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Forum > FAQ's, Player Guides and Newbie Help > any dangers to skipping a season of boosts and catching up at the end?
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Sonic
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Originally posted by Theo Wizzago
I think, in the end, the XP stops when either you hit a certain age... or when the remaining boosts that you purchase will make you reach level 79. What I don't know is does GLB simply give you those missed boosts (at cost, of course)... or does it keep giving you XP to make up the difference until the 3 missed boosts are covered?


If you don't boost preseason on creation of dot, you stop getting XP from day 241 (after hitting level 67. Otherwise it's something like after hitting level 70 or 73 if you've boosted.

This dot is an example at this level: http://glb.warriorgeneral.com/game/player.pl?player_id=4724255
 
Guppy, Inc
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does anyone have the player builder script? maybe the scenarios can be run thru it. I've never used it, so not sure what you can do with it
 
Sonic
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Originally posted by Guppy, Inc
does anyone have the player builder script? maybe the scenarios can be run thru it. I've never used it, so not sure what you can do with it


That player linked up above is left with 200 XP.
 
im317
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Originally posted by Guppy, Inc
does anyone have the player builder script? maybe the scenarios can be run thru it. I've never used it, so not sure what you can do with it


https://greasyfork.org/en/scripts/1338-glb-player-builder
 
Theo Wizzago
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Originally posted by Sonic
If you don't boost preseason on creation of dot, you stop getting XP from day 241 (after hitting level 67. Otherwise it's something like after hitting level 70 or 73 if you've boosted.

This dot is an example at this level: http://glb.warriorgeneral.com/game/player.pl?player_id=4724255


I think you hit the point I was trying to figure out. You linked a 'missed boost' dot (basically... because you purposely did not boost in the preseason of creation instead of how/when the OP is doing it) but the DAY you list is 241. I'm willing to bet (because I have 2 dots almost there now) that the XP for a fully boosting dot stops around day 240 as well. So the time for either dot, for receiving XP, is pretty much the same. That means the overall effect/difference between maintaining a boosted dot vs one that misses one set of boosts on purpose is as follows;
#1, the -3 boosted dot can train his skills at a very slightly higher level over the course of time that the dots difference in levels gives him. (3 less boosts means 18 less SP's applied which means lower skill #'s which train at a higher % because of being lower.) Obviously this means a lot more to a dot built such as you linked, Sonic, because he got that advantage for the full length of his career.
#2, withholding a set of boosts (one season) also obviously tweaks the receiving of XP as it adjusts the timing vs levels equation.
Originally posted by Sonic
That player linked up above is left with 200 XP.
So, just a guess but, you either received a total of 200 more XP (giving you your current XP bank #) or it simply timed out differently so that 200 XP remained left over at the end. That extra 200 is worth 1 extra SP at the end, or 6 extra BT's (the worst deal of all) or 6 extra Training Points (the best deal as you not only can train up/cap off a skill but you STILL get 6 BT's at a minimum. 18 BT's if you light train all 3 times.)

So, back to the OP's original question... since his dot in question is already level 41 --- age 109 days... skipping boosts now won't mean much concerning the first (#1) point I make above. The training benefits he'll get will be limited by the lesser amount of time remaining until the dot hits plateau.
Where it will make some kind of difference is in the second point (#2) I make above in that it should change the # of leftover XP he ends with. That is a number I don't know as it would require checking the boosting table, calculating out the changes in levels/days remaining, and adding that all up to see exactly what the # will be when his dot hits day 240-ish.




 
TJ Spikes
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This whole thing feels like an exercise in stupidity.

ALGs after 40 are almost non existent. If you're worried about training to meet a cap, then don't spend the 18 SPs. If you're going for some long term experiment, then just live with an extra 18 SPs in your back and pretend they're not there

 
Theo Wizzago
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Originally posted by TJ Spikes
This whole thing feels like an exercise in stupidity.

ALGs after 40 are almost non existent. If you're worried about training to meet a cap, then don't spend the 18 SPs. If you're going for some long term experiment, then just live with an extra 18 SPs in your back and pretend they're not there



Well, I'm not 100% sure as to why the OP wants to miss the boosts (one season's worth) but there's really only 2 possible benefits from doing so, IMO. Extra XP left over at the end... or better training benefits from training lower #rd skills longer. I suspect it's the former (more XP's left over in the bank) because I almost always end up with less than 100 left over myself... many times I hit zero and smile because, to me, that's perfect. Maxing out every inch of XP's and training and all that jazz.
 
Guppy, Inc
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Originally posted by Theo Wizzago
100 left over myself... many times I hit zero and smile because, to me, that's perfect. Maxing out every inch of XP's and training and all that jazz.


are you mixing up leftover XP and training %s? leftover XP is based on the XP gained per day/game and has nothing to do with how you train. having zero leftover XP is the worst outcome. If nothing else, you can turn the leftovers in for BTs that you can use in an important game to boost an attribute by a few. If you end up with 200 leftover, that's 24 BT. thats like ordering a meal and them offering to throw extra bacon on your burger, and you turning it down.

Originally posted by TJ Spikes
This whole thing feels like an exercise in stupidity.
ALGs after 40 are almost non existent. If you're worried about training to meet a cap, then don't spend the 18 SPs. If you're going for some long term experiment, then just live with an extra 18 SPs in your back and pretend they're not there


this is why i asked if someone could run the player builder. there are so many bad builders out there that even a little bit better would help them if this works. even at level 70, i noticed that some of mine changed 1-2% just from boosting. so if you took advantage of that for 160 seasonal + 68 offseason days on 1 or more attributes, it seems like you could get 2-3 extra per those attributes. you dont get the same from boosting but stashing the SPs because the training %s will still go down. kinda like what people did in the old slow building days. this obviously isnt going to affect the top 3-4 attributes, but i'd be curious
 
skip-dmp
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Originally posted by TJ Spikes
This whole thing feels like an exercise in stupidity.


It very well may be, but with nothing at risk, there's no harm in trying. I will take every bit of help that I can get to make sure that this player ends up on a good WL team.
 
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