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fattycow
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How should I slow build a center? I was thinking of training strenght till I have enough sp to max it to 48, then moving onto blocking. That way get more benefit from leveling. Should I just train on normal this way then or do intense? Is agility very important or should double cap strength blocking before worrying about agility,speed, vision capping?
 
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1st cap blocking , then strength , then 2nd cap strength, then 3rd cap strength (if you saved your SP you should be able to), then 2nd cap Blocking, then before lvl 20 ... 1st cap Agility. you will be on par to have a bad ass Center after that.
 
fattycow
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Originally posted by VladtheImpaler1
1st cap blocking , then strength , then 2nd cap strength, then 3rd cap strength (if you saved your SP you should be able to), then 2nd cap Blocking, then before lvl 20 ... 1st cap Agility. you will be on par to have a bad ass Center after that.


Thanks man
 
Djinnt
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You should always train on intense.
 
Octowned
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Not entirely true for C/P/K. It is justifiable to train on normal for your first cap only if it will help you reach the cap a level sooner. For a punter, you could probably even justify normal training after you hit 49, and again after you hit 60, en route to using the "fill bar trick" at every cap through 68, and getting your punting to 69 waaaaay before a standard intense training slowbuild would have made it. Now confidence is lower and gets more training time, etc.

Oops, talking about centers here. Well, I can still justify building a center like so:

roll high strength, all 8s
normal train strength, sit off a team until you can cap strength (level 2!!)
do the fill bar trick, and re-fill the bar intense training str/blk
swith train blk/agi
level 3: 51 + 90% bar, 5 SP
level 4: 52 + 90% bar, 10 SP
level 5: 53 + 90% bar, 15 SP, cash in 4 bonus token = 16 SP = +8 str = 61 + 90% bar
refill bar, train str/blk intense
level 6: 63 + working bar up + 5 SP
level 7: 64 + 90% + 10 SP, cash in 8 bonus token = 12 SP = +4 str = 68 + 90% bar
fill bar trick again
level 8: 70 str


This assumes you can get that bar full again between 63 and 68 but even if you can't that step isn't necessary. It also assumes you can get those 12 bonus tokens between level 2 and 8. But if you start your build on day 32, you should be able to train all postseason / offseason, and then level to 2 on like day 2, and you probably already started getting bonus tokens in the offseason. It takes 30 days to get 12 bonus tokens, so you might want to delay joining a team even longer so you end up level 8 toward the end of the season.


Anyway, that would extend to

level 22: 84 str
level 30: 90 str

etc. Doubt you'll find a single center on GLB with strength that high, who stopped spending at 3:1!



Makes most sense for a P/K on their main attribute, but whatever I just got on a tangent
 
rick76
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fill bar trick?? Sorry, I'm curious. I'll take whatever pointers I can get, thinking of slowbuilding a guard or tackle next season.
 
Octowned
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I don't talk about it in the big forums, but I think o-line is cool enough to share secrets. Most people figured this out on their own:


When you are "done training" something, leave your training bar between 90 and 99%. Then when you cap the attribute, train again once to fill the bar and get +1, but for double value.


You might need to do some silly manipulation like add some points before training, or doing a few normals, to get to 90%, but the loss of that stuff is nominal compared to the 1 SP in value you get for capping at 49.


If you're going to 60, when you get to 49 do the fill bar trick and train another 6 times (15% each at 49) to get it right back to where you were. This will get 105% (7 trains at 15%). Now do the fill trick again at 60, or 68, wherever you stop finally. I don't advise re-filling the bar between 60 and 68, it just takes too long to train there, so if you're going to 68 just hold off at 60.


Getting 105% at 49 for 7 trains makes the ideal stopping point 90%. Then you get to 94% for the 60, and you get 5% at 68+, taking it right to 0% for no wasted bar (and a much nicer look aesthetically when you're done, might I add!) but then you've got to worry about value dropping before getting all trains in.


Eh whatever now I'm just rambling, just get your darn bar to 90% or higher, and leave it there until you cap something, and then finish training it. That's the trick.
 
Djinnt
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That's a nice long post, but

Originally posted by Daddy Warbucks
You should always train on intense.


The gains are better.
Last edited Dec 27, 2008 18:47:43
 
fattycow
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Originally posted by Octowned
Not entirely true for C/P/K. It is justifiable to train on normal for your first cap only if it will help you reach the cap a level sooner. For a punter, you could probably even justify normal training after you hit 49, and again after you hit 60, en route to using the "fill bar trick" at every cap through 68, and getting your punting to 69 waaaaay before a standard intense training slowbuild would have made it. Now confidence is lower and gets more training time, etc.

Oops, talking about centers here. Well, I can still justify building a center like so:

roll high strength, all 8s
normal train strength, sit off a team until you can cap strength (level 2!!)
do the fill bar trick, and re-fill the bar intense training str/blk
swith train blk/agi
level 3: 51 + 90% bar, 5 SP
level 4: 52 + 90% bar, 10 SP
level 5: 53 + 90% bar, 15 SP, cash in 4 bonus token = 16 SP = +8 str = 61 + 90% bar
refill bar, train str/blk intense
level 6: 63 + working bar up + 5 SP
level 7: 64 + 90% + 10 SP, cash in 8 bonus token = 12 SP = +4 str = 68 + 90% bar
fill bar trick again
level 8: 70 str


This assumes you can get that bar full again between 63 and 68 but even if you can't that step isn't necessary. It also assumes you can get those 12 bonus tokens between level 2 and 8. But if you start your build on day 32, you should be able to train all postseason / offseason, and then level to 2 on like day 2, and you probably already started getting bonus tokens in the offseason. It takes 30 days to get 12 bonus tokens, so you might want to delay joining a team even longer so you end up level 8 toward the end of the season.


