I have a level 45 center and I am curious to what others think are the SA's that should be focused on for centers. Particularly centers that are built to support a heavy run game.
BayouBobby
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Originally posted by PackMan97
Line General, Get Low and Pancake.
So Run Block isn't one that I should invest heavy SP into? Just making sure. I had heard that Get Low and Pancake were good SA's for centers that were geared to the run game before. So you mentioning those two just confirmed that for me.
Line General, Get Low and Pancake.
So Run Block isn't one that I should invest heavy SP into? Just making sure. I had heard that Get Low and Pancake were good SA's for centers that were geared to the run game before. So you mentioning those two just confirmed that for me.
Guernon
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Line General, Get Low and Hands
..it is just way too expensive to raise both, line general and pancake.
..it is just way too expensive to raise both, line general and pancake.
PackMan97
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Originally posted by Guernon
Line General, Get Low and Hands
..it is just way too expensive to raise both, line general and pancake.
1 AEQ for LG, one for Pancake - Though I wonder if hold block % AEQ wouldn't be better than pancake.
BB, Run Block is certainly nice and I have it on AEQ for one of my C's and it does help. I guess I'm old school in that I let my attributes do the blocking and get the AEQ for a little extra oomph. My guy holds blocks well enough (I guess), I'd rather have him get a little more push on the block (which also seems to help get the opposing player off balance).
Line General, Get Low and Hands
..it is just way too expensive to raise both, line general and pancake.
1 AEQ for LG, one for Pancake - Though I wonder if hold block % AEQ wouldn't be better than pancake.
BB, Run Block is certainly nice and I have it on AEQ for one of my C's and it does help. I guess I'm old school in that I let my attributes do the blocking and get the AEQ for a little extra oomph. My guy holds blocks well enough (I guess), I'd rather have him get a little more push on the block (which also seems to help get the opposing player off balance).
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