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Forum > FAQ's, Player Guides and Newbie Help > Is a QB with THR>110 and both VIS & STR >100 possible?
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Dr. E
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Originally posted by Theo Wizzago
Eh... I think it doesn't effect the 'catch' per se` but it DOES effect the ability to MAKE the catch (I.E. Avoid those KL's).


I recall Bort commenting on this once. Can't recall what though, you will have to go through all the old chats with him.
 
Theo Wizzago
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Originally posted by Dr. E
I recall Bort commenting on this once. Can't recall what though, you will have to go through all the old chats with him.


Well, considering a lot of those Speed arch WR's have less than 20 strength (some with less than 10) then I'd say whatever effect Strength has on the actual "making of the catch" would be highly minimal. I do know it helps avoid KL's and fumbles and avoiding those is kinda important.
 
TJ Spikes
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It's kind of funny that the VA "Nerves of Steel" has a minimum 40 Strength required. You'd think it would be Confidence.

 
Sonic
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Originally posted by TJ Spikes
It's kind of funny that the VA "Nerves of Steel" has a minimum 40 Strength required. You'd think it would be Confidence.



I'm not sure what Nerves of Steel was really supposed to do, turn an intercept to a deflection only?
 
Theo Wizzago
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Originally posted by Sonic
I'm not sure what Nerves of Steel was really supposed to do, turn an intercept to a deflection only?


Helps avoid KL's mostly. Catching is what allows you to "make the catch attempt". Strength (and carrying) are what allows you to hold on to the catch once it's made but not yet completed because after the catch the defender can "knock loose" that ball and thereby get the inc or even an int if he grabs the ball before it hits the ground. I think there's even a VA (or sa?) that allows you to make a second catch attempt try that helps regain the ball after a KL. Not 100% sure on that one.
 
Dr. E
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Originally posted by Theo Wizzago
Helps avoid KL's mostly. Catching is what allows you to "make the catch attempt". Strength (and carrying) are what allows you to hold on to the catch once it's made but not yet completed because after the catch the defender can "knock loose" that ball and thereby get the inc or even an int if he grabs the ball before it hits the ground. I think there's even a VA (or sa?) that allows you to make a second catch attempt try that helps regain the ball after a KL. Not 100% sure on that one.


I think that the KL is impacted by where the catch is attempted on the field. Bort's attempt to mirror the crushing hits in the NFL.
 
reddogrw
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Originally posted by Dr. E
Originally posted by Theo Wizzago

Helps avoid KL's mostly. Catching is what allows you to "make the catch attempt". Strength (and carrying) are what allows you to hold on to the catch once it's made but not yet completed because after the catch the defender can "knock loose" that ball and thereby get the inc or even an int if he grabs the ball before it hits the ground. I think there's even a VA (or sa?) that allows you to make a second catch attempt try that helps regain the ball after a KL. Not 100% sure on that one.


I think that the KL is impacted by where the catch is attempted on the field. Bort's attempt to mirror the crushing hits in the NFL.


he should just call a penalty on the defender then
 
ProfessionalKop
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Originally posted by reddogrw
he should just call a penalty on the defender then


and fine james harrison
 
Theo Wizzago
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Originally posted by Dr. E
I think that the KL is impacted by where the catch is attempted on the field. Bort's attempt to mirror the crushing hits in the NFL.


Kinda. If I remember the AI progression right (and I wouldn't count on this ol' memory being 100% accurate) it goes like this (starting with the ball arriving at the receiver);

The defender(s) gets a chance to INT/deflect.
If fail, the Receiver gets a chance to make the catch. [If catch is dropped defender(s) gets a chance to INT.]
If Catch is successful the defender(s) then gets a chance to knock the ball loose.
If ball is knocked loose the defender(s) gets a chance to make INT/deflect.
If fail then receiver can sometimes make a second catch attempt (I think a SA or VA causes this).

If you notice that KL's are not counted as receptions so I would say, as far as GLB is concerned, it's not a "catch" until all of those processes listed above are completed. Now... if after it's an Official GLB Catch... then if it's knocked loose it's a fumble.
 
Gambler75
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Originally posted by Theo Wizzago
I think there's even a VA (or sa?) that allows you to make a second catch attempt try that helps regain the ball after a KL. Not 100% sure on that one.


