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Forum > Pee Wee Leagues > Pee Wee Gold League > What are your thoughts on the changes to passing and how they will impact us?
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Gerr
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Nearly all of today's change log is passing changes...

Nov 11, 2010
- Make effect of morale less in earlier quarters
- Update deep zone coverage tracking of deepest player to follow better
- New timeout logic based on user suggestion, and updated hurry/slow down logic to go with it
- Improve man coverage intercept math to keep defenders from overshooting their man
- Update kickoffs to have longer hangtime, kicks left/right, closer together kickoff team, and wedge blockers who set up and wait for KR
- Allow missed tackles near the sideline to try and push ball carrier out of bounds, based on strength
- Modify pass quality falloff curve to be sooner, making deep passes quite a bit harder and short passes easier
- Allow WR to come back to the ball for a jumping catch in high risk situations just like defender can
- Separate scramble and run QB tactic, and add a bunch of situational and improved logic for scrambling and running
- Give defense reaction bonus on 3rd/4th down vs passes
- Make aggressive guys only jump inside so far, depending on how much help they have; update semi/normal/loose positioning after the pass to react/position better
- Upped the chance for overthrow on bad passes
- Disallow pump fake on man coverage defenders who are streaking with receiver
- Make pass deflections a bit more likely, make pass deflections lower pass quality a lot more
- Up penalty to catching passes while moving fast
- Give zone reaction a little boost, and less affected by coverage delay
- Enable/increase defense coverage reaction delay in more cases
- Add end of route "get open" logic
- Change creative route running to update path every 5 ticks, resulting in smoother path
- Update method for QB to find open spot to throw to away from defenders
- Add "sweet spot" definitions to every play/route to improve QB timing
- Update and improve method/math involved in QB calculating player risk, improve QB ability to find open/less risky players beyond checkdowns
 
68guns
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Hopefully it will cut the PUMP FAKE down considerably.

seeing 2 CBs and a FS all bite the pump fake on ONE play was too much for past 2-3 seasons!!


Anyway, hopefully passing will be more difficult on longer passes and the short pass may be the favourite.
IF and it is a big IF, PUMP FAKE works on cross routes, we will still see plenty of TDs as speedy WRs catch the ball over the middle and sprint off home.
It may just take a bit more scouting and planning rather than throw on 4 downs..... knowing that on one down you are likely to have a man completely 10 yards open.
that kind of thing hopefully is in the past.


 
Tomlinator
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I don't think passing was overpowered at all in the past seasons, and sadly it seems almost every change was in an effort to effect the balance of the passing sim.

I hope GLB isn't trying to get back to the slam slam slam offenses, but that appears to be the direction they are heading in.

There are a few passing buffs and defensive nerfs included and I can only hope those are as heavy as the nerfs and boost imposed to the other side or the game will revert back to its old boring self.
 
Gerr
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My thoughts...

- Update deep zone coverage tracking of deepest player to follow better
*decent update, never really saw a major issue with this, but it's a logical update.

- Improve man coverage intercept math to keep defenders from overshooting their man
*this is huge! I got so tired of WR's stopping suddenly for an easy catch and the CB's blowing by them, especially when that wasn't part of the route. This alone will reduce the % of deep receptions.

- Modify pass quality falloff curve to be sooner, making deep passes quite a bit harder and short passes easier
*long time overdue. Deep passes were as easy to do as short passes, and that just shouldn't be the case. Too many teams just threw it deep 3 times and if they got 1 of 3 complete, that's a 1st down. This update and the previous one should help curb that.

- Allow WR to come back to the ball for a jumping catch in high risk situations just like defender can
*I thought they did this already, but OK.

- Separate scramble and run QB tactic, and add a bunch of situational and improved logic for scrambling and running
*good update as now there are additional options for hybrid QB's.

- Give defense reaction bonus on 3rd/4th down vs passes
*I am surprised this wasn't already in.

- Make aggressive guys only jump inside so far, depending on how much help they have; update semi/normal/loose positioning after the pass to react/position better
*this will be a wait and see thing to see if the tactics should be changed.

- Upped the chance for overthrow on bad passes
*might more people play a safety deep just for this reason?

- Disallow pump fake on man coverage defenders who are streaking with receiver
*a PF nerf, finally! But I still see the slants exposed, but something is better than nothing.

- Make pass deflections a bit more likely, make pass deflections lower pass quality a lot more
*good update. Nothing more I hate more than a caught deflection on a critical pass, which happens way too often.

- Up penalty to catching passes while moving fast
*don't like this update, makes speed WR's less effective.

- Give zone reaction a little boost, and less affected by coverage delay
*love this update, pending on it's strength. Zones are often better than man coverage for that 2nd coverage person, but before this update, zones just sucked at PW level. Still need to wait to see how big of a difference this is.

- Enable/increase defense coverage reaction delay in more cases
*probably the offenses one bone in this whole update. Not sure how much of an impact this will have, more of a wait and see.

- Add end of route "get open" logic
*good for very short routes and for scrambling QB's, but with most teams blitzing, usually not enough time for this to take effect.

- Change creative route running to update path every 5 ticks, resulting in smoother path
*not really used in PW, so don't impact us.

- Update method for QB to find open spot to throw to away from defenders
*was this update really needed, not like throw away passes were intercepted or caught much.

- Add "sweet spot" definitions to every play/route to improve QB timing
*this could be big, but we have to find those sweep spots first, and that will take time.

- Update and improve method/math involved in QB calculating player risk, improve QB ability to find open/less risky players beyond checkdowns
*not sure if this will help in PW as most PW QB's rarely make it past the normal check downs.
 
_OSIRIS_
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- Improve man coverage intercept math to keep defenders from overshooting their man
Probably my favorite. It was frustrating to have a WR double covered only to have him wide open by 5 yards when the ball arrived.

I hope these changes don't effect the balance on offense too much and we revert back to rushing almost every down.
 
PING72
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Originally posted by Tomlinator
I don't think passing was overpowered at all in the past seasons


There's only about 2 other tools I can think of that believe this...
 
Gerr
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The passing game was totally over powered, but looking at these corrections, I hope it's not under powered now. We shall see.
 
D~Town
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I am about to Pass on GLB.
(I can only hope they like them Apples)
 
LordEvil
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"I bet the main reason the police keep people away from a plane crash is they don't want anybody walking in and lying down in the crash stuff, then, when somebody comes up, act like they just woke up and go, "What was THAT?!"

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Gerr
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rut-roh, LE is drunk again...
 
PING72
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I'm just hoping this makes defense relevant again. It's pissed me off the past few seasons that a good DC had become a moot point at the top of PW.
 
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- Up penalty to catching passes while moving fast

Whats the use of the Catch in Stride ability then???
 
LordEvil
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Originally posted by Spread-em offense
- Up penalty to catching passes while moving fast

Whats the use of the Catch in Stride ability then???


might have more to do with Wrs and Tes having 77-85 speed and 15-20 catching. At least that was his point in the Q and A
 
GosuPho
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Welcome back to season 9
 
nlthorne
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We'll see how everything goes. Every season they come out with changes I think we all bitch and moan a bit. But in the end, we move on, adapt and have some fun. This won't be any different.
 
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