Lets just fight them
Forum > Goal Line Blitz > GLB2
Originally posted by drewd21
pointless waste of time
Someone finally summed up GLB2 or should I say GLB for Dummies!
pointless waste of time
Someone finally summed up GLB2 or should I say GLB for Dummies!
_OSIRIS_
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Originally posted by ProfessionalKop
he couldnt even compete in copper peewee when peewee died. this dude is just as bad as darncat. no need to try to understand anything he says.
I remember buying a team one season. I don’t recall if it was copper or silver. I made one player and forgot about it. No one posted in like three seasons. Beyond boring. I’ve always been better at you in every way and you’re so envious. It’s sad.
he couldnt even compete in copper peewee when peewee died. this dude is just as bad as darncat. no need to try to understand anything he says.
I remember buying a team one season. I don’t recall if it was copper or silver. I made one player and forgot about it. No one posted in like three seasons. Beyond boring. I’ve always been better at you in every way and you’re so envious. It’s sad.
Originally posted by _OSIRIS_
You never create a DAI or tag before?
Oh I see what you're saying...but no the only DCing I do is for Casual teams, so tagging is pretty easy
You never create a DAI or tag before?
Oh I see what you're saying...but no the only DCing I do is for Casual teams, so tagging is pretty easy
Originally posted by thermon
"fun" isn't the right way to describe glb or glb2. You don't actually "play" either one.
Glb presents a long term challenge, due to the millions of variables.
Glb2 was specifically designed to remove all of that, as it was a "barrier to entry".
What WG didn't seem to grasp is that when you remove 90% of the strategy from a strategy game, you're left with just a game. Hence the tic tac toe reference.
The individual points in glb2 are meaningless. There's no player improvement from one game to the next. The points are only marginally meaningful when spent in large quantities. So you might as well only log in once a season to boost and spend all the points you've saved up, and there's no drawback to doing it that way.
When it comes to Coordinating, it's just a matter of knowing which plays are "good" and which ones are "bad". There's no adjustments to make any play better, let alone create your own defensive plays to try to take away key weapons from your opponent.
It was just a bad idea for WG to make another football game, let alone call it GLB2. They're 2 completely different games catering to 2 different audiences.
If WG had taken all of the effort they spent on 2 (and continue to spend with regular updates) and used that on GLB who knows how popular GLB would be.
It's kind of irritating really.
Bort painted his Mona Lisa already, and then just dropped it on the ground and kicked it into the closet. Now he spends his time painting dogs playing cards.
Thermon bringin the church!
"fun" isn't the right way to describe glb or glb2. You don't actually "play" either one.
Glb presents a long term challenge, due to the millions of variables.
Glb2 was specifically designed to remove all of that, as it was a "barrier to entry".
What WG didn't seem to grasp is that when you remove 90% of the strategy from a strategy game, you're left with just a game. Hence the tic tac toe reference.
The individual points in glb2 are meaningless. There's no player improvement from one game to the next. The points are only marginally meaningful when spent in large quantities. So you might as well only log in once a season to boost and spend all the points you've saved up, and there's no drawback to doing it that way.
When it comes to Coordinating, it's just a matter of knowing which plays are "good" and which ones are "bad". There's no adjustments to make any play better, let alone create your own defensive plays to try to take away key weapons from your opponent.
It was just a bad idea for WG to make another football game, let alone call it GLB2. They're 2 completely different games catering to 2 different audiences.
If WG had taken all of the effort they spent on 2 (and continue to spend with regular updates) and used that on GLB who knows how popular GLB would be.
It's kind of irritating really.
Bort painted his Mona Lisa already, and then just dropped it on the ground and kicked it into the closet. Now he spends his time painting dogs playing cards.
Thermon bringin the church!
Originally posted by drewd21
Pointless thread/argument anyway...you won't find many, if any, agents that activity play and enjoy both GLB and GLB 2. People tend to prefer one to the other and that's just a fact at the end of the day. Starting threads and arguments on the topic is just a pointless waste of time
#devavu
bug03 was pretty damn good at both, not sure if he's around anymore.
Pointless thread/argument anyway...you won't find many, if any, agents that activity play and enjoy both GLB and GLB 2. People tend to prefer one to the other and that's just a fact at the end of the day. Starting threads and arguments on the topic is just a pointless waste of time
#devavu
bug03 was pretty damn good at both, not sure if he's around anymore.
_OSIRIS_
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Pros for GLB 1:
DAI: far superior to the rats nest in GLB2
Custom defensive plays: GLB2 has a huge amount of defensive plays but custom if far better
Tier structure: GLB2 is based purely on player age
Cons:
Way too much control: Takes way way to much time to game plan. I have a life.
Tier structure: takes way too long to get to pro.
Graphics: garbage, were fine 10 years ago but now, come on
Player tagging: The main reason this game burns out DCs.
