProfessionalKop
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no.
 
TryingTooHard
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Originally posted by ProfessionalKop
no.


But I do like penis
 
vamking12
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Pls leave.
 
foofighter24
jumpin da snark
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Originally posted by Twilight Flyer
I had completely forgotten about the GLB game until an email arrived in my box a week or so ago.



Success!

Seriously, if you are interested in a football sim, I would give it more of a chance. They are taking what they learned from the previous game and trying something a bit different. It would be unrealistic to think that at this early stage they have it exactly how they want it.


 
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Originally posted by foofighter24
Success!

Seriously, if you are interested in a football sim, I would give it more of a chance. They are taking what they learned from the previous game and trying something a bit different. It would be unrealistic to think that at this early stage they have it exactly how they want it.




I certainly intend on seeing what they do with it, though I stand by my assertion that the problem...and the ONLY problem with GLB, is exactly what I pointed out. Of course, you only need to look at 4 or 5 of the posts preceding yours to see exactly why it's the players that make the problem what it is, too.

It is what it is, I guess.
 
Achelon
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It will get better, this is the first live season.
 
bhall43
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Doesn't really seem to fit the overall goal tbh. I mean it sounds neat and all but all for what reason? I mean it sounds ultimately like picking players up from D-League.

Do I really care about your early success when I am looking for a player? Not really.

Do I want injuries to play into a game I am paying for? Not at all.

Do I want to waste for my first part of my career watching computer controlled environments? Meh.

What is the gain of all this? Nothing.

Is there a draft? Again doesn't matter because I don't care what your stats were.



The only way something like this would take off is if nobody had any idea whatsoever what their actual build looked like. Like imagine if on day 1 you walked into GLB and all you did was train daily or do some other various things. But you were never actually shown what your attributes looked like or when you hit a breakthrough. I would then have to rely on your statistical output to determine how good you truly are and I would never know your end build potential. You would have a very vague idea of what you were building towards but never actually know truly how good your build really is. Now THAT would be something.

 
NiborRis
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I'm on three teams and the closest I've been told on how to build is "we're going to be a pass first team". Oh I think someone QB owner said "receiver awareness makes it easier to catch my passes, get some"

I really don't know where you're getting all this pressure to build exactly XYZ way, and anyone who is THAT sure of what to build now is quite likely wrong, and since they're already convinced they are right they're not likely to get better, either.

GLB1 player building you had to follow a build plan to a significant degree or you were just going to end up with a much weaker build overall - player building was quite intricate and minor choices early meant a HUGE difference in the end. Naturally once you have to start following build plans the number of final builds you end up with isn't going to be very large.

GLB2 player building I think has a lot more flexibility and a lot more equal options - eventually people may have an idea of what final builds look like using various traits and starting stats (heck maybe people a lot more active then the ones I hang out with have already played around with it) and once people play at Vet level they'll have ideas on what "acceptable minimum levels" are for certain secondary attributes and what is worth maxing out. And then Superstars will kind of change everything on top of that.

I'm not really worried about the variance of builds in GLB2 right now, I think it's going to be okay.
 
bhall43
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I was a tester for over a month and played with various sorts of builds. I don't even tell people how to build. I give an opinion on what I think about some attributes here and there but ultimately I have just as much a clue as to a great build as anyone else does after a couple days of playing at a certain age.

TT same as me. Just today he conceded he took a very wrong path of building with his defense.

So none of us really know just like Nib's said.
 
-Phaytle-
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Originally posted by bhall43
Doesn't really seem to fit the overall goal tbh. I mean it sounds neat and all but all for what reason? I mean it sounds ultimately like picking players up from D-League.

Do I really care about your early success when I am looking for a player? Not really.

Do I want injuries to play into a game I am paying for? Not at all.

Do I want to waste for my first part of my career watching computer controlled environments? Meh.

What is the gain of all this? Nothing.

Is there a draft? Again doesn't matter because I don't care what your stats were.



The only way something like this would take off is if nobody had any idea whatsoever what their actual build looked like. Like imagine if on day 1 you walked into GLB and all you did was train daily or do some other various things. But you were never actually shown what your attributes looked like or when you hit a breakthrough. I would then have to rely on your statistical output to determine how good you truly are and I would never know your end build potential. You would have a very vague idea of what you were building towards but never actually know truly how good your build really is. Now THAT would be something.




If you reread his post you will realize you are stating the same thing he is in different words. He clearly hide builds you do have to go by and care about the stats from college. I think it would be a lot of work to code and get balanced, but it is more realistic and would add more NFL-like randomness. However, coaches kind of guide their players into training to fit well with their scheme or develop a scheme around their experienced players. The problem he is pointing out is that the coaches/owners/GMs are not guiding or working with players really. They are basically saying, oh you want to play FS, this is your build, xx tackling, xx speed, xx whatever. If the player wants to discuss something else or go in a different route then most coaches basically shut out that player completely and that player will never get on a team. Because the coaches basically want to build other people's players themselves and not accept everyone to make their own player, this is what he is saying is the thorn in the side. He doesn't have a problem with player creation or gameplay or rosters or whatever, at least from what he said. Just the way coaches demand certain positions to have certain attributes t certain skill levels or they won't sign them, leaving the player to a CPU team even if he has an effective build with different skill levels.
 
-Phaytle-
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Personally, I won't play people that don't open their build. I don't care what stats they put up. If you can't open your build so I'm not assigning shit blindly then we can't work together. I'm trying to give the team the best chance to win, so if you want to hide your build then we're not working in the same direction and a different team is a better fit.

If there was no way to share your build then that would be cool too because it is across the board. But then I guess you could just PM everyone and tell them to tell you their attributes and it could get really pissy. It would be enough of an advantage that it would be commonplace and prob drive a bunch of people out.
 
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