User Pass
Home Sign Up Contact Log In
Forum > Position Talk > O Line Club > How high of CNF for O-linemen?
Page:
 
cwrujosh
offline
Link
 
I'm to the point with most of my guys where it costs +3 or +4 to move up in anything like STR/BLK/SPD/AGL, even VIS to the cap. I'm thinking about getting CNF to the softcap over the next several levels with my lineman. Any opinions about high CNF with linemen, or 30-ish sufficient?
 
mandyross
offline
Link
 
I vote for 60.

It is impressive that you have those 4 things all high already.
 
cwrujosh
offline
Link
 
Originally posted by mandyross
I vote for 60.

It is impressive that you have those 4 things all high already.


I mean, what else is there to do besides those four, when it comes down to it? I'm surprised it took me as long as it did, tbh.
 
LeatherHelm
offline
Link
 
Originally posted by cwrujosh
I'm to the point with most of my guys where it costs +3 or +4 to move up in anything like STR/BLK/SPD/AGL, even VIS to the cap. I'm thinking about getting CNF to the softcap over the next several levels with my lineman. Any opinions about high CNF with linemen, or 30-ish sufficient?


I would say that Centers need high Confidence to get the most out of Line Gen SA. As for non-Centers, I'd say that Confidence matters when you're over-matched or on a team that trails a lot.
Last edited Jan 4, 2009 18:31:59
 
cwrujosh
offline
Link
 
Originally posted by LeatherHelm
Originally posted by cwrujosh

I'm to the point with most of my guys where it costs +3 or +4 to move up in anything like STR/BLK/SPD/AGL, even VIS to the cap. I'm thinking about getting CNF to the softcap over the next several levels with my lineman. Any opinions about high CNF with linemen, or 30-ish sufficient?


I would say that Centers need high Confidence to get the most out of Line Gen SA. As for non-Centers, I'd say that Confidence matters when you're over-matched or on a team that trails a lot.


Has Bort ever confirmed that CNF is tied to the Generals or is that just speculation still? It makes sense, honestly, but I am hoping he might have actually come out and said it at some point.
 
idm03
offline
Link
 
Originally posted by cwrujosh

Has Bort ever confirmed that CNF is tied to the Generals or is that just speculation still? It makes sense, honestly, but I am hoping he might have actually come out and said it at some point.


I believe that falls into the "intentionally ambiguous" area.

 
Link
 
I think confidence helps with morale but it may have some small multiplier of all your attributes. No one really knows how it works but I think it's a skill you could definitely cap on an O-Lineman.
 
hairic
offline
Link
 
I capped it on my higher level guard at the beginning of season 6. I capped it on my lower level guard at the beginning of season 7.
 
mwindle
offline
Link
 
It is a major attribute for Guards. I think you at least want to go to the 1st soft cap with at, and VIS. I think it has little to do with the Line General. I think all the general skills are CON, STM, and possibly VIS % boosts for all players effected. And the boost is applied after your score is figured, directly before the roll. But that's just speculation too. Also DT's and MLB have SAs that can cause loss of CON. I think when your CON is low 2-3 bad plays in a short time can turn into a bad day. I kind of agree with quantofsol2008 that it may have a small multiplier of all "Skills" attributes. By that I mean STR/BLK/AGL/SPD. I think VIS may work the same way. I guess the best way to explain it is in Madden terms. If you were playing Madden football. VIS/CON together = Awareness on Madden. And Agl = AGL and Acceleration on Madden. In Madden if a player had low awareness he could still perform great if his other skills were good enough. But...he would make mistakes, like false starts, and miss his assingment, like not read a blitz right and block the wrong person. This is what I think VIS/CON do in this game. CON might help more when playing against a higher lvl player.

Also in general, I always like to remind everyone that Bort has made clear that nobody but him knows how the SA codes work and he will never realease the codes. But he has added that most of them are direct multiplier % boosts to attribute(s), or a direct multiplier % boost to your chance of winning a particular roll. Like for instance, pass blocking is most likely a multiplied % boost to STR, BLK, AGL, and maybe SPD, VIS, and/or CON. Or Pancake is probably a multilpied % boost to your chance of winning the roll that decided if a pancake occurs. Or Big Hit is probably the same kind of boost on the roll to decide if a fumble occurs. Anyways, I'll be shutting up now, cause this is all speculation, accept of course what Bort has said about SAs.
 
Djinnt
offline
Link
 
Nah...

Bort -has- said that SAs are triggered on a % frequency based on how much of the SA you have.
Therefor you don't need any of any attribute to activate them, only the SA itself.

How effective some SAs might be on their own is an entirely different story; For instance, a WR with 15 speed and 25 first step is still going pretty much nowhere.

as for confidence on an olineman.. I think any player that goes head to head constantly and has the opportunity to be beaten and allow the opposition to make a big move should consider confidence. How much you actually do those things should be relative to how much confidence you have/require
Last edited Jan 5, 2009 02:08:41
 
mwindle
offline
Link
 
Not true. Some are attribute bonuses. Like Pass block and run block. The higher the SA the higher the bonus. Also you are right some do operate on a frequency basis. That's what I meant by "multilpied % boost to your chance of winning a roll". You are wrong by using the word "triggered". Bort has stated that they are not triggered by anything. They are applied multiplicative bonuses, to attributes, and or frequency, or chance in other words, of "x" occuring in a particular scenario, or roll in other words.
 
cwrujosh
offline
Link
 
There is a difference between a chance SA and a multiplier SA, as MW has alluded to.

Anyway, I'll start working on CNF, might as well, I've got nothing else left but SAs.
 
Octowned
offline
Link
 
Even if triggering the SA was only based on your SA level, the EFFECTIVENESS of the SA still depends on your attributes, which could still apply to line gen
 
Melancholy
offline
Link
 
Originally posted by Octowned
Even if triggering the SA was only based on your SA level, the EFFECTIVENESS of the SA still depends on your attributes, which could still apply to line gen


given the way mentor works, I actually believe that line general is probably one of those +% things, so it's effectiveness actually depends on the attributes of the other members of the line, not the C himself.
 
Jack Del Rio
offline
Link
 
Originally posted by Daddy Warbucks
Nah...

Bort -has- said that SAs are triggered on a % frequency based on how much of the SA you have.
Therefor you don't need any of any attribute to activate them, only the SA itself.


Sorry if I sound like a dick, but I would just absolutely die to see where he said this. I can go forum digging and find countless instances where elusive backs complain that with 8/9+ head fake/juke that nothing is happening, and coincidentally, they have horrible attributes.
Also, a lot of these SAs that are triggered are still "increases the bonus to..." or "increases the chance to... " or "increases the amount of...", and in practical terms, even if they do what they say, you're not going to see anything without proper attributes to go with it.
Last edited Jan 5, 2009 12:29:20
 
Page:
 


You are not logged in. Please log in if you want to post a reply.