- Catching attribute now more important in INT catch chance
- Decreased fumble chance in general, but increased the importance of carrying skill in avoiding fumbles
Just curious, were these changes done in a manner somewhat scaled to level?
After watching through a metric asston of lower and middle tier games, I'm starting to think the changes have all but eliminated turnovers? Quite a few of those games being horrid blowouts with second halves filled with lofty, ugly tosses into double/triple coverage and demoralized runners ...
I know balancing for World League / Pros comes first ... but I'm hoping what I've seen so far is an aberration in the lower tiers? The sim seemed *really* well balanced last season in the low and middle tiers on INT / FFum chances, shame that there isn't some way to normalize the age groups so changes can be applied in a more uniform manner?
My 2 cents, curious if others are seeing the same?
- Decreased fumble chance in general, but increased the importance of carrying skill in avoiding fumbles
Just curious, were these changes done in a manner somewhat scaled to level?
After watching through a metric asston of lower and middle tier games, I'm starting to think the changes have all but eliminated turnovers? Quite a few of those games being horrid blowouts with second halves filled with lofty, ugly tosses into double/triple coverage and demoralized runners ...
I know balancing for World League / Pros comes first ... but I'm hoping what I've seen so far is an aberration in the lower tiers? The sim seemed *really* well balanced last season in the low and middle tiers on INT / FFum chances, shame that there isn't some way to normalize the age groups so changes can be applied in a more uniform manner?
My 2 cents, curious if others are seeing the same?