How in the world can my d-line go from having close to or over 100 sacks last season to a combined 2....2! in 5 games this season. My builds are practically the same as my dots last season and I had 3 d-line dots in the race for conference MVP and this dot won it with 35 sacks on the season.
http://goallineblitz.com/game/player.pl?player_id=2567321
Is anyone else noticing the huge decline in hurries and sacks? Why was this nerf made?
I went ahead and put this in the Q&A to see if I can get an official response.
Originally posted by Honey Badger
Not sure if this is a GLB wide problem because I only play rookie/pee wee but why was there such a big nerf to defensive linemen dots at this level?
One of my DEs won the conference MVP last season with 35 sacks and combined my d-line had around 100 sacks on the season. I would say this is a bit unrealistic but how has the nerf made it more realistic? My defensive line dots have a combined 2 sacks on the season through 5 games putting them on pace for a combined 6 sacks total on the season.
Not to turning this into a complaining post but my dots are fully boosted/custom and have faced 3 teams that are completely unboosted and have no custom. I would like to think my dots shouldn't be manhandled by much weaker offensive linemen.
How does this entice anyone to make a fully boosted/custom one and done defensive linemen anymore? If I wouldn't have rented the custom EQ, I would have sold it for all my d-line dots by now.
Even though this isn't about a d-line nerf I thought I would add this to the discussion too.
Originally posted by Antonine
http://www.goallineblitz.com/game/replay.pl?game_id=1975389&pbp_id=4369884
I know this is lol Pee Wee, etc. etc., but I'm really confused, as a non-DC, as to how to stop this happening.
The CB is set at -70 coverage distance. Logically, that should expose him to being burnt over the top more, but time and time again, I see DBs with that kind of setting fail to react to WRs stopping their route. The WR will have very similar agility to the DB, so it's not that. What is the solution? Does a bigger coverage distance actually work better stopping this kind of thing? Or do we just have to use different coverage schemes altogether and accept we can't stop DBs doing this at low levels?
Does higher vision play a part, too? Is the DB not reacting quickly due to low vision?
I know this has always been a problem that I have usually pinned as a low agility/vision thing but it seems to be happening in excess this season. Why?
http://goallineblitz.com/game/player.pl?player_id=2567321
Is anyone else noticing the huge decline in hurries and sacks? Why was this nerf made?
I went ahead and put this in the Q&A to see if I can get an official response.
Originally posted by Honey Badger
Not sure if this is a GLB wide problem because I only play rookie/pee wee but why was there such a big nerf to defensive linemen dots at this level?
One of my DEs won the conference MVP last season with 35 sacks and combined my d-line had around 100 sacks on the season. I would say this is a bit unrealistic but how has the nerf made it more realistic? My defensive line dots have a combined 2 sacks on the season through 5 games putting them on pace for a combined 6 sacks total on the season.
Not to turning this into a complaining post but my dots are fully boosted/custom and have faced 3 teams that are completely unboosted and have no custom. I would like to think my dots shouldn't be manhandled by much weaker offensive linemen.
How does this entice anyone to make a fully boosted/custom one and done defensive linemen anymore? If I wouldn't have rented the custom EQ, I would have sold it for all my d-line dots by now.
Even though this isn't about a d-line nerf I thought I would add this to the discussion too.
Originally posted by Antonine
http://www.goallineblitz.com/game/replay.pl?game_id=1975389&pbp_id=4369884
I know this is lol Pee Wee, etc. etc., but I'm really confused, as a non-DC, as to how to stop this happening.
The CB is set at -70 coverage distance. Logically, that should expose him to being burnt over the top more, but time and time again, I see DBs with that kind of setting fail to react to WRs stopping their route. The WR will have very similar agility to the DB, so it's not that. What is the solution? Does a bigger coverage distance actually work better stopping this kind of thing? Or do we just have to use different coverage schemes altogether and accept we can't stop DBs doing this at low levels?
Does higher vision play a part, too? Is the DB not reacting quickly due to low vision?
I know this has always been a problem that I have usually pinned as a low agility/vision thing but it seems to be happening in excess this season. Why?
Edited by Honey Badger on Mar 5, 2012 23:13:20
Edited by Honey Badger on Mar 5, 2012 23:04:09
Edited by Honey Badger on Mar 5, 2012 23:03:40