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Stixx
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How in the world can my d-line go from having close to or over 100 sacks last season to a combined 2....2! in 5 games this season. My builds are practically the same as my dots last season and I had 3 d-line dots in the race for conference MVP and this dot won it with 35 sacks on the season.
http://goallineblitz.com/game/player.pl?player_id=2567321

Is anyone else noticing the huge decline in hurries and sacks? Why was this nerf made?

I went ahead and put this in the Q&A to see if I can get an official response.

Originally posted by Honey Badger
Not sure if this is a GLB wide problem because I only play rookie/pee wee but why was there such a big nerf to defensive linemen dots at this level?

One of my DEs won the conference MVP last season with 35 sacks and combined my d-line had around 100 sacks on the season. I would say this is a bit unrealistic but how has the nerf made it more realistic? My defensive line dots have a combined 2 sacks on the season through 5 games putting them on pace for a combined 6 sacks total on the season.

Not to turning this into a complaining post but my dots are fully boosted/custom and have faced 3 teams that are completely unboosted and have no custom. I would like to think my dots shouldn't be manhandled by much weaker offensive linemen.

How does this entice anyone to make a fully boosted/custom one and done defensive linemen anymore? If I wouldn't have rented the custom EQ, I would have sold it for all my d-line dots by now.


Even though this isn't about a d-line nerf I thought I would add this to the discussion too.

Originally posted by Antonine
http://www.goallineblitz.com/game/replay.pl?game_id=1975389&pbp_id=4369884

I know this is lol Pee Wee, etc. etc., but I'm really confused, as a non-DC, as to how to stop this happening.

The CB is set at -70 coverage distance. Logically, that should expose him to being burnt over the top more, but time and time again, I see DBs with that kind of setting fail to react to WRs stopping their route. The WR will have very similar agility to the DB, so it's not that. What is the solution? Does a bigger coverage distance actually work better stopping this kind of thing? Or do we just have to use different coverage schemes altogether and accept we can't stop DBs doing this at low levels?

Does higher vision play a part, too? Is the DB not reacting quickly due to low vision?


I know this has always been a problem that I have usually pinned as a low agility/vision thing but it seems to be happening in excess this season. Why?
Edited by Honey Badger on Mar 5, 2012 23:13:20
Edited by Honey Badger on Mar 5, 2012 23:04:09
Edited by Honey Badger on Mar 5, 2012 23:03:40
 
Stixx
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Those numbers put my D-line on pace to have around a combined 6 sacks this season. Thanks Bort!

I am glad to see that O-Line dots with 10+ less strength than my dot can push my dot 3 yards back almost every play.

Edit: These dots are full boost/custom and have faced 3 no/no teams
Edited by Honey Badger on Mar 5, 2012 22:28:52
Edited by Honey Badger on Mar 5, 2012 22:27:27
 
UCLA Jeremy
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I agree with both gripes, QBs have all day to stand in the pocket and throw this season. And for some reason, the curls and button hook pass patterns are unstoppable. CBs look like complete idiots, and by the time they stop, turn, and start to move again, the WR has stopped, caught the ball, had time for a smoke, signed an autograph or 2, and then flown by the DB and is 5 yards behind running in for the score.

Really annoying.

J.
 
Antonine
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The D line nerf (or O line buff) is way too much. Not looking forward to persuading agents to make me D line dots next season, after they end up with a couple of sacks a piece for the season. Sacks and serious pressure were a good part of this game until this season; now they are a collector's item.
 
jkid2
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I have played a CPU team already and I have exactly 1 sack this season.
 
Robbnva
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Fix ur builds
 
Stixx
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Originally posted by UCLA Jeremy
I agree with both gripes, QBs have all day to stand in the pocket and throw this season. And for some reason, the curls and button hook pass patterns are unstoppable.


This is what gets to me the most. The d-line can't get any pressure giving the QB a tremendous amount of time then on top of that the CB will back off 3-4 yards off the WR whenever the WR makes any type of cut making it very easy to catch the ball every time.
 
Stixx
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I just see it as absurd that my d-line, all with 70+ strength including EQ, can't get past a 55-60 strength offensive lineman. Then on top of that my dot actually gets pushed backwards??
 
