Both good. I mean, they're top quality WL dots. Not low str/agi experiments. in the 68-75 range on str and 80-90 on agility. 1 of them is like 58str and 90agi but has a breakblock% aeq to make up for it.
Here is the problem with this issue. The FB is not blocking them both at the same time. If you slow this down then you can see he pushes one back and then switches targets and then pushes the other back. While these aren't low str or bad builds, they are vs a blocking fullback that has a little less than twice the str of the LB's and about the same agility.
The question then becomes, even though he isn't blocking both at the same time, is his effectively taking two decently built high level dot's out of the play reasonable? I certainly think it is possible. I can see a guy with twice my strength pushing two of me around at the same time, but these are football players that should know that if a freight train is in the way they should go around or juke him to get to the ball carrier.
In all I'm going to say I don't see a bug(coding error) here, but this is probably something that should go to the suggestions forum and be discussed.
It's one of those things that is working as coded but is really silly. Can we make a subforum for stuff like that? Basically where people can point out all the bad coding that bort has? I mean, he could code an HB to fly around the field in an airplane and it wouldn't be a bug if he coded it that way (even if it's unintentional). I dunno. Might be a good subforum to have since a lot of issues would be there
Unintentionally coding something is a bug. I think the idea is to use the suggestions forum for these issues, but I'll run it by people anyway and see if anyone likes the idea.
The other 3 replays basically I just saw it as the FB was blk the ROLB and then would get off the block and blk the MLB for a bit and while he was blocking - cut off the ROLB from pursuing at the same time.
Could tell when the FB was engaged to a particular LB when you slow it down.