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Forum > Position Talk > O Line Club > Veteran Abilities for Centers
Guernon
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is it just me or are great blocker and workout warrior the only halfway decent va's for centers? i know about natural leader, but i think 10+ line general should be fairly enough...
 
Meatdawg
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Quick
Last edited Dec 31, 2008 10:29:35
 
Primate
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Originally posted by Meatdawg
Quick


and football genius might be worth it somewhere down the line
Last edited Jan 1, 2009 00:56:18
 
jninan
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I was thinking about NL and GB for my C. Here's my build, what do you all think?

Strength:103.03
Blocking:74.08
Speed:31.14
Tackling:16.59
Agility:58.38
Throwing:7
Jumping:7
Catching:10
Stamina:42.08
Carrying:9
Vision:49.45
Kicking:8
Confidence:29.35
Punting:9

5/4/4/6/10
4/2/2/2/3

21 VP's to use.
 
theis
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surely having line general and natural leader complement each other rather than it being the case you have one or the other.
 
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If you have a high number in Line General, investing your VP in natural leader would be even more valuable.

After that I'd just apply the 1% bonuses to your highest attribute. Second wind might be good if you don't have a good backup.
 
RisingChaos
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You'll never invest in Quick/etc. Rather, you'd want to invest in Workout Warrior and Great Blocker, then move your equipment bonuses out of STR/BLK into the minor stat(s) you want to boost.

Maybe in the distant future when you run out of other "good" VAs to invest in, but I just don't feel fractional points of STR/BLK are really all that a gamebreaking use of your VAs anyway. Natural Leader is an obvious choice, Second Wind is probably better than most people are giving it credit, and Clutch is seemingly good for anybody. (Depending on what mysterious "bonuses" it actually gives, but it's presumably something good.) Then you have situationally powerful VAs, like Red Zone Freak (which I do feel the +1% stat VAs is better than), and the other two universal VAs in Streaky and Slow Starter that some people like.

That said, WW and GB would be perfectly fine to invest in if the universal and situational VAs don't interest you. At least you know what you're getting when you buy +1% attributes, which is more than can be said of most things in this game. Just think about it first.

Also, it's probably worthwhile to mention that us players just hitting Veteran level range, who may have little to no points in Line General yet, obviously wouldn't need Natural Leader until they actually have a high-level Line General skill. ;[
Last edited Jan 5, 2009 03:41:54
 
mwindle
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Actually Natural Leader only boosts your existing LG skill lvl.
 
Jack Del Rio
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My C has strength and blocking at 80 and 82 without equipment, 62 agility without equipment, and 62 vision without equipment. I was planning on spending all my points on Workout Warrior or Great Blocker, but at this point would it be better to spend all my points in Streaky?
Like, if anyone is good at math, how does 5% bonus to 80, 82, 62, and 62, 78% of the time, coupled with the -5% bonus to all those 22% of the time, compare to a 15% bonus to 80 strength or 82 blocking 100% of the time? And which would be better for the build?
 
Octowned
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15% bonus to blk = +12.3 / game

+5% to 80, 82, 62, 62 = +14.3 * .78 - 14.3 * .22 = 14.3 * (.78-.22) = +8 / game

The other +5%s would also help some too figure... its actually probably very close
 
RisingChaos
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Streaky is better than average compared to the +1% attribute VAs so long as you're softcapped in most attributes, the problem is in its consistency. Have a bad game during the playoffs? That could really hurt your team's chances of winning and advancing, and through (up to) four games the chance is almost twice as likely as it not occuring. If you're willing to gamble on having a bad game at the wrong time, it's superior on average and worth taking. I wouldn't. *shrug*

Some people have suggested it's good for a WR, since a WR having a bad game is less likely to get open and be thrown to. (i.e. They don't have a major impact on every play.) Of course, this is irrelevant to linemen.
 


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