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ProfessionalKop
Gangstalicious
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anyone think it's worth having deflect ball % when you're making an INT dot with the tactic that says "go for the INT even if you might get beat"?

I keep grabbing 1 piece of DB% but is it really worth it?
 
Rocdog21
Sancho
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I usually do my DB% with my CEQ on my INT dots to give me the 12%...but that's just me.
 
.spider.
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Originally posted by ProfessionalKop
anyone think it's worth having deflect ball % when you're making an INT dot with the tactic that says "go for the INT even if you might get beat"?

I keep grabbing 1 piece of DB% but is it really worth it?


Do you remember which roll comes first? If the Deflect roll comes after the INT roll then I think it's worth it because you've already failed the INT roll so now you have the chance to help the defense by deflecting the pass.

If the Deflect roll is first you could make the argument you would not want the gear because you dont want to pass up a chance at intercepting by deflecting first...

but I think the deflect roll is after int roll
 
sunder B
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Not sure, but I always get it too.

These are my top 2 INT dots

https://glb.warriorgeneral.com/game/player.pl?player_id=4711554
21% INT chance
15% DB

https://glb.warriorgeneral.com/game/player.pl?player_id=4711549
21% DB%
15% INT chance

Builds are otherwise very similar
 
ProfessionalKop
Gangstalicious
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Originally posted by .spider.
Do you remember which roll comes first? If the Deflect roll comes after the INT roll then I think it's worth it because you've already failed the INT roll so now you have the chance to help the defense by deflecting the pass.

If the Deflect roll is first you could make the argument you would not want the gear because you dont want to pass up a chance at intercepting by deflecting first...

but I think the deflect roll is after int roll


i honestly dont remember. i've never kept a log of bort quotes. was kinda hoping someone else had a quote to see if i've been wasting AEQ pieces.
 
ProfessionalKop
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Originally posted by sunder B
Not sure, but I always get it too.

These are my top 2 INT dots

https://glb.warriorgeneral.com/game/player.pl?player_id=4711554
21% INT chance
15% DB

https://glb.warriorgeneral.com/game/player.pl?player_id=4711549
21% DB%
15% INT chance

Builds are otherwise very similar


casual is a whole different ball game
 
sunder B
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Originally posted by ProfessionalKop
casual is a whole different ball game




An INT is an INT and a PD is a PD, no?
Edited by sunder B on Oct 28, 2019 14:34:23
 
ProfessionalKop
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Originally posted by sunder B


An INT is an INT and a PD is a PD, no?


yes but the competition is a joke. picking off poorly built dots/matching up with poorly built dots isnt useful.

i play both. casual pro is as ugly as pro
 
sunder B
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OK if you say so.

That doesn't change the analysis as to whether or not DB% is useful on an INT dot. Carry on.
 
blackrock
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Originally posted by Bort
It is fairly complicated as there are lots of situations, but the general gist is (if I'm the CB):
- I have to see the ball is coming in the first place (vision check)
- I have to get into position near enough the the ball to interact with it (speed/agility etc)
- I have to check if I am even going to get a chance to interact with the ball (Int check? No? Swat check instead?)
- If I'm near the WR, I have to fight with him to see who gets a chance at the ball (my roll vs his roll)
- If I win, I get to intercept or swat the ball. (depends on first roll type that succeeded, and if the WR gives me trouble catching it)
- If I lose, the receiver gets to try and catch the ball. It's all up to him now, though my being close by makes it harder on him.
- If the receiver fails to catch the ball, I get once more chance to try and intercept it if I am close enough.
- If the receiver catches it, now I've got to tackle him. Here's my chance to knock it loose with a good hit

http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=4829505&page=6
 
im317
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Originally posted by ProfessionalKop
i honestly dont remember. i've never kept a log of bort quotes. was kinda hoping someone else had a quote to see if i've been wasting AEQ pieces.


http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=3938152

http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=3938152&page=2#35046016

probably the most relevant part is this

Originally posted by Bort
Originally posted by Drs

since Longhornfan1024 and CMON used their 3 Qs, can I ask the following?

Is a CB's INT roll modified by his PD roll, or are they two completely independent rolls?
Sub-question: Do the rolls take place simultaneously or is there a progression? In a previous post you said that it goes INT-->Swat/Anti-swat-->Catch-->Knocked Loose (tackle roll), but recent posts by you seem to imply that it's much more complicated than that.

It is fairly complicated as there are lots of situations, but the general gist is (if I'm the CB):

- I have to see the ball is coming in the first place (vision check)
- I have to get into position near enough the the ball to interact with it (speed/agility etc)
- I have to check if I am even going to get a chance to interact with the ball (Int check? No? Swat check instead?)
- If I'm near the WR, I have to fight with him to see who gets a chance at the ball (my roll vs his roll)
- If I win, I get to intercept or swat the ball. (depends on first roll type that succeeded, and if the WR gives me trouble catching it)
- If I lose, the receiver gets to try and catch the ball. It's all up to him now, though my being close by makes it harder on him.
- If the receiver fails to catch the ball, I get once more chance to try and intercept it if I am close enough.
- If the receiver catches it, now I've got to tackle him. Here's my chance to knock it loose with a good hit.
 
drewd21
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Originally posted by ProfessionalKop
yes but the competition is a joke. picking off poorly built dots/matching up with poorly built dots isnt useful.

i play both. casual pro is as ugly as pro


 
.spider.
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Originally posted by blackrock
Originally posted by Bort
It is fairly complicated as there are lots of situations, but the general gist is (if I'm the CB):
- I have to see the ball is coming in the first place (vision check)
- I have to get into position near enough the the ball to interact with it (speed/agility etc)
- I have to check if I am even going to get a chance to interact with the ball (Int check? No? Swat check instead?)
- If I'm near the WR, I have to fight with him to see who gets a chance at the ball (my roll vs his roll)
- If I win, I get to intercept or swat the ball. (depends on first roll type that succeeded, and if the WR gives me trouble catching it)
- If I lose, the receiver gets to try and catch the ball. It's all up to him now, though my being close by makes it harder on him.
- If the receiver fails to catch the ball, I get once more chance to try and intercept it if I am close enough.
- If the receiver catches it, now I've got to tackle him. Here's my chance to knock it loose with a good hit

http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=4829505&page=6


This is what i remember too, but seems to go both ways
So does it try the Int/Swat at the same time, or did he say Int first and then swat second on purpose, because second statement i bolded makes it seem like it does both rolls at the same time.
 
.spider.
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Originally posted by ProfessionalKop
yes but the competition is a joke. picking off poorly built dots/matching up with poorly built dots isnt useful.

i play both. casual pro is as ugly as pro


Being able to see QB/WR builds on both levels, I disagree w/ this statement. the DEPTH of good dots is obviously better at WL than Cas Pro, but Half of Cas Pro has dots that would be comparable to WL, they are just built by agents that prefer to play in cas pro instead.
 
Rocdog21
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Originally posted by .spider.
Being able to see QB/WR builds on both levels, I disagree w/ this statement. the DEPTH of good dots is obviously better at WL than Cas Pro, but Half of Cas Pro has dots that would be comparable to WL, they are just built by agents that prefer to play in cas pro instead.


I agree.

From top to bottom, the competition is better than any natty pro league, based off the fact that there are NO CPU teams.
 
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