Robbnva
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Originally posted by Honey Badger
I just see it as absurd that my d-line, all with 70+ strength including EQ, can't get past a 55-60 strength offensive lineman. Then on top of that my dot actually gets pushed backwards??


If you can't power through him, find another way around him

OL isn't just strength v Strength. Blocking helps hold blocks. It's possible for a stronger D-line to be held back by someone with good blocking techniques.

If anything glb has made it fun again cause you have to figure out how to adapt. Someone will find the perfect build eventually. I bet every single build plan for next season is already going through revisions...
 
Stixx
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Originally posted by Robbnva
If you can't power through him, find another way around him

OL isn't just strength v Strength. Blocking helps hold blocks. It's possible for a stronger D-line to be held back by someone with good blocking techniques.

If anything glb has made it fun again cause you have to figure out how to adapt. Someone will find the perfect build eventually. I bet every single build plan for next season is already going through revisions...


My d-linemen obviously dont just have strength....Right now all of the dots have speed above 40 and agility around 30.

Don't take this wrong but what else could be the "secret" to getting around a much worse offensive lineman? What attribute is there that states "the dot will not be pushed back 3 yards by a weaker lineman."

What I am getting at is there isn't a way to "adapt" to these changes. My d-linemen aren't going to magically start getting around blockers if I invest in Kicking or something. What else can I get higher besides Strength, Speed, Agility, Vision, and Tackling?
Edited by Honey Badger on Mar 6, 2012 13:00:18
 
Gerr
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To the best of my knowledge, Agility has always been more important than Speed on any DL.
 
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Its a huge nerf for sure.

There appears to have been a concerted effort to improve the passing and running game by making O-line dominant - only they've ruined this pass protection advantage by making the QB hold onto the ball for an age - and refuse to see anyone not past the 1st down marker, no matter how open they are.

So we have a Mexican stand off of Dline who can't pressure the QB, QB's who can't see the open WR, topped off by DB's who have the agility of your average hippopottamus.

Awesome.
 
Stixx
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Originally posted by Empire_Strikes_Back
Its a huge nerf for sure.

There appears to have been a concerted effort to improve the passing and running game by making O-line dominant - only they've ruined this pass protection advantage by making the QB hold onto the ball for an age - and refuse to see anyone not past the 1st down marker, no matter how open they are.

So we have a Mexican stand off of Dline who can't pressure the QB, QB's who can't see the open WR, topped off by DB's who have the agility of your average hippopottamus.

Awesome.


And they said they were not going to be making any more big changes to the sim since they plan on coming out of beta soon so it looks like we are stuck with this terrible D-Line nerf until they finally realize how big of a nerf it was.
Edited by Honey Badger on Mar 6, 2012 19:48:03
Edited by Honey Badger on Mar 6, 2012 19:47:42
 
Robbnva
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Originally posted by Honey Badger
Originally posted by Robbnva

If you can't power through him, find another way around him

OL isn't just strength v Strength. Blocking helps hold blocks. It's possible for a stronger D-line to be held back by someone with good blocking techniques.

If anything glb has made it fun again cause you have to figure out how to adapt. Someone will find the perfect build eventually. I bet every single build plan for next season is already going through revisions...


My d-linemen obviously dont just have strength....Right now all of the dots have speed above 40 and agility around 30.

Don't take this wrong but what else could be the "secret" to getting around a much worse offensive lineman? What attribute is there that states "the dot will not be pushed back 3 yards by a weaker lineman."

What I am getting at is there isn't a way to "adapt" to these changes. My d-linemen aren't going to magically start getting around blockers if I invest in Kicking or something. What else can I get higher besides Strength, Speed, Agility, Vision, and Tackling?


hey I agree with you this sucks, but tbh at this level sacks should not happen often.
 
Stixx
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Originally posted by Robbnva
hey I agree with you this sucks, but tbh at this level sacks should not happen often.


I think you could also agree that 7 defensive linemen (That's how many I have) should have more than a combined 6 sacks after 16 games.

I mean I could understand the huge decline in sacks/hurries a little more if every team in gold that I have played so far was fully boosted and custom, but I only have 2 sacks even after playing 3 completely unboosted and no custom teams.
Edited by Honey Badger on Mar 6, 2012 19:51:17
Edited by Honey Badger on Mar 6, 2012 19:51:00
 
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