Player building: terrible
Frankenstein: They tried to implement every suggestion to where it is a convoluted mess
Pro GLB2;
Offense: so many formations and plays
Graphics: can’t even compare and them, add then weather on top on that
No player tags: Cuts so much time off game planning and is much more DC vs OC as opposed to tagging
Ladder: there is no question who the best team is at season’s end
Bort’s vision: it’s not a convoluted mess because Bort and CD think things out before implementing changes
Tier system: takes no time to get to vet, can get a season’s worth of SPs back to change builds
Cons:
Defensive system: it’s really bad, impossible to call situational plays
Tier system: too many mismatches.
No DPC: thousands of defensive plays but hard to find one that does what you want
No scout tool: you have to subscribe to a third party tool for stats and scouting
In my opinion they should turn off the lights on both games and make a GLB3.
DAI: far superior to the rats nest in GLB2
Custom defensive plays: GLB2 has a huge amount of defensive plays but custom if far better
Tier structure: GLB2 is based purely on player age
Cons:
Way too much control: Takes way way to much time to game plan. I have a life.
Tier structure: takes way too long to get to pro.
Graphics: garbage, were fine 10 years ago but now, come on
Player tagging: The main reason this game burns out DCs.
Player building: terrible
Frankenstein: They tried to implement every suggestion to where it is a convoluted mess
Pro GLB2;
Offense: so many formations and plays
Graphics: can’t even compare and them, add then weather on top on that
No player tags: Cuts so much time off game planning and is much more DC vs OC as opposed to tagging
Ladder: there is no question who the best team is at season’s end
Bort’s vision: it’s not a convoluted mess because Bort and CD think things out before implementing changes
Tier system: takes no time to get to vet, can get a season’s worth of SPs back to change builds
Cons:
Defensive system: it’s really bad, impossible to call situational plays
Tier system: too many mismatches.
No DPC: thousands of defensive plays but hard to find one that does what you want
No scout tool: you have to subscribe to a third party tool for stats and scouting
In my opinion they should turn off the lights on both games and make a GLB3.
Edited by _OSIRIS_ on Sep 6, 2019 23:29:23
makaw
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Originally posted by _OSIRIS_
Pros for GLB 1:
DAI: far superior to the rats nest in GLB2
Custom defensive plays: GLB2 has a huge amount of defensive plays but custom if far better
Tier structure: GLB is based purely on player age
Cons:
Way too much control: Takes way way to much time to game plan. I have a life.
Tier structure: takes way too long to get to pro.
Graphics: garbage, were fine 10 years ago but now, come on
Player tagging: The main reason this game burns out DCs.
Player building: terrible
Frankenstein: They tried to implement every suggestion to where it is a convoluted mess
Pro GLB2;
Offense: so many formations and plays
Graphics: can’t even compare and them add them weather on top on that
No player tags: Cuts so much time off game planning and is much more DC vs OC as opposed to tagging
Ladder: there is no question who the best team is at season’s end
Bort’s vision: it’s not a convoluted mess because Bort and CD think things out before implementing changes
Tier system: takes no time to get to vet, can get a season’s worth of SPs back to change builds
Cons:
Defensive system: it’s really bad, impossible to call situational plays
Tier system: too many mismatches.
No DPC: thousands of defensive plays but hard to find one that does what you want
No scout tool: you have to subscribe to a third party tool for stats and scouting
In my opinion they should turn off the lights on both games and make a GLB3.
Precursor :I own teams in both games.
Next: nice analysis for a guy that "has a life" lol
Both games have there own fun points but the main detractor is slowing user bases. It would be fun and good for both games if all players at least used their free players on opposite games simply to help new users fill teams and keep the tiers full.
Also, fuck whoville.
Pros for GLB 1:
DAI: far superior to the rats nest in GLB2
Custom defensive plays: GLB2 has a huge amount of defensive plays but custom if far better
Tier structure: GLB is based purely on player age
Cons:
Way too much control: Takes way way to much time to game plan. I have a life.
Tier structure: takes way too long to get to pro.
Graphics: garbage, were fine 10 years ago but now, come on
Player tagging: The main reason this game burns out DCs.
Player building: terrible
Frankenstein: They tried to implement every suggestion to where it is a convoluted mess
Pro GLB2;
Offense: so many formations and plays
Graphics: can’t even compare and them add them weather on top on that
No player tags: Cuts so much time off game planning and is much more DC vs OC as opposed to tagging
Ladder: there is no question who the best team is at season’s end
Bort’s vision: it’s not a convoluted mess because Bort and CD think things out before implementing changes
Tier system: takes no time to get to vet, can get a season’s worth of SPs back to change builds
Cons:
Defensive system: it’s really bad, impossible to call situational plays
Tier system: too many mismatches.
No DPC: thousands of defensive plays but hard to find one that does what you want
No scout tool: you have to subscribe to a third party tool for stats and scouting
In my opinion they should turn off the lights on both games and make a GLB3.
Precursor :I own teams in both games.
Next: nice analysis for a guy that "has a life" lol
Both games have there own fun points but the main detractor is slowing user bases. It would be fun and good for both games if all players at least used their free players on opposite games simply to help new users fill teams and keep the tiers full.
Also, fuck whoville.
