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killershrew
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Why no play action passes? Having PA and being able to use them for certain situations would be nice, like 2nd and short etc.

EDIT->
I wanted to summarize the more evolved suggestion:
*Play Action would be an option in the offense tactics section similar to "short pass","long pass" etc. This would allow the coordinators to use PA in situations were it would make sense. There could possibly be a counter option in defense tactics.

*Play Action would work similar to the way other fakes work; a faked handoff would potentially cause a defender to hesitate or go the wrong way.
Edited by killershrew on Dec 12, 2013 10:32:16
 
burn_209
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not going to happen. Would ruin the code or some shit like that they said
 
bhall43
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Probably not something that would ever be effectively done in the GLB world.
 
killershrew
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Bummer. YouŽd think getting an essential part of football into the game like play action would be prioritized over 8'6" sprites in this new game
 
Time Trial
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The play action pass is set up by running the ball and the defence adjusting to that. In GLB there is no sense from the D "oh, here comes the run" "...oh shit, the QB is passing the ball!" As such, it would either be OPed or useless, and it would not reflect the reality of the play action pass.

Just like you shouldn't be able to run a screen pass on 90% of your plays in GLB because IRL the D would adjust and intercept it, deflect it, or tackle for a loss every time. If you watched the success of the screen pass diminish in the Monday Nighter as it was over used, that's what I mean.

 
bhall43
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Originally posted by killershrew
Bummer. YouŽd think getting an essential part of football into the game like play action would be prioritized over 8'6" sprites in this new game


Hard to make it a priority when it is such a hard aspect to recreate through a sim engine.
 
killershrew
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Originally posted by bhall43
Hard to make it a priority when it is such a hard aspect to recreate through a sim engine.


ThereŽs plenty of game engines were it works to some extent. I remember it working in FBPRO 20 years ago, if not perfectly atleast it worked.

 
Time Trial
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Once live play-calling for scrims is implemented this might be worth exploring as an option for non-simulated games only.
 
foofighter24
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I don't see why not. The dots on defense have to "read" run or pass. The downside to the offense should be that it is a slower developing play, which gives more opportunities for sacks and hurries.

It gives more opportunities for awareness to be a bigger part of the game, just as it is a key component in real football, and at many positions, more important than what you can bench press. Offensive players would need good intangibles to execute the fakes and defenders would need good intangibles to diagnose them early.

The game has counters and trap blocks. And those also rely on a certain amount of deception.
 
E-A-G-L-E-S
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No point in PA pass w/o live play calling lols
 
Time Trial
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Originally posted by foofighter24
I don't see why not. The dots on defense have to "read" run or pass. The downside to the offense should be that it is a slower developing play, which gives more opportunities for sacks and hurries.

It gives more opportunities for awareness to be a bigger part of the game, just as it is a key component in real football, and at many positions, more important than what you can bench press. Offensive players would need good intangibles to execute the fakes and defenders would need good intangibles to diagnose them early.

The game has counters and trap blocks. And those also rely on a certain amount of deception.


On the test server I thought it might be a QB skill to trick the defence into believing the ball was handed off or kept when it had been handed off. Let me go look up some of those suggestions.
 
Time Trial
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These were a couple of my QB ideas on the Test server:

QB - 'Deception' - "It's a run!"

10% to activate at level 1
Triggers on pass awareness
QB attempts to trick defenders in man-coverage that the play is a run. Defenders must pass a man-awareness check to see through the trick, otherwise they will (1) turn to look back, possibly allowing the receiver to lose the defender during a change in direction, (2) stall in coverage, or (3) be so badly faked that the defender turns back to face the play (very rare).
Additional levels make the awareness check more difficult to pass and allow the possibility of the second and third effects to become unlocked.

QB - 'Play Action'

10% to activate at level 1
Triggers on pass awareness
QB attempts to trick defenders in zone coverage that the play is a run. Defenders must pass a zone-awareness check to see through the trick, otherwise they will (1) move in their zone towards the HB, (2) stall in coverage, or (3) leave their zone to make a hit on the HB (badly faked).
Additional levels make the awareness check more difficult to pass and allow the possibility of the second and third effects to become unlocked. Alternatively, the effect of the skill just lasts longer.
 
killershrew
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It seems to me the basics of this kind of deception is already in the game. On fakes for instance the carrier/recievers actions will make the defensive players hesitate and I dont see a reason why this couldnt just be implemented for play action purposes.
 
killershrew
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Originally posted by E-A-G-L-E-S
No point in PA pass w/o live play calling lols


IŽm not sure I follow you here... why wouldnt it be possible without live play calling? If you for instance would add a cathegory to the offense tactics like "pass short,pass med,pass long, play action" and then you could specify that say 15% of the time on short yardage or first down you want play action. Having a similar cathegory for draw plays in the ground game would be awesome too!
 
XxXMufasaXxX
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It wouldn't be possible w/o live play calling because it wouldn't be representative to the game of football. Play action is based off of a good run game. With the current sim you could be 3 rushes for -7 yards and the play action would fire. No coach in his right mind would run play action in that situation, he would run a draw play to fake the defense into thinking it was a pass and then run it into the gaps in the coverage. I could see the sim either making it to OP or just utterly pointless for that reason alone.
 
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