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Forum > Game Recaps > a PUNTER hits a 50 yard FG
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Guppy, Inc
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Originally posted by BigRatUno
Has anyone ever tried kicking/punting with a QB? Is the oop too much?


way too much you'd think, but if one isnt listed, the qb defaults into the slot. so maybe not as bad as it should be.

Originally posted by Theo Wizzago
Not 100% sure (brain is old) but I think the lowest possible % is 5% for OOP.


yep, and i'm guessing thats what it would be for k/p or p/k.

Originally posted by Theo Wizzago
Got me to wondering if anyone has tried using the Kicker as a punter and with what results?


its not great, with no punting at all except normal initial value, you get maybe 25 yards. i signed a hybrid a few years ago, and IIRC, he could hit a low 40s fg and punt about the same. i dont remember if he was a k or p tho.

Originally posted by .spider.
LOL, i'm building a hybrid K that will also P, guess i should have gone the other way


lol, i think that you chose wisely. but it really depends on how long of FGs you want. i would think that a kicker that hits close to 100% under 50yards with a 40 yard punt average would be relatively easy to make. all we are really talking about is adding hang time as the extra SA and kickers have no real option for it anyways, and stopping kicking around 135/140 to get punting as high as possible. strength/vision/conf/agility are common to both. you'd probably have to get stamina much higher than normal tho, probably at least capped.
 
.spider.
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Originally posted by Guppy, Inc
lol, i think that you chose wisely. but it really depends on how long of FGs you want. i would think that a kicker that hits close to 100% under 50yards with a 40 yard punt average would be relatively easy to make. all we are really talking about is adding hang time as the extra SA and kickers have no real option for it anyways, and stopping kicking around 135/140 to get punting as high as possible. strength/vision/conf/agility are common to both. you'd probably have to get stamina much higher than normal tho, probably at least capped.


This is the plan
Attributes:
strength : 97.2
speed : 30
agility : 56
jumping : 56
stamina : 31
vision : 84
confidence : 76.2
kicking : 147.2 (+45)
punting : 100 (+13)

10 Calm Nerves | 10 Big Boot | 10 Automatic | 10 Hang Time
 
Guppy, Inc
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how far along are you now? i didnt see any of your kickers old enough to probably be this one. probably can skip the speed. it helps with KO distance, but 97 strength probably can handle it on its own. jumping helps with your punting angles but I still havent seen any evidence that it helps at all on kickers. i'd use those points in vision and confidence. you really want to nail down the 100% under 50, otherwise you lose too much value to justify saving a roster spot.

with a fast gunner, you probably wont even need the 10 in hang time. a good gunner will shut down anything under 40-45 depending on their ability to break the blocks.

 
.spider.
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Originally posted by Guppy, Inc
how far along are you now? i didnt see any of your kickers old enough to probably be this one. probably can skip the speed. it helps with KO distance, but 97 strength probably can handle it on its own. jumping helps with your punting angles but I still havent seen any evidence that it helps at all on kickers. i'd use those points in vision and confidence. you really want to nail down the 100% under 50, otherwise you lose too much value to justify saving a roster spot.

with a fast gunner, you probably wont even need the 10 in hang time. a good gunner will shut down anything under 40-45 depending on their ability to break the blocks.



http://glb.warriorgeneral.com/game/player.pl?player_id=4732674
 
im317
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has something changed to make automatic actually worth using? many moons ago i had a top tier WL kicker with just 1 from CEQ. its not many points but if were talking a hybrid even those what 12 or so SP would be better spent elsewhere.
 
Guppy, Inc
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Originally posted by .spider.
http://glb.warriorgeneral.com/game/player.pl?player_id=4732674


i wish i had a team in that league. i'd love a shot at scoring on some of those shorter punts. but you are getting a decent number into the 30s. have you already started training punting?
 
Guppy, Inc
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Originally posted by im317
has something changed to make automatic actually worth using? many moons ago i had a top tier WL kicker with just 1 from CEQ. its not many points but if were talking a hybrid even those what 12 or so SP would be better spent elsewhere.


useless under 50 yards as a well built kicker will already make those, but i've found getting 12 into it really helps over 50 if combined with vision in the upper 90s. the vision alone didnt work and i've seen 15+ in automatic with low vision not work..

http://glb.warriorgeneral.com/game/player.pl?player_id=4675902 if you look at his 4 post WL seasons, a lot of kickers cant match those numbers in their prime. I just kept adding to it in decline as I really had nothing else to spend BTs on. I want to say that had 10 or 12 in it while he was WL. he was still 95% under 50 but his KO were just horribly short and I figured another season and they'd be in the low 50s. altho his final game he hit from 54, he was missing too many 51+. i didnt want to play him just to stat whore a bunch of FG under 40.
 
im317
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http://glb.warriorgeneral.com/game/player.pl?player_id=1587552

idk if modern Ks can be as good as the pre archetypes were, or maybe there better. i do know i wish the way Ks start moving after kickoffs now had been around back then. overall there were very few situations where going for anything over 55 yards was the best choice and even 50-55 was debatable depending on the punter, STs coverage and opposing returner.
 
Guppy, Inc
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any player pre archetypes is meaningless. it was a different game back then. nowadays, if you arent hitting 75% from 50-55, then i'm not even considering them for a WL team.
 
Theo Wizzago
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Originally posted by Guppy, Inc
any player pre archetypes is meaningless. it was a different game back then. nowadays, if you arent hitting 75% from 50-55, then i'm not even considering them for a WL team.


That's why if doing the dual threat kicker (Aussie Rules Football!) I'd go with the Kicker as the position. Punting is the less important of the two positions (IMO) so build the quality kicker then add punting at the end. If they can punt around 45 yards consistently then I'd call that a success.
 
.spider.
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Originally posted by Guppy, Inc
i wish i had a team in that league. i'd love a shot at scoring on some of those shorter punts. but you are getting a decent number into the 30s. have you already started training punting?


just trainging, think it's at 50 now.
 
Sonic
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Originally posted by .spider.
just trainging, think it's at 50 now.


50 yards?
 
Theo Wizzago
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Originally posted by Guppy, Inc
i wish i had a team in that league. i'd love a shot at scoring on some of those shorter punts. but you are getting a decent number into the 30s. have you already started training punting?


If you can't punt long, then punt high. The one (bad?) aspect of ST's is you cannot force the returner to return punts. All you gotta do is get a few dots too close and it's "fair catch" city.
 
.spider.
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Originally posted by Sonic
50 yards?


lol no, punting is currently at 52

The way i envisioned this dot is anything over 35 yard avg was acceptable so long as it hangs long enough there would never be a return on him.
 
im317
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talking about interesting K/P builds i just noticed this http://glb.warriorgeneral.com/game/player.pl?player_id=4740062

plays on every type of STs and gets quite a few tackles. fairly good average for peewee punting too, being skewed by a 8 punt game early in the season
 
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