Is there a way to create one play to insure a blitz every time and also to equally mix up WHICH player blitzes?
I would like to, in a 3-4, have a play set up where ONE of my LBs will blitz, but it will randomly choose which one, with each having an equal chance of blitzing. Further, if I see a weakness in a team that I think I can exploit, I'd like to be able to go into the play and increase the chance that a specific LB will blitz to better take advantage of a weakness.
This is the way I THOUGHT it should be done... Let's say I want a LB blitz. I only want one LB to blitz. I choose 1 for max # blitzers, then make all 4 LBs (in a 3-4) 25% to blitz. Does this mean that ONE LB will blitz every time? Or that each LB has a 25% chance to blitz? Meaning that sometimes there won't be a blitzer, and the LOLB will blitz more often than others?
Basically, how exactly do the blitz % numbers work? If I have max # blitzers = 3, and give all 3 LBs in a 4-3 a 25% chance to blitz, what will happen? Will that output blitz 75% of the time, or will they each have a 25% chance to blitz each time, or will something else happen?
In all, I don't want to have an output for EACH player that I want to blitz, but it's the only way I can be sure I get what I want at this point.
I would like to, in a 3-4, have a play set up where ONE of my LBs will blitz, but it will randomly choose which one, with each having an equal chance of blitzing. Further, if I see a weakness in a team that I think I can exploit, I'd like to be able to go into the play and increase the chance that a specific LB will blitz to better take advantage of a weakness.
This is the way I THOUGHT it should be done... Let's say I want a LB blitz. I only want one LB to blitz. I choose 1 for max # blitzers, then make all 4 LBs (in a 3-4) 25% to blitz. Does this mean that ONE LB will blitz every time? Or that each LB has a 25% chance to blitz? Meaning that sometimes there won't be a blitzer, and the LOLB will blitz more often than others?
Basically, how exactly do the blitz % numbers work? If I have max # blitzers = 3, and give all 3 LBs in a 4-3 a 25% chance to blitz, what will happen? Will that output blitz 75% of the time, or will they each have a 25% chance to blitz each time, or will something else happen?
In all, I don't want to have an output for EACH player that I want to blitz, but it's the only way I can be sure I get what I want at this point.