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Forum > Discuss GLB Issues With Catch22 > ISSUES DETERMINED NOT BUGS > OAI not recognized in my past 2 scrims - ISSUE DETERMINED NOT A BUG - #673
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Lost Time
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I sent a pm to support, but since the AI Season 22 change my AI for the offense is not recognized even though i have it marked to run. In test it does not show any plays. Never had an OAI issue before.

What am i missing?

Team - AAD
http://goallineblitz.com/game/team.pl?team_id=1146

In this last scrim we should of thrown about 50% or so per what i have marked to run.
http://goallineblitz.com/game/game.pl?game_id=1653318

Either i do not have something in place that should be since the change or our teams OAI is messed up.

Thanks.
Edited by rocklee711 on May 18, 2011 22:36:26 (Closing this thread out after talking to LostTime)
Edited by Pwned IRL on Apr 30, 2011 21:12:36 (title edit)
 
KP
kink pink
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Does it have an X by the AI your using?

I freaked out the first time I went to the OAI to set something after it changed
 
Lost Time
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Originally posted by KP
Does it have an X by the AI your using?

I freaked out the first time I went to the OAI to set something after it changed


Yes it does
 
Lost Time
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Hey bug mods we have wasted money on 2 scrims and have another set to run tomorrow. Would like a response please.
 
Pwned
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Send me over some access and I'll take a look.
 
Lost Time
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Originally posted by Pwned IRL
Send me over some access and I'll take a look.


Thanks otw
 
Pwned
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It's showing plays for me in test.

I have PM'd you my advice and why I think this is NOT A BUG.

 
Lost Time
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Originally posted by Pwned IRL
It's showing plays for me in test.

I have PM'd you my advice and why I think this is NOT A BUG.



If it is not a bug then why is it in test calling this and my other 4 offenses are just fine
Matching Input
Input Named: Plays 1st and 2nd Downs

Possible Outputs
0% Outside Runs (Package: All Outside Runs)
0% Hyper (Package: Hyper)
 
Pwned
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Originally posted by Lost Time
If it is not a bug then why is it in test calling this and my other 4 offenses are just fine
Matching Input
Input Named: Plays 1st and 2nd Downs

Possible Outputs
0% Outside Runs (Package: All Outside Runs)
0% Hyper (Package: Hyper)


This is what is in the AI's bud.

You have Quarter specific AI's all set up for this. All 5 of them (1st, 2nd, 3rd, 4th, OT)
 
Lost Time
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Originally posted by Pwned IRL
This is what is in the AI's bud.

You have Quarter specific AI's all set up for this. All 5 of them (1st, 2nd, 3rd, 4th, OT)


Thing is they are all at 0%

Here is my other team, i have done nothing to either since the Season 22 AI change
Matching Input
Input Named: 1st down

Possible Outputs
100% 1st Down Package (Package: 1st Down)
0% Hyper (Package: Hyper)
 
Pwned
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Quarter 1 Specific (Overrides Above General Settings)

INPUT - Plays 1st and 2nd downs (set as downs 1 to 2, yards (blank) to 10

OUTPUTS -

0% - Outside Runs
0% - Hyper

INPUT - Basic AI 3rd Down (set as downs 3 to 3, yards 5 to 99)

OUTPUTS -
0% - Pass

INPUT - Basic AI (set as completely default, downs 1 to 3)

0% - New Output
 
Pwned
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Originally posted by Lost Time
Thing is they are all at 0%

Here is my other team, i have done nothing to either since the Season 22 AI change
Matching Input
Input Named: 1st down

Possible Outputs
100% 1st Down Package (Package: 1st Down)
0% Hyper (Package: Hyper)


Yea and if you look at the two AI's side by side they are totally different.
 
Pwned
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Originally posted by Pwned IRL
Quarter 1 Specific (Overrides Above General Settings)

INPUT - Plays 1st and 2nd downs (set as downs 1 to 2, yards (blank) to 10

OUTPUTS -

0% - Outside Runs
0% - Hyper

INPUT - Basic AI 3rd Down (set as downs 3 to 3, yards 5 to 99)

OUTPUTS -
0% - Pass

INPUT - Basic AI (set as completely default, downs 1 to 3)

0% - New Output


This is what I see in the African Arms Dealers AI's that are defaulted right now, scroll down to the Quarter Specific part in the AI's and at the beginning of each Quarter specific section, this is what it looks like.

All of the outputs for the first three inputs are all at 0%. You can't call 0 plays. So it reverts to basic tactics to make play calls.
 
Lost Time
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Originally posted by Pwned IRL
This is what I see in the African Arms Dealers AI's that are defaulted right now, scroll down to the Quarter Specific part in the AI's and at the beginning of each Quarter specific section, this is what it looks like.

All of the outputs for the first three inputs are all at 0%. You can't call 0 plays. So it reverts to basic tactics to make play calls.


Ok then that changed this year because before it checked down past the 0% till it hit the first + %'s in the OAI. It never reverted to Basic.
 
Pwned
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Marking NOT LIKELY A BUG.

AI's don't work how you have explained them.

The tester does what the game does when it sims. It runs scenarios, and pulls from the AI the first input that matches.

When that first input is faulted, in this case having all of its outputs at 0%. It will revert to Basic Tactics for a play call.
 
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