Sure Hands VA was confirmed in a Q&A that it will NOT reroll a KL, only a dropped or partially deflected pass. I would like it a lot more if it did have a chance at rerolling KLs. As it stands, I find it a lot more use on an elusive back you're going to throw non-screens to, or a speedster with sketchy hands ...

I believe the explanation was a KL requires a successful catch attempt, then it gets knocked loose. So there's no chance to reroll a failed catch attempt there.
Edited by Gambler75 on Jul 24, 2019 19:10:20
 
Theo Wizzago
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Originally posted by Gambler75
Sure Hands VA was confirmed in a Q&A that it will NOT reroll a KL, only a dropped or partially deflected pass. I would like it a lot more if it did have a chance at rerolling KLs. As it stands, I find it a lot more use on an elusive back you're going to throw non-screens to, or a speedster with sketchy hands ...

I believe the explanation was a KL requires a successful catch attempt, then it gets knocked loose. So there's no chance to reroll a failed catch attempt there.


I think I've seen it kinda do that when the defender also 'bobbles' the catch after he knocks the ball loose... then (maybe) the WR can try again using the VA. Maybe that's what I was thinking of?

(returns after some searching) I think you may be right about Sure Hands. I do know I've seen WR's regain possession after a KL has happened and why that happened I really don't know. I couldn't find a SA that would explain it except, maybe, for Brace For Impact. Perhaps it will allow the KL to occur but then the WR simply re-grabs the ball before the defender can make a catch attempt?
Edited by Theo Wizzago on Jul 24, 2019 22:31:05
Edited by Theo Wizzago on Jul 24, 2019 22:29:11
 
im317
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aha, i found it

http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=3713826&page=9#32782647

Originally posted by Longhornfan1024
Interesting. So I guess that means on the infamous jump the route plays that CBs always bitch about when not getting intercepted, that means vision, jumping, and catching probably play a large roll and strength plays little to none? I'd of thought there was some strength requirement needed to counteract ball velocity or pass quality.

You need at least some if the ball is going fast, but not a huge amount.
 
Theo Wizzago
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The OP's title got me thinking and I wondered if anyone has tried to prove that a 170 Passing Skill QB is 40% better than a 118 passing skill QB? Does the lower Passing skill actually mean a super significant uptick in bad passes, batted passes, INT's and all things not good for QB's? Reason I ask is this;
Almost everyone builds the same when it comes to QB's and seems to always have done so. I get it that a 170 strength O-lineman vs a 160 strength DT is in favor of the O-lineman and so on. But Throwing is simply delivering the pass to the receiver. So let's do a versus view;

QB A.) Stock build (basically)
105 passing with +58 EQ for a 163 total skill.
100 Strength skill
95 Vision skill.
70 Agility skill.
65 Confidence skill.

QB B.) Crazy Theo's idea
100 Passing skill with +28 EQ for a 128 total skill.
95 Strength skill with +5 Eq for a 100 total skill.
95 Vision skill with +5 Eq for a 100 total skill.
90 Agility skill with +10 EQ for a 100 total skill.
90 Confidence skill with +10 EQ for a 100 total skill.

(Didn't add in VA bonuses to specific skills that would push them ever higher.)
(also realize that the skill numbers I posted are just basic #'s and could be moved around however a builder wanted to).

The idea being that the high quality secondary skills would much more compliment the ability to pass (the passing skill) that it would not only negate the difference between the 2 QB's passing skill levels but that #2 QB would actually preform better in the end... being more accurate, less prone to bad throws forced by pressures, better reads, more likely to throw to the more open receiver, ect, ect, ect. All of that being predicated on the thought that a 163 passing skill QB isn't dynamically greater than a 128 passing skill QB with the secondary skills applied as above (or better even). I
I just wonder if anyone has tried that approach and, if so, did they notice a massive difference either way?

 
Theo Wizzago
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Originally posted by im317
aha, i found it

http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=3713826&page=9#32782647

Originally posted by Longhornfan1024
Interesting. So I guess that means on the infamous jump the route plays that CBs always bitch about when not getting intercepted, that means vision, jumping, and catching probably play a large roll and strength plays little to none? I'd of thought there was some strength requirement needed to counteract ball velocity or pass quality.

You need at least some if the ball is going fast, but not a huge amount.


Thanks. I suspected as much because it makes sense... especially if the QB is set to max bullet style.
 
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