Originally posted by Theo Wizzago
For now, when you build a kicker to get the most out of making FG's, you also get a kicker that almost always boots the ball out of the endzone on kickoffs. strength is the most overrated attribute on a kicker. this is a level 73 kicker will only 85 strength:
http://glb.warriorgeneral.com/game/player_replays.pl?player_id=4720848&game_id=2977306http://glb.warriorgeneral.com/game/player_replays.pl?player_id=4720848&game_id=2983333if you look at the 4 67+ yd missed FGs, you can see the kickers range is about 65, which also happens to be the longest FG that he did make. yet of the 13 KO, only 2 went more than 70. you need low 90s to kick a 80 yard TB,. then it's just a matter of energy and the RNG whether you will actually get 80 yards. the question is how many competitive owners are going to risk 60+ yard FGs? the longest I ever remember seeing was 67 by a few kickers.
my biggest kicker complaint on KOs is that the RNG is too extreme. kickers shouldnt have a 20 yard difference in distance when all else being equal. 2nd is that kickers have no control over the direction. that may have been the worst addition ever to the game. 3rd is that we cannot control who blocks who. but i know those last 2 would result in an absurdly large number of KR TDs, if they were changed.
Originally posted by Theo Wizzago
TBH, Special Teams wasn't a real big thing in the minds of GLB when they built the game.ST started out being important until bort realized just how hard it was to get ST remotely close to being realistic. i stopped counting coached stMVPs when i got to 100, and that was like s18. it was just too easy to score TDs back then. then when everyone demanded replays for FG/XP and again they werent very accurate, that pretty much spelled the doom for all the remaining ST suggestions that had been promised.