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sicarius
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Is there an exact science to figuring out how long a play will take, aside from going play by play through the film and comparing to the clock?
We've had several drives at the end of the 1st half result in no FG attempt, even though we were well within range. I'm trying to set the AI as tight as possible so we get enough time to kick, without leaving too much time afterwards.
 
Loco Moco
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We had the same thing happen in our last game.

We were on the 35 yard line (52 yarder) with 14 seconds left to play in a tie ballgame and there was no FG attempt. The clock just ran out.

Do they ever spike the ball in this game? I've never seen it.

Come to think of it, do we have timeouts? I've never seen that either.
 
Nixx
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I don't know exactly how long FGs take. It's probably kind of random (like in the NFL, sometimes teams mess up).

Originally posted by Loco Moco
Come to think of it, do we have timeouts? I've never seen that either.


Not sure which game you were talking about, but did find an example of timeouts in one of your games. Unfortunately it doesn't say anywhere that one was used, you just have to look at the clock. See how these plays only take 4 seconds off the clock...it's because someone called a timeout.

1:48 1st & 10 OWN 47 Omar Cuff rush up the middle (7.5 yd gain) [tackle: Gordon "ALF" Shumway]
1:44 2nd & 2.5 OPP 45.5 Omar Cuff rush up the middle (4.5 yd gain) [tackle: Johnny Plug]
1:40 1st & 10 OPP 41 Omar Cuff rush to the right (3.5 yd gain) [tackle: Gordon "ALF" Shumway]
1:36 2nd & 6.5 OPP 37.5 Omar Cuff rush [missed tackle: Big Hitting BADASS] up the middle (3.5 yd gain) [tackle: Too Sexy for This Team]
 
Loco Moco
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Thanks.

This is the game I was talking about. There was actually more time on the clock than I remembered...
You can see there were 23 seconds on the clock and then it went into overtime.
Even if they had no time outs, 23 seconds should be enough time to spike it on 1st down.
We probably wouldn't have made a 52 yarder anyway, I was just surprised that we didn't go for it or at least try another play after spiking the ball. After all, it was a tie ball game and we could've taken a shot at the end zone.


0:57 3rd & 6.5 OPP 45
Howe Izter pass to The Heisman up the left side (10.5 yd gain) [tackle: Heltah Skeltah]
0:27 1st & 10 OPP 34.5
Howe Izter pass to 2pac 2hakur up the right side (incomplete)
0:23 2nd & 10 OPP 34.5
Lazer Arm pass to Casey Ashton up the left side (13 yd gain) [tackle: Miklós László]

5TH QUARTER
UM NATION 15:00
15:00 Kickoff by Trobe Superfoot, 55 yd, fielded by Jacobus Franciscus Thorpe (24.5 yd return) [tackle: Lazer Arm]
Last edited Aug 8, 2008 18:06:30
 
Loco Moco
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I'm not familiar with offensive AI.

Is there some way to program a spike ball play inside 30 seconds in a close ballgame?

If not, maybe I should request this on the suggestion forum since it would help in making the game more realistic.

 
Nixx
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Originally posted by Loco Moco
Is there some way to program a spike ball play inside 30 seconds in a close ballgame?


Nope.

I think it's been suggested before, but couldn't find a thread with 'spike' in the title in the first 10 pages. I think it was something to do with clock management, but couldn't find 'clock' either.

Would be nice to be able to control the clock better.
 
wr50l
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One thing you can do is set quarter 2 & 4 specific AI.

Set it to kick a field goal when there is less than X seconds left, in a kickable range and providing that the score makes sense (Obviously if you are winning or down by more than 3 points a field goal is a waste.
 
HouseT
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Originally posted by wr50l
One thing you can do is set quarter 2 & 4 specific AI.

Set it to kick a field goal when there is less than X seconds left, in a kickable range and providing that the score makes sense (Obviously if you are winning or down by more than 3 points a field goal is a waste.


The tricky part of that from what I've seen, though, is that at times you will attempt a field goal earlier than a team normally would. A team I'm on attempted a 35 or so yard field goal with 39 seconds left in the half on 2 & short. So you may end up turning the ball over with some time left or not being able to kick if you set it for too little time. But I guess the early kick is a better trade off than no kick.
 
wr50l
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I believe mine is set to the last 25 seconds.
 
Loco Moco
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Go figure.
The team we just lost to today was down by 1 with only 27 seconds left in the game. They drove down the field, used a couple of timeouts, and beat us with a game winning field goal.

At least I know it can be done.

That sucked!
 
Staz
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The Guadalcanal Gunners won a game with a FG with :02 remaining on the clock.
 
sicarius
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I finally settled on :25 at the end of the 2nd & 4th for my AI as well. Naturally, none of the games I've played since then has need to use the setting, so no clue if it's right or not.
 


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