I'm more interested players who've actually stopped such DEs, rather than how to handle them 'theoretically'.
god056
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I'm on my way in testing an OT with semi agi based build.
It might be weird, but I'd like to see if I can counter agility based DE with a semi agi based OT.
I'm seeing raised eyebrows... But I'd like to know what you guys think of this?
It might be weird, but I'd like to see if I can counter agility based DE with a semi agi based OT.
I'm seeing raised eyebrows... But I'd like to know what you guys think of this?
Blamo
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Very few have, because very few OTs have actually spent time time to get enough agi/speed to actually counter one. And the beautiful thing of it all is, once OTs wise up and start going with agi based builds... DEs will counter with strength heavy builds and dominate them.
I'm just glad that NT/DT didn't pick up on this soon enough, so both my Guard and Center have had time to work on their agility. I'm hoping getting up to the second cap will be enough.
I'm just glad that NT/DT didn't pick up on this soon enough, so both my Guard and Center have had time to work on their agility. I'm hoping getting up to the second cap will be enough.
Last edited Nov 12, 2008 03:20:03
Darren McFadden
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Originally posted by Blamo
Very few have, because very few OTs have actually spent time time to get enough agi/speed to actually counter one. And the beautiful thing of it all is, once OTs wise up and start going with agi based builds... DEs will counter with strength heavy builds and dominate them.
I'm just glad that NT/DT didn't pick up on this soon enough, so both my Guard and Center have had time to work on their agility. I'm hoping getting up to the second cap will be enough.
Yea I think DEs have a serious advantage over OTs due to the distribution of majors. Plus, blocking does very little, so even though most OTs softcapped blocking or strength first, they should have done agility first. IMO the building for OT is the least balanced, considering how easy DEs have it.
Very few have, because very few OTs have actually spent time time to get enough agi/speed to actually counter one. And the beautiful thing of it all is, once OTs wise up and start going with agi based builds... DEs will counter with strength heavy builds and dominate them.
I'm just glad that NT/DT didn't pick up on this soon enough, so both my Guard and Center have had time to work on their agility. I'm hoping getting up to the second cap will be enough.
Yea I think DEs have a serious advantage over OTs due to the distribution of majors. Plus, blocking does very little, so even though most OTs softcapped blocking or strength first, they should have done agility first. IMO the building for OT is the least balanced, considering how easy DEs have it.
Warlock
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Originally posted by Darren McFadden
Originally posted by Blamo
Very few have, because very few OTs have actually spent time time to get enough agi/speed to actually counter one. And the beautiful thing of it all is, once OTs wise up and start going with agi based builds... DEs will counter with strength heavy builds and dominate them.
I'm just glad that NT/DT didn't pick up on this soon enough, so both my Guard and Center have had time to work on their agility. I'm hoping getting up to the second cap will be enough.
Yea I think DEs have a serious advantage over OTs due to the distribution of majors. Plus, blocking does very little, so even though most OTs softcapped blocking or strength first, they should have done agility first. IMO the building for OT is the least balanced, considering how easy DEs have it.
I did some EQ swapping and will let you guys know how it goes...
I'm a RT, but seems even LDEs are going spd/agi as well.
Str 65
Blk 64
Spd 46 (might be 49, if my team owner is willing to help with the experiment)
Agi 62
Vis 48
Con 36
Pass
2-2-2-2-1
Run
3-3-2-2-2
Misc
First Step 1
Originally posted by Blamo
Very few have, because very few OTs have actually spent time time to get enough agi/speed to actually counter one. And the beautiful thing of it all is, once OTs wise up and start going with agi based builds... DEs will counter with strength heavy builds and dominate them.
I'm just glad that NT/DT didn't pick up on this soon enough, so both my Guard and Center have had time to work on their agility. I'm hoping getting up to the second cap will be enough.
Yea I think DEs have a serious advantage over OTs due to the distribution of majors. Plus, blocking does very little, so even though most OTs softcapped blocking or strength first, they should have done agility first. IMO the building for OT is the least balanced, considering how easy DEs have it.
I did some EQ swapping and will let you guys know how it goes...
I'm a RT, but seems even LDEs are going spd/agi as well.
Str 65
Blk 64
Spd 46 (might be 49, if my team owner is willing to help with the experiment)
Agi 62
Vis 48
Con 36
Pass
2-2-2-2-1
Run
3-3-2-2-2
Misc
First Step 1
TtD
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Having some decent results with my OT, but still have the occassional play where the DE gets clear. Annoyingly the best test case in our league we don't face until the final game of the season. Have agility, strength and blocking to 2nd soft cap, speed to first, and just switch equipment around as needed.
Blamo
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Originally posted by Darren McFadden
Originally posted by Blamo
Very few have, because very few OTs have actually spent time time to get enough agi/speed to actually counter one. And the beautiful thing of it all is, once OTs wise up and start going with agi based builds... DEs will counter with strength heavy builds and dominate them.
I'm just glad that NT/DT didn't pick up on this soon enough, so both my Guard and Center have had time to work on their agility. I'm hoping getting up to the second cap will be enough.
Yea I think DEs have a serious advantage over OTs due to the distribution of majors. Plus, blocking does very little, so even though most OTs softcapped blocking or strength first, they should have done agility first. IMO the building for OT is the least balanced, considering how easy DEs have it.
