ok, so I found the info he posted:
Originally posted by
RG on a run-focused team, you're going to want higher vision and speed. The reason is if you have nobody to pick up, you want to hit the second level (LBs) fast, need to see them too. Most common example is the singleback inside slam, when a defense plays a 4-2 cover 2 against you.
http://goallineblitz.com/game/replay.pl?game_id=420361&pbp_id=10018246
I'd have liked my RG to get into that hole to pick up the LBs faster. They had a great NT though so the C needed help a lot unfortunately. Imagine the RG just standing alone..
Anyway, here is my RG I'm slowbuilding..
level 26
74 str, 74 blk
53 agi, 49 vis, 34 conf
22 sta, 18 spd
Leaving me obvious potential (training spd + sta, will take agi to 60, then cap conf, then cap spd, then vis to 60, then spd to 60)
Here is my overall build plan
Str to 48, train str/blk
Str to 60, train blk/agi
Blk to 48, train blkagi
Blk to 60, train vis/conf
Str to 68, train vis/conf
Blk to 68, train vis/conf
Agi to 48, train agi/vis
Vis to 48, train agi/vis
Agi to 60, train spd/sta
Conf to 48, train spd/sta
Spd to 48, train spd/sta
Vis to 60, train spd/sta
Spd to 60, train whatever
Here are a few things to take note of:
1) get a low confidence roll
2) do 60-60 instead of 48-48 for extra training time
3) switch to confidence training EARLY, because it goes up so fast. train it to ~30 then let it roll for a while. I wouldn't rush-cap it, it just overkill, but you want to train it ASAP to get the training value out of it. Worst situation is save vis/conf for the end and end up having conf already at 28 due to a high roll and natural gains.
4) you get early agi training with blk, and vis training with conf. With some luck, conf will hit 30 and vis/agi will both be around the same level so you can train them together for great value and not need to worry about them. Then spd/sta end up really close together
SAs aren't that good. You really aren't blocking one person for a long time. You either help with the C on the NT, or quickly move and try to get to a LB. The key to a good RG to me would be
1) A C and ROT good enough not to need your help
2) Vision, Speed and Agility to spot and pick up second level blocks
3) High base of Strength and Block to either pancake or hold the block on the LBs to let your HB by.
If you also pass block, the 60 vis/spd/agi will help you pick up blitzing LBs as well. Again you're not looking to hold off crazy agility NTs or DEs like a LG, LOT or ROT. You just need to see the block and make contact, and you should be fine at RG.
But really, #1 there is key. Get a good center and ROT and blocking TE, and your RG is like an added bonus. In theory, LOT vs RDE, LG vs DT, C vs NT, ROT vs LDE, TE to double the LDE and hopefully hit a second level, and your RG is standing alone to "do whatever." GLB sim likes to help a weaker blocker, which kills the effectiveness of the RGPerhaps I am not understanding something, because you mention later in the post that I should be training confidence early. So I should be re-rolling to get low confidence and higher strength and blocking? Does the size of the player matter as much?