Very true. Be nice if the algorithm took traits into account, and only put guys with return man related traits at the returner spot, otherwise just relegate a CPU to it.
I also said it would be nice to be able to slot your player in to the style you are building them for. No point watching your man cover LB play zone all game, no point in watching your blitzing LB play coverage all game.
Originally posted by Time Trial I mentioned this on the test server. Was ignored.
I also said it would be nice to be able to slot your player in to the style you are building them for. No point watching your man cover LB play zone all game, no point in watching your blitzing LB play coverage all game.
Originally posted by Gart888 Not even bothering to do my free pickup game today... on my 3rd day of glb 2.
yeah im pretty sure pickups were put in to eat up a bunch of flex on the first couple days of glb2 (so we need to buy more). I lost my interest in paying 15 flex for horrible organization very quickly
Originally posted by Gart888 Not even bothering to do my free pickup game today... on my 3rd day of glb 2.
Yeah I kinda stopped doing the free pickups on my OTs pretty quickly. Sometimes I'll throw them into a game if I'm running a pickup for my WR, just so they're all in the same game. WR is one of the positions that seems to be okay with being in a pickup game.
Originally posted by hansmacher what does the pickup game do for you.. do you actually get sp for it.. or is it just to see how your guy is performing?
Not a fan either, even having a WR .... a few of them, were just run heavy sims, WR got like 1 target. I wish you could position your player, and pick type of offense to play in game .... I spent 15 in FP's, one time, and that will be the last time.
Originally posted by briansimoneau I must be missing something. It did not cost me any FP to play a pickup game today, but people here are saying it costs 15 FP.
You get one free one every day. Any additional games cost 15 fp