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Forum > Position Talk > O Line Club > My "Odd" OT build
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oddibemcd
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Maybe this is a not so unique way to build OT's now, if so I apologize. The first player I ever made was an Offensive Tackle. I managed to salavage his build, but all he ever will be now is a back-up, unless I wanted to go above a suggested level. So, I had wanted to make another one for a while, trying to correct some of the mistakes I made, while still providing value for a team that signed him after a D-league career.

I made him on Day 42 of last season. Even making him two days after I should have for maximum experience, I still have been able to enjoy a great, long offseason for training purposes. I am running out of cash for training purposes so it is questionable if I could have used two days more of training...eh, who am I kidding I could have and am just making excuses.

For some reason my computer won't open firefox on this computer. It instantly recognizes a timed out session. This means I have enough patience to minimize valueless attributes, but I can't go for full value and max the first ability I am going to work on.

My opening roll was:
Physical Attributes
Strength: 15
Speed: 8
Agility: 15
Jumping: 8
Stamina: 10
Vision: 14
Confidence: 14

Football Skills
Blocking: 15
Catching: 8
Tackling: 10
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

While it would be nicer if one of the main attributes was higher for capping purposes, a roll of 8s in all the non levelling skills has to be taken when you still have to click for each reroll.

Here is where I got different. I started training agility as a single attribute until I raised it to 17. I then boosted to level 4 (still in season 7), which took agility to 18.2 and soft-capped agility. In hindsight I should have held off boosting until the last day to boost was announced because it would have maximized gains in training other skills, or I could have kept training agility and held SP for the next position to soft cap.

I chose to soft cap agility first for a number of reasons. Agility is still growing more and more important, even with the increased push to strength. DE's are still taking the thought that, "I have no hope to match an O-lineman in strength, I need to beat him in agility and speed so bad that strength doesn't become a factor." I also think that a very high agility number will help to mask a low speed, which doesn't level and needs to have training focused on it to make any gains. While there is a SPD/AGI combo in intense training, I don't want to have to focus on speed when I focus on agility. Speed comes later down the line. If I use the BLK/AGI combo, then I have to focus on strength first and I think it is becoming apparent that strength is just not that important. I don't want to make the mistake I made the first time of having strength be my highest attribute.

I originally planned on going the BLK/STR combo method after taking agility to the first softcap, but I don't see it happening. I want to get blocking to the softcap as soon as possible now and that is going to happen through single training. I brought the attributes up once through three combo trainings and then blocking up once after switching to single attribute training. Here are my current attributes:
Physical Attributes
Strength: 17.2
Speed: 8
Agility: 48.2
Jumping: 8
Stamina: 11.5
Vision: 15.2
Confidence: 15.2

Football Skills
Blocking: 24.2
Catching: 8
Tackling: 11.5
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

I have my custom equipment in blocking, current financial situation doesn't let me buy anything else. I am struggling over my next move; AGI to 61 or BLK to 48.

AGI to 61 will require slightly more than 24 skill points, but with the leveling boosts, it is fair to say that I can reach 61 in five more levels, by level 9. As for reaching 48.07 in blocking, it is less precise (mainly because I wont do all the math) but I think level 9 is a fair guesstimate on when I could soft cap blocking. If I wait to soft cap blocking, I will have more time to train (not sure if I will have reached the point of diminishing returns, but should get blocking to the point where I can cap after 4 levels, or level 13.

Where do you see mistakes in what I am doing? Is working agility first a FAIL idea in the first place? tl;dr?

I will probably leave the build closed when I join a team, but still give updates on this work when I can. Here is the build right now: http://goallineblitz.com/game/player.pl?player_id=1268232

Last edited Feb 23, 2009 01:12:21
 
Underdawg08
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http://goallineblitz.com/game/forum_thread.pl?thread_id=1447068
 
oddibemcd
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Taking blocking to 2:1 next. As much as I wish I could pump agility twice, I cant bring myself to do it. Will happen at lvl 9.
 
G33
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Just a comment, but agility alone is not enough to stop a speedy DE. You will need to have at least some speed to keep up with the DE.
 
oddibemcd
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Originally posted by G33
Just a comment, but agility alone is not enough to stop a speedy DE. You will need to have at least some speed to keep up with the DE.


I will add speed. There is a problem and I will try to explain. On some meds that make it tough to express my thoughts, so if this is confusing, ask me to clarify please.

The goal of slow building/creating a good player is to take your attributes high enough that the fraction of a point that the OT receives when he levels is worth more than just that fraction of a point. The value of the auto level declines as the player grows, hitting the low spot at level 38. Speed does not auto level on an OT. Any point put into speed could have been applied to an ability that will increase from the auto level. Therefore, any point put into speed keeps another attribute from full potential.

I will put points into speed. I will take speed to the second cap. But I won't start putting points into it until level 38, when the auto-level is worth the least.

What I hope is that high agility can help compensate for the lack of speed until level 38.
 
G33
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Just as long as you don't neglect training it occasionally. Once your player is in his 20's, I'd say speed = level is a decent floor.
 
oddibemcd
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http://goallineblitz.com/game/replay.pl?game_id=391109&pbp_id=8028668

No, I shut down the left side.

(Ignore the lvl and CPU status of the defender)
 
oddibemcd
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Originally posted by G33
Just as long as you don't neglect training it occasionally. Once your player is in his 20's, I'd say speed = level is a decent floor.


I am quite willing to suck until level 40, as long as I am very good once I get there. This guy is more of a replacement for my older OT. Just hope my build plan doesn't screw him up too bad.
 
Little M
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While you are willing to suck until level 40, how do you plan to get playing time, and XP, after you leave the D League? Are there teams out there who are willing to give maximum plays to a sucky, low level OT? I am asking, because I might be in a similar situaltion.
 
Underdawg08
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Im probably going to need two o.t.'s soon if this guy is inactive too much longer. I just got a team and we are slow building. send me a pm if you're interested I think Im going to drop this guys 2 o.t.'s soon.

if you want I can send both you guy's o.t. contracts and drop the two inactive ones I have. you two are about the level I need too.
Last edited Mar 11, 2009 14:16:31
 
Little M
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Thanks for the offer. Right now, I am on a D League team that only has 2 OT, so I am happy with this arrangement since I am getting all the plays that I can handle. I will need to find a human team either next year or towards the end of this season and will keep you in mind then.
 
pedro617
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I'm going with a similar plan on my to OTs, and here I thought I was being original
 
TuNice
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build is closed.
 
oddibemcd
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Just hit level 11. Here are the stats right now:
Attributes
Physical Attributes
Strength: 20
Speed: 8
Agility: 66
Jumping: 8
Stamina: 15
Vision: 18
Confidence: 18

Football Skills
Blocking: 31
Catching: 8
Tackling: 15
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

I am normal training blocking with the goal of being able to take it the first soft cap with the goal of having agility at the 4:1 and blocking at the 2:1 by the end of the year. I may regret not havingintense trained strength and blocking together, but by training blocking normally, I will be able to take blocking to the first soft cap at least 1 level earlier.

Right now, I am debating where to stop with agility. Is 68 enough? Should I push on to 73? Is 77 too much? With the remainder of the SP I will have for the year, I figure I can either hit around 69 agility and 49 blocking, or I can have 75 agility and 33 blocking. If I am really testing high agility, I probably should take agility up I suppose. Just don't want to retard his growth too much in the name of experimentation.

Build is open.
 
supersoul
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Honestly, losing out on those bonus tokens is not going to be worth having blocking up one level sooner.
 
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