If I increase confidence does that decrease bad throws?
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RyanCane26
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Yes but without seeing build I bet more speed would help more
Edit: Too young to add speed, just something you're going to have to deal with for a while
Edit: Too young to add speed, just something you're going to have to deal with for a while
Edited by RyanCane26 on Jan 6, 2024 14:00:36
TJ Spikes
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not to contradict THE rc26, but...
QBs are never too young for Speed. IMHO, It should be the #1 fourth attribute when multi-training gets started. While you're pumping SPs into your Big 3 attributes, Speed should get trained up to 30. There's more than enough time to get Speed up above teh worthless mark, and move on to the 5th attribute.
also fwiw... in your first season, you'll get more good plays by using your regular EQ on Speed. Just reset it the following season. In that first season, it's not possible to get Throwing, Vision, Strength, Agility, Confidence all up to the point where you'll actually be a good passer.
QBs are never too young for Speed. IMHO, It should be the #1 fourth attribute when multi-training gets started. While you're pumping SPs into your Big 3 attributes, Speed should get trained up to 30. There's more than enough time to get Speed up above teh worthless mark, and move on to the 5th attribute.
also fwiw... in your first season, you'll get more good plays by using your regular EQ on Speed. Just reset it the following season. In that first season, it's not possible to get Throwing, Vision, Strength, Agility, Confidence all up to the point where you'll actually be a good passer.
RyanCane26
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No ALGs on Speed for a deep Passer. Should be behind Throwing, Vision, Strength, Confidence, Agility and Stamina on your multi-training totem pole.
Originally posted by RyanCane26
No ALGs on Speed for a deep Passer. Should be behind Throwing, Vision, Strength, Confidence, Agility and Stamina on your multi-training totem pole.
this
No ALGs on Speed for a deep Passer. Should be behind Throwing, Vision, Strength, Confidence, Agility and Stamina on your multi-training totem pole.
this
WiSeIVIaN
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To disagree fully with RC's first response (spd will help more than confidence).
Facts we 100% know (about plateau dots)...
1. Most bad throw come as a result of pressure.
2. Pressure is always present (even when a hurry doesn't register on the pbp)
3. Pressure degrades pass quality.
4. Low enough pass quality causes a bad throw to register on pbp.
5. Confidence decreases the effect of pressure on pass quality.
6. Confidence increases the chance of the the SA "pocket presence" firing, which causes a LARGE degrees in the effect of pressure on pass quality.
I've anecdotally found qbs with 80+ confidence to throw less INT's withing the same offense compared to lower confidence QB's.
Facts we 100% know (about plateau dots)...
1. Most bad throw come as a result of pressure.
2. Pressure is always present (even when a hurry doesn't register on the pbp)
3. Pressure degrades pass quality.
4. Low enough pass quality causes a bad throw to register on pbp.
5. Confidence decreases the effect of pressure on pass quality.
6. Confidence increases the chance of the the SA "pocket presence" firing, which causes a LARGE degrees in the effect of pressure on pass quality.
I've anecdotally found qbs with 80+ confidence to throw less INT's withing the same offense compared to lower confidence QB's.
Edited by WiSeIVIaN on Jan 7, 2024 07:42:32
RyanCane26
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Tbh I assumed we were talking about a grown up almost plateau dot where it's most likely too late to make a large increase in confidence but taking speed from 33 to 48 or 60 is more doable. And Speed is a huge factor in 1-4 of your list.
Originally posted by WiSeIVIaN
To disagree fully with RC's first response (spd will help more than confidence).
Facts we 100% know (about plateau dots)...
1. Most bad throw come as a result of pressure.
2. Pressure is always present (even when a hurry doesn't register on the pbp)
3. Pressure degrades pass quality.
4. Low enough pass quality causes a bad throw to register on pbp.
5. Confidence decreases the effect of pressure on pass quality.
4. Confidence increases the chance of the the SA "pocket presence" firing, which causes a LARGE degrees in the effect of pressure on pass quality.
I've anecdotally found qbs with 80+ confidence to throw less INT's withing the same offense compared to lower confidence QB's.
1 - it's "fewer", not "less"
2 - better to take confidence from 73-77 or speed from 33 to 50 or 50 to 60? speed - see Ryan's note
3 - in a vacuum, sure, raising confidence is nice, but it obviously isn't the only attribute that matters
To disagree fully with RC's first response (spd will help more than confidence).
Facts we 100% know (about plateau dots)...
1. Most bad throw come as a result of pressure.
2. Pressure is always present (even when a hurry doesn't register on the pbp)
3. Pressure degrades pass quality.
4. Low enough pass quality causes a bad throw to register on pbp.
5. Confidence decreases the effect of pressure on pass quality.
4. Confidence increases the chance of the the SA "pocket presence" firing, which causes a LARGE degrees in the effect of pressure on pass quality.
I've anecdotally found qbs with 80+ confidence to throw less INT's withing the same offense compared to lower confidence QB's.
1 - it's "fewer", not "less"
2 - better to take confidence from 73-77 or speed from 33 to 50 or 50 to 60? speed - see Ryan's note
3 - in a vacuum, sure, raising confidence is nice, but it obviously isn't the only attribute that matters
TJ Spikes
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Originally posted by RyanCane26
No ALGs on Speed for a deep Passer. Should be behind Throwing, Vision, Strength, Confidence, Agility and Stamina on your multi-training totem pole.
i'm not saying put SPs into it. run it up and let it sit at 30 until the end.
