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Time Trial
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Jun 23, 2010
- Fix for punt coverage team overrunning returner and adjustment for coverage team to spread out into lanes after punt
- Additional logic added to pass blocker selection to address some exploity blitzes and improper G/OT switching vs 3 man lines
- Adjust HB/FB pass block logic to keep fast backs from flying up to the LOS right at the snap and missing blocks
- Fixes for pursuit intercept calculations when intercept point is beyond the sideline or past the endzone
- Adjust pursuit calculations to use a vector history list instead of just current vector. Results in smoother path choices.
- Fix issue where QB could audible TE to block left on QB kneel plays
- Make short passes a little easier to complete, and long passes a little harder
 
mccollums
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Since the game is geared towards the World League.. I'm assuming all or most Pee Wee passes are short...
 
jkid2
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Originally posted by Time Trial
Jun 23, 2010
- Fix for punt coverage team overrunning returner and adjustment for coverage team to spread out into lanes after punt


might help down here
 
Djmr
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Originally posted by Time Trial
- Fixes for pursuit intercept calculations when intercept point is beyond the sideline or past the endzone
- Adjust pursuit calculations to use a vector history list instead of just current vector. Results in smoother path choices.


Should be seeing much better pursuit pathing, result of QA pursuit pathing discussions.

Originally posted by Time Trial
- Fix for punt coverage team overrunning returner and adjustment for coverage team to spread out into lanes after punt


Should help punts here, yeah. Haven't seen a new punt yet though.

Originally posted by Time Trial
- Make short passes a little easier to complete, and long passes a little harder


Should help the bad passing.

Notice all the should's though.
 
D~Town
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Originally posted by Time Trial
Jun 23, 2010
- Fix for punt coverage team overrunning returner and adjustment for coverage team to spread out into lanes after punt
- Additional logic added to pass blocker selection to address some exploity blitzes and improper G/OT switching vs 3 man lines
- Adjust HB/FB pass block logic to keep fast backs from flying up to the LOS right at the snap and missing blocks
- Fixes for pursuit intercept calculations when intercept point is beyond the sideline or past the endzone
- Adjust pursuit calculations to use a vector history list instead of just current vector. Results in smoother path choices.
- Fix issue where QB could audible TE to block left on QB kneel plays
- Make short passes a little easier to complete, and long passes a little harder


Is this Middle of the season fix?

If so freaking Bort is whack, we finally adjusted to todays sim and now have no idea what to expect 5 games before playoffs?

It's a good thing he doesn't accept PM's cause I am drinking tonight!! (wait I drink every night)
 
Galithor
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I know my QB threw the ball much better, therefore I like the changes.
 
Time Trial
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I still noticed bad pursuit angles in my game today. Do you need links? (they resulted in my gains this time.)
 
D~Town
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Originally posted by Time Trial
I still noticed bad pursuit angles in my game today. Do you need links? (they resulted in my gains this time.)


Yeah as a matter fact, Mods say link all that stuff.
Go ahead and do it before our game bud
 
juiceweezl
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<---- Beyond caring right now. Going to get another beer from the fridge.
 
D~Town
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Originally posted by juiceweezl
<---- Beyond caring right now. Going to get another beer from the fridge.


Rangers what?
Cheers!!!
 
Djmr
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Originally posted by Time Trial
I still noticed bad pursuit angles in my game today. Do you need links? (they resulted in my gains this time.)


Please.
 
SmoothCaramel
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Can someone link the changelog page? I can't find the damn thing.
 
D~Town
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http://goallineblitz.com/changelog.html
 
guzzdude
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I noticed my QB finally threw the ball today instead of eating 80 sacks a game.
 
Time Trial
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Originally posted by Time Trial
I still noticed bad pursuit angles in my game today. Do you need links? (they resulted in my gains this time.)


http://www.goallineblitz.com/game/replay.pl?game_id=1250525&pbp_id=10835237&flash=1 - Tackle Fake SA was a waste
http://www.goallineblitz.com/game/replay.pl?game_id=1250525&pbp_id=10835608&flash=1 - Possibly blocked?
http://www.goallineblitz.com/game/replay.pl?game_id=1250525&pbp_id=10836040&flash=1 - Tackle Fake on the CB
http://www.goallineblitz.com/game/replay.pl?game_id=1250525&pbp_id=10836921&flash=1 - Danielle just stops
http://www.goallineblitz.com/game/replay.pl?game_id=1250525&pbp_id=10839967&flash=1 - Tackle Fake SA
http://www.goallineblitz.com/game/replay.pl?game_id=1250525&pbp_id=10842191&flash=1 - Tackle Fake SA
http://www.goallineblitz.com/game/replay.pl?game_id=1250525&pbp_id=10842266&flash=1 - Tackle Fake SA
http://www.goallineblitz.com/game/replay.pl?game_id=1250525&pbp_id=10845109&flash=1 - Sloppy ROLB

This is a separate bug imo:
http://www.goallineblitz.com/game/replay.pl?game_id=1250525&pbp_id=10843356&flash=1
The CB waits for the catch to happen before:

a) Making a tackle attempt (if the player has touched the ball, the CB should be trying to hit him)
b) Getting into position to get in front of him.
 


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