User Pass
Home Sign Up Contact Log In
Page:
 
LordEvil
offline
Link
 
310 Sacramento VIKINGS Pee Wees
265 Dharma Initiatives
232 Copper 3 Legends
228 Deep Throw It
226 Short Bus Window Lickers
223 The Insane Asylum
223 Deep South Baby Makers
223 CrackerTown Juniors
223 Texas Shorthorns
220 Fighting Gamecocks
220 Wambulance Academy
220 Georgia Assault
220 Hobbittown Hairy Feet
220 Hell's Demon Seed
220 Traveling Wilburys
201 Dyslexik Tedd's Monntana Clubb Football

296 Baltimore Gulls
271 Andromeda Strain
235 The Agency
232 Lone Star Mercenaries
229 Mississippi Mud Dogs
226 Atlantic City Surf
225 Tombstone Outlaws
225 The U!
223 House of Krazees
223 Chicago 85' Bears
222 Wood Village Whistle Pigs
220 Requiem Revolver
220 Cascade Surly Goats
220 Boston Minutemen
219 New Orleans Pee Wees
210 Cleveland Horde
 
DirtyMike
offline
Link
 
How is this figured LE, or where are you collecting this data?
Edited by MikeInFl on Apr 16, 2010 23:13:04
 
LordEvil
offline
Link
 
It's total levels

If you have 55 players at level 4 your score would be 220. Basically means no boosted players. The higher the number the more boosted players they have. At 220, every 3 points is 1 player boosted 3x. Example is we have 226 pts. We had a DE accidentally boost his DE and I boosted my Kicker so thats 6 pts = 226
 
GosuPho
offline
Link
 
Alot of boosting and no results?
 
LordEvil
offline
Link
 
Day 11, 1pm
310 Sacramento VIKINGS Pee Wees
265 Dharma Initiatives
235 Copper 3 Legends
228 Deep Throw It
226 Short Bus Window Lickers
223 The Insane Asylum
223 Georgia Assault
223 Deep South Baby Makers
223 CrackerTown Juniors
223 Texas Shorthorns
220 Fighting Gamecocks
220 Wambulance Academy
220 Hobbittown Hairy Feet
220 Hell's Demon Seed
220 Traveling Wilburys
201 Dyslexik Tedd's Monntana Clubb Football

296 Baltimore Gulls
272 Andromeda Strain
236 The Agency
232 Lone Star Mercenaries
229 Mississippi Mud Dogs
229 Chicago 85' Bears
226 Atlantic City Surf
225 Tombstone Outlaws
225 The U!
223 House of Krazees
222 Wood Village Whistle Pigs
220 Requiem Revolver
220 Cascade Surly Goats
220 Boston Minutemen
219 New Orleans Pee Wees
210 Cleveland Horde
 
middawg
offline
Link
 
Doesn't take into account Coordinator incompetence. Minus 75 to the the Strain and yes I'm the one fiddling with our AI's this season.
 
D~Town
offline
Link
 
no more boosting until playoffs pl0x
 
OH-IO ~Cult~
offline
Link
 
Originally posted by middawg
Doesn't take into account Coordinator incompetence. Minus 75 to the the Strain and yes I'm the one fiddling with our AI's this season.


Assdromeda finally going down the shitter?
 
GroupOh
online
Link
 


tr-oll
 
OH-IO ~Cult~
offline
Link
 
Originally posted by gruppo


tr-oll


Not really. Just don't like the Stain too much.
 
LordEvil
offline
Link
 
310 Sacramento VIKINGS Pee Wees
265 Dharma Initiatives
238 Georgia Assault
238 Copper 3 Legends
229 Deep Throw It
229 CrackerTown Juniors
226 Short Bus Window Lickers
223 The Insane Asylum
223 Deep South Baby Makers
223 Texas Shorthorns
220 Fighting Gamecocks
220 Wambulance Academy
220 Hobbittown Hairy Feet
220 Hell's Demon Seed
220 Traveling Wilburys
202 Dyslexik Tedd's Monntana Clubb Football

296 Baltimore Gulls
274 Andromeda Strain
236 The Agency
232 Lone Star Mercenaries
229 Mississippi Mud Dogs
229 Chicago 85' Bears
226 Atlantic City Surf
225 Tombstone Outlaws
225 The U!
223 House of Krazees
222 Wood Village Whistle Pigs
220 Requiem Revolver
220 Cascade Surly Goats
220 Boston Minutemen
219 New Orleans Pee Wees
210 Cleveland Horde
 
GosuPho
offline
Link
 
Weak teams boost first?
 
jxgator33
offline
Link
 
Gamecocks ftw.

also, usually teams that are unsure of winning while even boost early.
 
LordEvil
offline
Link
 
Originally posted by jxgator33
Gamecocks ftw.

also, usually teams that are unsure of winning while even boost early.


Not necessarily true. We used to boost early to level out playing time. My team always carries about 20-30 different agents and some actually do cry about being the starter. To counter that I would have the guys who want to start boost early so this way I can give the other guys starting jobs in the playoffs to balance that out. I don't have that problem anymore as I mostly have about 20 solid agents who only care about helping the team win. Also I would have the agents I was unsure of their boosting intentions to boost early to be assured they do it for our team first before claiming they didnt have enough flex. Been down that road too. The guys who I knew would boost could just hold of until the playoffs.

Unfortunately this is a sad world we live in and some teams will do anything to get an edge. I think some teams plant spies on teams to see if they can gather any info that they may not be doing right or to just plant "bad seeds" on the team. Anyone in Gold knows each team needs boosters and custom to have a shot at the gold award. Yet every season I still get agents who do not train, do not spend their sps at all or don't buy custom or set their tactics. That's one of the reason I created that build program to track all the players on your team so I would know early who isn't on the same Bus.
 
GosuPho
offline
Link
 
Lol, I get the bus thing, and that's why each owner in gold is a GM on like the other 15 teams in their conference?
 
Page:
 


You are not logged in. Please log in if you want to post a reply.