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EaglesFan66
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Is there a way to create one play to insure a blitz every time and also to equally mix up WHICH player blitzes?

I would like to, in a 3-4, have a play set up where ONE of my LBs will blitz, but it will randomly choose which one, with each having an equal chance of blitzing. Further, if I see a weakness in a team that I think I can exploit, I'd like to be able to go into the play and increase the chance that a specific LB will blitz to better take advantage of a weakness.

This is the way I THOUGHT it should be done... Let's say I want a LB blitz. I only want one LB to blitz. I choose 1 for max # blitzers, then make all 4 LBs (in a 3-4) 25% to blitz. Does this mean that ONE LB will blitz every time? Or that each LB has a 25% chance to blitz? Meaning that sometimes there won't be a blitzer, and the LOLB will blitz more often than others?

Basically, how exactly do the blitz % numbers work? If I have max # blitzers = 3, and give all 3 LBs in a 4-3 a 25% chance to blitz, what will happen? Will that output blitz 75% of the time, or will they each have a 25% chance to blitz each time, or will something else happen?

In all, I don't want to have an output for EACH player that I want to blitz, but it's the only way I can be sure I get what I want at this point.
 
Sigmaforce
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No, for your situation that means a RNG will generate a number for each of the 4 LBs -- if its 1-25, say, then the LB will blitz and since you selected max blitzers as 1, it will not roll for the others.

The blitz percentages are player specific and not cumulative. If you want to do as you suggest and blitz a random LB each play, you want to set up an input to cover whatever situation you want this to occur, and have four outputs each at 25%. In the outputs, have max blitzers as 1, and set one of the four to 100% blitzing for each output.

So:

Input -> whatever you want the situation to be

Output ->
(25%) "ROLB Blitz" max blitzers 1, 100 in the ROLB Blitz % box
(25%) "LOLB Blitz" max blitzers 1, 100 in the LOLB Blitz % bxo
and etc. for the other 2

So yeah, I guess you will have to have an output for each player you want to blitz.

Alternatively -- and I don't know if this would work -- set max blitzers to 1, and 100% blitz in the 4 LB boxes. I'm not sure if it would go in order or just pick one randomly, though. I'm kind of leaning towards order and the same one will blitz each time, but its something to think about I suppose.
 
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For now, just play it safe and make 3 outputs (MLB Blitz, ROLB Blitz, LOLB Blitz). For each output put the corresponding LB at 100% and everyone else at 0%. This way, if you see a team's weakness is their LT and LG you can move the ROLB output to 50% and the other two to 25% or whatever you want. Eventually though, I would love to see a "Minimum Blitzer's" setting so you can do that all in one output.
 
Dadd
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Ah crud, I obviously didn't understand the Max Blitzer's setting. I just took the number of blitzers multiplied by 100 and then split that number up among the players I wanted to potentially blitz.

So 2 blitzers = 200; so I put MLB 100, LOLB 50, ROLB 50

I wonder what's going to happen with those settings?

So if what you're saying is right, then even if you select Max Blitzer = 1; there isn't anything to guarantee that at least one guy will blitz.
Last edited Aug 7, 2008 01:32:07
 
tigertong
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Originally posted by Dadd
Ah crud, I obviously didn't understand the Max Blitzer's setting. I just took the number of blitzers multiplied by 100 and then split that number up among the players I wanted to potentially blitz.

So 2 blitzers = 200; so I put MLB 100, LOLB 50, ROLB 50

I wonder what's going to happen with those settings?

So if what you're saying is right, then even if you select Max Blitzer = 1; there isn't anything to guarantee that at least one guy will blitz.


What happend is your MLB is always bliz and both of your LOLB and ROLB have each 50/50 chance of blitzing which is aprox 75% that you'll have 2 ppl blitz and 25% that only your MLB is blitzing.
 
Dadd
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I understand the first part, the 75% is throwing me. I guess I'll just need to see some game film. Thanks for trying to explain it tiger.
 
awalker
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If you set max blitzers to 1 and every LB to 100, would it randomly select or would the first guy the AI hit in its progression ALWAYS be the blitzer?
 
Tikker
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Originally posted by awalker
If you set max blitzers to 1 and every LB to 100, would it randomly select or would the first guy the AI hit in its progression ALWAYS be the blitzer?


I'm curious about that as well
 
Nixx
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Originally posted by awalker
If you set max blitzers to 1 and every LB to 100, would it randomly select or would the first guy the AI hit in its progression ALWAYS be the blitzer?


Not totally sure about that, but in my opinion the best way to get a random blitzer is to make different outputs for each. So say you are running the 3-4, and want to have a random LB blitz every play. Make 4 outputs, all with 25% chance, 1 max blitzer, and a different LB at 100% blitz for each.
 
Dadd
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Originally posted by Nixx
Originally posted by awalker

If you set max blitzers to 1 and every LB to 100, would it randomly select or would the first guy the AI hit in its progression ALWAYS be the blitzer?


Not totally sure about that, but in my opinion the best way to get a random blitzer is to make different outputs for each. So say you are running the 3-4, and want to have a random LB blitz every play. Make 4 outputs, all with 25% chance, 1 max blitzer, and a different LB at 100% blitz for each.


That input would need to be below any of your specific plays, right? That's the catch all, in case something screws up.
 
Nixx
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Originally posted by Dadd
That input would need to be below any of your specific plays, right?


Umm, well it depends on what they want and the specifics of the input. It was just an easy example of how to get a random blitzer.
 
Troymk1
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Originally posted by awalker
If you set max blitzers to 1 and every LB to 100, would it randomly select or would the first guy the AI hit in its progression ALWAYS be the blitzer?



Random
 


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