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Forum > Goal Line Blitz > Tactics Discussion > General Tactics - Energy Requirements, need help......
burnzone
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I have a question about 'General Tactics' - 'Energy Requirements', and advanced energy settings if anyone could help, please.

I've seen the posts saying 60/0, 98/99, and others, but I wanted to make sure what the best setting is for a specific roster makeup.

One of the teams I am on is a new rebuild team, one that started with mostly CPU players, and were replaced by mostly level 1-3 players, for a 'slow rebuild' style.

I am having problems with team stamina, players are coming out of games from 45-50, and as low as 30 energy.

I've checked, and the players with really low energy are averaging 50 plays or less per game, and the one that came out today with 30 energy, had 38 plays, so I didn't think it was overplaying.

The roster is thin now, and still has some CPU players, but I've looked at these players with energy issues, and they aren't horribly low on stamina, so I'm not sure why they get drained so much.

I've wondered if it is possible that someone has their nightly training set to intense, and never changes it, and then recovers minimally after a game.

I have seen the suggestion of 60\0 'Min Energy' and 'Return Energy', but I would like to know if those would still be the best numbers when most of the roster has low energy, and still some CPU players, so some of these guys have to play special teams, just to field 11 guys. I'm looking for the best chance our players can be close to 70 energy after games.

Should I completely remove a couple players from the depth chart for one game, that have less than 50 energy, so they have a chance to recover? Or would that force the CPU to use the other players on special teams by default, thus draining other players to a very low energy level?

I just need an idea of what the best numbers would be to use, when you're slow building a gutted team, and are constantly playing higher level players, and quite a few players are starting games around 60 energy.

If anyone could please offer some suggestions for energy requirements settings, and also advanced energy tactics, I would really appreciate it.


Thank you
Last edited Aug 12, 2008 01:50:23
 
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Ok, Here's my understanding from what I have read (very open to being corrected).

I had changed the energy settings similar to what you have posted but found that it wasn't working quite right and was experiencing the same as you. My deductions were that since I had lower level players going against higher level, they were taking a beating (ie. 15 vs 5-7 lowers more than a 15 vs 10).

I asked/posted in the team forum to train on relaxed for 1 day after game then back to Normal so that their energy levels would go back up. You can 'monitor' this by noting what the players level are after a game, then next day, then next day before a game. (most games are 48hours-2 processing nights). This will tell you how everyone is training (goes up alot=relaxed, not much=normal/intense).

If you can't get the players to do it.. then remind them the less energy = less playing time (period!).

I had several CPU players that were higher than my Human players so they started. When I got PM'd/called out.. I reminded them again low energy=low playing. Also, in some cases, I just explained a level 11 cpu starting with human backup doesn't hurt and actually helps the Human player by not dropping his level one game thus they can train on Normal (both nights) and which allows them more XP to level up.

This is my opinion and is working out as almost all the players are now getting it that it works to change your training helps everyone out. I also, have everyone (hopefully) playing on Normal (not Intense) with the explanation that 'new capped team' and to see the 'bigger' picture for later in the season run and that it also affects their energy and morale levels.

Hope this helps.. again this is just my opinion.. anyone else??

 


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