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Forum > Goal Line Blitz > Why making GLB1 dots is fun, whereas making GLB2 dots isn't fun
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WiSeIVIaN
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I think, at it's core, the reason we still love GLB1 dotbuilding, is the ability to make choices and exert skill to build dots. The game was made such that it's quite difficult to optimize training to build the "perfect" dot and the decisions you make matter.

While I support (and imho everyone should support because 1.5 years to build a dot is wtf...) the significant reduction of time to get a dot to plateau Bort has proposed, we are in danger of a game-killing failure of understanding and destroying fun here.

The issue with GLB2 there is no "skill" in how you build a dot, it's just dumping points into a category which is not rewarding or fun (only skill being knowing what attributes are good).

My concern:
It's concerning to me that the new overall plan (from how Bort/Corndog talk) seems to be say a L50 start while just given L50 EL worth of mass SP's to spend. That attribute dump will not be fun, and will reduce the skill aspect of dotbuilding which is why we play. The creation and shortcomings of GLB2 underlined that bort/corndog did not understand why GLB1 dotbuilding was fun, and this change would effectively strip fun from GLB1.

Options to keep GLB1 dotbuilding maximum fun, while shorting build cycle

Option 1. Create a player creation phase on the website to simulate the beginning of a dots career. Charge a significant non-refundable flex cost to initiate this phase so players don't create/delete/create/delete. This would emulate the player's life from say L1 -> L50, choosing day by day how to allocate SP/BT/Training. Bort/Corndog has pushed back on this being a waste of time/effort per dot, when in effect it's incredibly important to maintain the skill difference of dot building through the first 50 levels.

There is a literally a pabst greasemonkey virtual player builder script that does this already, to perhaps help it be coded into actual GLB quicker.


Option 2
Start dots at L1 but give then 2.67x XP and 2.67x TP per day. This should result in an 8 season plateau dot able to be made in about 3 seasons (numbers to be tweaked from 2.67 slightly due to offseason length changes). This will also result in the dotbuilding process being less of a grind (could easily re-level-load XP so it's flat by level/day rather than leveling quick season 1 and slow season 3)


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Obviously there are options to re-work pricing to make this make sense, but that is a bit of a separate topic.

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Thoughts welcome?




Edited by WiSeIVIaN on Apr 29, 2023 04:47:55
 
ProfessionalKop
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Just charge me the price of a dot that has fully boosted and just let me build it as a 79. VPB. And add an option to do level 1s so peewee guys can still do peewee things.
 
Aches95
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I think that being on a winning team. meeting certain criteria for stats should play a role into a players xp or something.

Same for team owners.
 
ProfessionalKop
Gangstalicious
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Originally posted by Aches95
I think that being on a winning team. meeting certain criteria for stats should play a role into a players xp or something.

Same for team owners.


This would be the worst. No one would want to be on bad teams or else their dot will be bad. Now they could fix the mvp trophies though.
 
WiSeIVIaN
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Originally posted by ProfessionalKop
Just charge me the price of a dot that has fully boosted and just let me build it as a 79. VPB. And add an option to do level 1s so peewee guys can still do peewee things.


I would be happy with option 1 going all the way to L79. There seems to be pushback against the full L79 dots though for whatever reason. But the premise is the same (with L79 dots, just being given a SP dump is bad, but actually building them through a VPB is good/fun).
 
Aches95
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Originally posted by ProfessionalKop
This would be the worst. No one would want to be on bad teams or else their dot will be bad. Now they could fix the mvp trophies though.


idk I feel like there needs to be something added for stuff like that.
 
ProfessionalKop
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Originally posted by Aches95
idk I feel like there needs to be something added for stuff like that.


Why would any decent builder build for anyone that doesn’t always win? Why would I waste $100 just to lose and then my dot also be trash at the pro level?
 
Aches95
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Originally posted by ProfessionalKop
Why would any decent builder build for anyone that doesn’t always win? Why would I waste $100 just to lose and then my dot also be trash at the pro level?


good point I guess. new trophies will work then lol
 
psi
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instadots w/ -5% attribute penalty, go
 
ProfessionalKop
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Originally posted by Aches95
good point I guess. new trophies will work then lol


If they revamped the mvp at least it would stop ppl from cheating it. But that’s a different topic.

Max fun for build would be us making our own SA tree. Every dot gets 5 SAs of their choice. Can buy more in the extra SA slots like we do now if needed.
 
Aches95
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Originally posted by ProfessionalKop
If they revamped the mvp at least it would stop ppl from cheating it. But that’s a different topic.

Max fun for build would be us making our own SA tree. Every dot gets 5 SAs of their choice. Can buy more in the extra SA slots like we do now if needed.


I do like that idea!

 
HayRow
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Originally posted by WiSeIVIaN
The creation and failure of GLB2



Failure?

 
Monty Burns
Crusty Old Fart
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Option 1 is great IMO, in that the combination of the timing of applying SP's, how/when BT's are spent, and how/when you Train is what separates great/good/fair builds. As wise said "it's incredibly important to maintain the skill difference of dot building through the first 50 levels." Lumping the first 50 levels together would make builds much more cookie cutter susceptible IMO.
 
RyanCane26
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I haven't seen one person complain about too much clicking being a problem with option 1. It's the way to go IMO.
 
Bluesman
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Originally posted by RyanCane26
I haven't seen one person complain about too much clicking being a problem with option 1. It's the way to go IMO.


Agree with this I like this idea you pay for it then build your dot in a vbp have a button at the end to create the dots when done. It would be nice as you would be able to hit the back button if you made a error along the way.

If not I would be ok with what Bort is planning on starting a dot at level 50, you start it but then open the vbp before you start applying the sk pts to the dot before finishing out the build in the next 3 seasons
Edited by Bluesman on Apr 28, 2023 17:15:15
 
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