Well. It also helps that DEs made the first "move", if that makes sense. There were no high agi OTs, and so all DEs had to do was juice speed and agility, and OTs had no counter for it. It seems like OTs are just now starting to "get it" and balance things out... but the ones that take it too far will now be too vulnerable to strength DEs. The more I think about it, the more I think that the best way to counter a DE is to mostly go for physical attributes, and leave blocking on the backburner. Since all blocking does is dictate how long you hold the block... It seems like high strength and speed would be the best way to stop as many different kinds of DEs as possible. Sure, you occasionally might give up a play because you couldn't hold a block long enough... but at least then you're making the block and giving your team a chance, as opposed to now... where OTs are just getting completely beat.
Originally posted by Blamo
Very few have, because very few OTs have actually spent time time to get enough agi/speed to actually counter one. And the beautiful thing of it all is, once OTs wise up and start going with agi based builds... DEs will counter with strength heavy builds and dominate them.
I'm just glad that NT/DT didn't pick up on this soon enough, so both my Guard and Center have had time to work on their agility. I'm hoping getting up to the second cap will be enough.
Yea I think DEs have a serious advantage over OTs due to the distribution of majors. Plus, blocking does very little, so even though most OTs softcapped blocking or strength first, they should have done agility first. IMO the building for OT is the least balanced, considering how easy DEs have it.
Well. It also helps that DEs made the first "move", if that makes sense. There were no high agi OTs, and so all DEs had to do was juice speed and agility, and OTs had no counter for it. It seems like OTs are just now starting to "get it" and balance things out... but the ones that take it too far will now be too vulnerable to strength DEs. The more I think about it, the more I think that the best way to counter a DE is to mostly go for physical attributes, and leave blocking on the backburner. Since all blocking does is dictate how long you hold the block... It seems like high strength and speed would be the best way to stop as many different kinds of DEs as possible. Sure, you occasionally might give up a play because you couldn't hold a block long enough... but at least then you're making the block and giving your team a chance, as opposed to now... where OTs are just getting completely beat.
DLight03
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I personally think most OTs have no room to complain. Even those with good agility and vision often neglect important specials.
PackMan97
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Originally posted by Darren McFadden
I'm more interested players who've actually stopped such DEs, rather than how to handle them 'theoretically'.
What works for my guy is...
STR/BLk both over the +4 cap
SPD/AGI both over the +2 cap with agility heading to the +3 cap
I'm more interested players who've actually stopped such DEs, rather than how to handle them 'theoretically'.
What works for my guy is...
STR/BLk both over the +4 cap
SPD/AGI both over the +2 cap with agility heading to the +3 cap
PackMan97
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Originally posted by DLight03
I personally think most OTs have no room to complain. Even those with good agility and vision often neglect important specials.
There aren't really any important specials for an OT (unless you play LOT and then there is one).
I personally think most OTs have no room to complain. Even those with good agility and vision often neglect important specials.
There aren't really any important specials for an OT (unless you play LOT and then there is one).
Darren McFadden
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Originally posted by Baylorboyz
I hear that Shock Block is the key SA for left tackles
what good is shock block when you can't get turned in time to get in front of the end in the first place? Assuming that you are quick enough to get your hands on him enough to "shock" him, you've already slowed him down enough that you don't need to worry about whatever benefit it is that shock block supposedly provides. The point isn't to incapacitate or hold the block all day, it's to give the one or two extra seconds that QBs aren't getting right now.
The specials for tackles (other than protector) are essentially worthless because they only work ONCE THE TACKLE HAS THE END ENGAGED which is the entire problem in the first place, tackles are simply unable to engage 60 speed, 80-90 agility ends without having at least 70 agility themselves.
I hear that Shock Block is the key SA for left tackles
what good is shock block when you can't get turned in time to get in front of the end in the first place? Assuming that you are quick enough to get your hands on him enough to "shock" him, you've already slowed him down enough that you don't need to worry about whatever benefit it is that shock block supposedly provides. The point isn't to incapacitate or hold the block all day, it's to give the one or two extra seconds that QBs aren't getting right now.
The specials for tackles (other than protector) are essentially worthless because they only work ONCE THE TACKLE HAS THE END ENGAGED which is the entire problem in the first place, tackles are simply unable to engage 60 speed, 80-90 agility ends without having at least 70 agility themselves.
Darren McFadden
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Originally posted by PackMan97
Originally posted by Darren McFadden
I'm more interested players who've actually stopped such DEs, rather than how to handle them 'theoretically'.
What works for my guy is...
STR/BLk both over the +4 cap
SPD/AGI both over the +2 cap with agility heading to the +3 cap
so you think it's necessary to get speed that high? 45 speed and 75 agility wouldn't work?
Originally posted by Darren McFadden
I'm more interested players who've actually stopped such DEs, rather than how to handle them 'theoretically'.
What works for my guy is...
STR/BLk both over the +4 cap
SPD/AGI both over the +2 cap with agility heading to the +3 cap
so you think it's necessary to get speed that high? 45 speed and 75 agility wouldn't work?
PackMan97
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Eh, probably. The way I see it though, a 1:1 value up to the soft cap is great. Which is more effective?
Speed: 45, Agility: 62
OR
Speed: 48, Agility: 61
My guess is that speed at a 1:1 cost is more helpful than agility at a 3:1 cost. However, I do think agility is more valuable than speed at a 2:1 cost to both. I'd much rather have 48 spd, 60 agility than 55 spd, 55 agility.
Speed: 45, Agility: 62
OR
Speed: 48, Agility: 61
My guess is that speed at a 1:1 cost is more helpful than agility at a 3:1 cost. However, I do think agility is more valuable than speed at a 2:1 cost to both. I'd much rather have 48 spd, 60 agility than 55 spd, 55 agility.
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