I'm saying that while Throwing/Vision/X are being run up with SPs, you'll probably be on 4-way training. the 4th attribute can be Speed. run that up to 30ish, while all of your SPs are being consumed. You will still be packing SPs into your Big 3 by the time it's time to switch to the 5th attribute. you're probably looking at a minimum of 10 caps in Throwing and at least 6 caps in the other 2 attributes. That takes a long time. you can spend that time bringing up speed, and another attribute that will eventually take SPs, while Speed sit's at 30 for 90% of the growth cycle.
Like this is a pocket QB VPB run. Throwing Confidence Vision. Towards the end of the first season you could get this
https://i.postimg.cc/Zn7cnWkV/image-2024-01-07-082002328.png
and then by after roll over you could be doing this
https://i.postimg.cc/kgbQPns3/image-2024-01-07-082631147.png
Switch to strength training...
Throwing may or may not be done depending on your needs, but you'll definitely be packing more SPs into Vision, and probably more into Confidence and Strength will have time to grow into capping range. This is even assuming the "early and often" boost method. If you were slow building, you'd definitely have time to run up Speed in all that wasted time.
https://i.postimg.cc/DzwZh6dV/image-2024-01-07-083920546.png
by the time Vision and Confidence are "done", Strength is now ready.
fast forward to that last growth season...
https://i.postimg.cc/mkGLhW1n/image-2024-01-07-085621218.png
Speed is still sitting right where you left it, waiting to get finished off, and you've had an actual good career growing up.
No ALGs on Speed for a deep Passer. Should be behind Throwing, Vision, Strength, Confidence, Agility and Stamina on your multi-training totem pole.
i'm not saying put SPs into it. run it up and let it sit at 30 until the end.
I'm saying that while Throwing/Vision/X are being run up with SPs, you'll probably be on 4-way training. the 4th attribute can be Speed. run that up to 30ish, while all of your SPs are being consumed. You will still be packing SPs into your Big 3 by the time it's time to switch to the 5th attribute. you're probably looking at a minimum of 10 caps in Throwing and at least 6 caps in the other 2 attributes. That takes a long time. you can spend that time bringing up speed, and another attribute that will eventually take SPs, while Speed sit's at 30 for 90% of the growth cycle.
Like this is a pocket QB VPB run. Throwing Confidence Vision. Towards the end of the first season you could get this
https://i.postimg.cc/Zn7cnWkV/image-2024-01-07-082002328.png
and then by after roll over you could be doing this
https://i.postimg.cc/kgbQPns3/image-2024-01-07-082631147.png
Switch to strength training...
Throwing may or may not be done depending on your needs, but you'll definitely be packing more SPs into Vision, and probably more into Confidence and Strength will have time to grow into capping range. This is even assuming the "early and often" boost method. If you were slow building, you'd definitely have time to run up Speed in all that wasted time.
https://i.postimg.cc/DzwZh6dV/image-2024-01-07-083920546.png
by the time Vision and Confidence are "done", Strength is now ready.
fast forward to that last growth season...
https://i.postimg.cc/mkGLhW1n/image-2024-01-07-085621218.png
Speed is still sitting right where you left it, waiting to get finished off, and you've had an actual good career growing up.
Edited by TJ Spikes on Jan 7, 2024 09:59:38
Edited by TJ Spikes on Jan 7, 2024 09:41:08
Edited by TJ Spikes on Jan 7, 2024 09:31:39
Edited by TJ Spikes on Jan 7, 2024 09:21:08
Edited by TJ Spikes on Jan 7, 2024 09:01:33
Deacon Jones
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Originally posted by Opaul639
If I increase confidence does that decrease bad throws?
Agility- much more important than many believe on either prototype passer. An Agile QB worries less about blitz pressure while also employing much smoother throwing motions....just my 2 cents.
If I increase confidence does that decrease bad throws?
Agility- much more important than many believe on either prototype passer. An Agile QB worries less about blitz pressure while also employing much smoother throwing motions....just my 2 cents.
O-line. Seriously. Hurries = bad throws. Better O-line = less hurries. Less hurries = less bad throws.
Also QB settings and pass progressions. Blitzing is on the rise again so QB's only have like 2 or 3 ticks to get off a quality throw. If your QB is set to favor deep throws and/or targeting long routes most often then you're gonna have plenty of bad throws.
Deacon is on it too. Confidence helps AVOID bad throws from pressures... but Agility helps in accuracy of throws. It'll help a little against hurries too. Combine both (Confidence and Agility) and you'll see the difference really improve.
Also QB settings and pass progressions. Blitzing is on the rise again so QB's only have like 2 or 3 ticks to get off a quality throw. If your QB is set to favor deep throws and/or targeting long routes most often then you're gonna have plenty of bad throws.
Deacon is on it too. Confidence helps AVOID bad throws from pressures... but Agility helps in accuracy of throws. It'll help a little against hurries too. Combine both (Confidence and Agility) and you'll see the difference really improve.
Pwned
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My QB has everything that you all say he needs. He still throws a fair share of bad passes.
I think it's just nature of the beast, QB's can't be unstoppable.
I think it's just nature of the beast, QB's can't be unstoppable.
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