Anyway, that would extend to

level 22: 84 str
level 30: 90 str

etc. Doubt you'll find a single center on GLB with strength that high, who stopped spending at 3:1!



Makes most sense for a P/K on their main attribute, but whatever I just got on a tangent


Great answer thanks, should be flex points to give for good posts.
 
Djinnt
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My center will have more strength and block than that at level 30. :-\
Largely due to the fact that I intense trained them.
And that I slow build the proper way.
Last edited Dec 28, 2008 06:23:22
 
RAPB
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Originally posted by Daddy Warbucks
My center will have more strength and block than that at level 30. :-\
Largely due to the fact that I intense trained them.
And that I slow build the proper way.


Since you like to point out how much that super slow building does for your center:

http://goallineblitz.com/game/player.pl?player_id=917265
http://goallineblitz.com/game/player.pl?player_id=1050788

Now can anyone please explain how the first center, that has been in this game for TWO seasons and will decline after another 8 seasons can ever catch up to the second guy that has been in the game for just one season? Feel free to include talking about veteran points.

But let's compare to players of same creation date: every other player created at season 5, day 0 is a lv. 22-24 right now. That's a 15 - 17 level head start, worth 120 - 136 Skill Points. I wonder if you can train that up, can you? But lets take it this way: would anyone sign a crappy lv. 24 that has just 55 strength and blocking? You'd tell him to retire! Why change that judgement because the guy managed to wipe off the 22 in the level box and trick a 7 in there? He's crap and build up just plain wrong.

Again: super slow building is to dominate players of same level, but not players of same creation date. It's screwing over players by bragging about the greatest lv. 25 ever - exept this level 25 is in his 10th season and never played any game before. He'll do great then for a season or two and retire.

Have fun!
Last edited Dec 28, 2008 07:53:29
 
Octowned
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You can easily get higher with intense training. You'd just super slowbuild, and then keep training at 48, again at 60, again at 68, and then spend 4:1 if you wanted.

The "plan" I listed is one of the most efficient ways to reach high strength/blocking, and by which I mean you hardly sit out, hardly have to train normal, hardly have to train after 48, and never have to spend 4:1.

By the way, a 15-17 level head start wont end that way. Why? The super slowbuild player at level 7 is getting WAAAAY more XP than the level 22-24 guy for the next 3 seasons. He'll close that gap by quite a bit, really. Superslowbuilding for 2 seasons (level 6-7) then d-league for 1 season (13) then start boosting wont hurt your finished product very much. It'll probably cost 8 levels in those first 2 seasons, tops, which is essentially like 1.5 seasons (2600 XP + 3000 boost XP / season). I think a superslowbuild both doesn't care about that last season as much, and makes up a lot of it in their build. Not all of it, of course, but a lot. The joy is the season when they join an expansion team at level 13, boost to 16, and are a ridiculous build. They'll destroy everybody for like 3 seasons until they hit level 30+ and finally level off and move up leagues and are outclassed by.. well all the level 50+s in the game.

Oops, another tangent
 
RAPB
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So let's break this down so I can understand that:

Midway season 8 my C will reach lv. 25 - and have 88 strength, 79 blocking.

1.) How does the super-super-slowbuild freak get to 88 strength, 79 blocking (natural) midway this season?

2.) If the super-super-slowbuild is supposed to make up later on: Do you think he can make up the level difference from current lv. 7 to the comparable lv. 22?

- from lv. 7 to 29 it's 2 seasons - if it takes long... (only during this period the super-super-slowbuild get's more XP - but not much after lv. 23)
- in the same time, the lv. 22 gets to lv. 33 (at least)
- how does the super-super-slowbuild make up the at least 4 levels (20 Skill Points to spend, 9 by automatic level gains) - not to mention the veteran points?

Really waiting for your answers!

Last edited Dec 28, 2008 14:04:56
 
Djinnt
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Originally posted by RAPB
So let's break this down so I can understand that:

Midway season 8 my C will reach lv. 25 - and have 88 strength, 79 blocking.

1.) How does the super-super-slowbuild freak get to 88 strength, 79 blocking (natural) midway this season?
Won't be -this- season. This is a pointless question.

Originally posted by RAPB
2.) If the super-super-slowbuild is supposed to make up later on: Do you think he can make up the level difference from current lv. 7 to the comparable lv. 22?
Levels are irrelevent. I won't be facing level 22s at level 7. I won't be facing level 32s and 22. Again, this is a pointless question.

Originally posted by RAPB
- from lv. 7 to 29 it's 2 seasons - if it takes long... (only during this period the super-super-slowbuild get's more XP - but not much after lv. 23)
- in the same time, the lv. 22 gets to lv. 33 (at least)
- how does the super-super-slowbuild make up the at least 4 levels (20 Skill Points to spend, 9 by automatic level gains) - not to mention the veteran points?

4 levels? Easily. But once again I will not be facing level 33s at level 22, so it is a pointless question.
But thank you for your interest.


Just a heads up, the highest level player is not the "winner".
 
qubanti
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Originally posted by RAPB


<snip>



I always thought that the point of this game (aside from lining Bort's wallet with cash) is to help your team win . If my well built guy at level 20 in his fifth season can help his team win a championship, then he did his job.

I don't really care what another player at level 40 in his fifth season is doing or what league he is in or wants to be in.
Last edited Dec 28, 2008 16:37:09
 
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