Actually, a GLB 3 game wouldn't be a horrible idea... if it was done right.
First start with GLB original. There are so many good things in the game it's why so many of us remain. But there's plenty that really needs to either be changed (the amount of time it takes to build a dot, for instance?) or just chucked out.
GLB2 tried hard to incorporate some of the bigger ideas we wanted here but, for whatever reason, did not or could not get. Build times are shorter for example. Not totally sure I like the build system... in either game. It really needs either much simplification OR it needs the ability to customize some things (not all... parameters could be used to keep game breaking freaks from being built.)
There's plenty of things in GLB2 you could merge into the original and make a new GLB3 from.
Lastly... take the damn plunge. Set a time from completion of the new GLB3 game to when you'll be shutting down GLB original and GLB2. Stop piling up competing games and further fractioning the gamer base.
I don't think for a minute that any of this is gonna happen but... nice to dream.
First start with GLB original. There are so many good things in the game it's why so many of us remain. But there's plenty that really needs to either be changed (the amount of time it takes to build a dot, for instance?) or just chucked out.
GLB2 tried hard to incorporate some of the bigger ideas we wanted here but, for whatever reason, did not or could not get. Build times are shorter for example. Not totally sure I like the build system... in either game. It really needs either much simplification OR it needs the ability to customize some things (not all... parameters could be used to keep game breaking freaks from being built.)
There's plenty of things in GLB2 you could merge into the original and make a new GLB3 from.
Lastly... take the damn plunge. Set a time from completion of the new GLB3 game to when you'll be shutting down GLB original and GLB2. Stop piling up competing games and further fractioning the gamer base.
I don't think for a minute that any of this is gonna happen but... nice to dream.
_OSIRIS_
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Originally posted by Theo Wizzago
Actually, a GLB 3 game wouldn't be a horrible idea... if it was done right.
First start with GLB original. There are so many good things in the game it's why so many of us remain. But there's plenty that really needs to either be changed (the amount of time it takes to build a dot, for instance?) or just chucked out.
GLB2 tried hard to incorporate some of the bigger ideas we wanted here but, for whatever reason, did not or could not get. Build times are shorter for example. Not totally sure I like the build system... in either game. It really needs either much simplification OR it needs the ability to customize some things (not all... parameters could be used to keep game breaking freaks from being built.)
There's plenty of things in GLB2 you could merge into the original and make a new GLB3 from.
Lastly... take the damn plunge. Set a time from completion of the new GLB3 game to when you'll be shutting down GLB original and GLB2. Stop piling up competing games and further fractioning the gamer base.
I don't think for a minute that any of this is gonna happen but... nice to dream.
I would give you a thumbs up but you can’t do that here either.
Actually, a GLB 3 game wouldn't be a horrible idea... if it was done right.
First start with GLB original. There are so many good things in the game it's why so many of us remain. But there's plenty that really needs to either be changed (the amount of time it takes to build a dot, for instance?) or just chucked out.
GLB2 tried hard to incorporate some of the bigger ideas we wanted here but, for whatever reason, did not or could not get. Build times are shorter for example. Not totally sure I like the build system... in either game. It really needs either much simplification OR it needs the ability to customize some things (not all... parameters could be used to keep game breaking freaks from being built.)
There's plenty of things in GLB2 you could merge into the original and make a new GLB3 from.
Lastly... take the damn plunge. Set a time from completion of the new GLB3 game to when you'll be shutting down GLB original and GLB2. Stop piling up competing games and further fractioning the gamer base.
I don't think for a minute that any of this is gonna happen but... nice to dream.
I would give you a thumbs up but you can’t do that here either.
_OSIRIS_
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Originally posted by TJ Spikes
A) I am a bad ass
B) Maybe if GLB2 didn't steal half the user base from here, there wouldn't be as many CPU teams
They call it "The Deuce" for a reason.
💩
You still play Super Play Action Football and Tecmo NBA or Madden and 2K? Maybe that old hand held with the beeps and red dashes?
A) I am a bad ass
B) Maybe if GLB2 didn't steal half the user base from here, there wouldn't be as many CPU teams
They call it "The Deuce" for a reason.
💩
You still play Super Play Action Football and Tecmo NBA or Madden and 2K? Maybe that old hand held with the beeps and red dashes?
Edited by _OSIRIS_ on Sep 6, 2019 23:43:46
Originally posted by _OSIRIS_
You still play Super Play Action Football and Tecmo NBA or Madden and 2K? Maybe that old hand held with the beeps and red dashes?
glb2's graphics are from the 80s lol. dont talk about graphics. theyre both terrible.
You still play Super Play Action Football and Tecmo NBA or Madden and 2K? Maybe that old hand held with the beeps and red dashes?
glb2's graphics are from the 80s lol. dont talk about graphics. theyre both terrible.
drewd21
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Originally posted by ProfessionalKop
glb2's graphics are from the 80s lol. dont talk about graphics. theyre both terrible.
+1
glb2's graphics are from the 80s lol. dont talk about graphics. theyre both terrible.
+1
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