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stone67
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For a one and done season is there any guides out there?
 
Novus
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Are you talking about a one-and-done team in a regular league, or are you specifically asking about Pee Wee? They're not quite the same thing, but you seem to be using the terms interchangeably.
 
stone67
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One and done.
 
Theo Wizzago
Coyote
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Someone was posting in the Peewee forum about builds.. lemme do some diggin.


Hey.. found 2. One dead (60 days old) but useful.

http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5298090 (ded thred)

http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5298796 (mor recent)
 
Stoned Beaver
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I've typed this up before but for whatever reason I can't find it.

Basically, I think that a "build guide" is a bit of a joke, since I find it to be quite personal to each person and their strategies.

So what I've done before is explain the attributes in the way that they apply to peewee: Most of these are wild assumptions that I believe myself capable of making over a great deal of time playing peewee only.

I will not be discussing QB/K/P Builds here, because honestly good luck.

Strength is a 100% comparison based attribute, meaning that in both blocking and tackling it isn't about "how high is strength" its about how much more or less strength your dot has compared to the dot they are blocking/tackling. A small advantage in strength will ALWAYS be evident over the course of a game, the difference between a small advantage and a large advantage will be minimal, even when viewed over the course of a season.

Speed is incredibly TAXING in peewee, the faster the dot the higher demand for Agility, Stamina, and Vision, it is in my opinion nearly impossible to build a dot with more than first cap speed (+EQ) that isn't actually worse because of it. There are exceptions to this rule, if you are incredibly studious of the PBP there are specific plays where Receivers/Ball Carriers can take advantage of pure straight-line speed advantages that you absolutely will have with anything higher than 1st cap (+EQ) speed, but on MOST plays it will be a disadvantage.

Agility is the end-all-be-all of peewee, I would deem it nearly impossible to make any dot function without at least close to first cap agility. It not only makes your dot faster, but it does some incredibly unmentioned things such as increasing their block-engage and tackle radius, something that is impossible to overcome missing out on.

Jumping has absolutely no value in peewee as far as I can tell, I have attempted treating this attribute with any sort of love, and I've neglected the shit out of it, and I certainly didn't gain anything out of the love, and I couldn't see any loss out of the neglect. I'm sure that training it to at least be as high or higher than the defender/receiver they are after HAS to have some impact, its just simply not one I've managed to view despite multiple attempts at it.

Stamina was at on time the most underrated attribute in peewee, but people have more or less wised up to the fact that your dot WILL ABSOLUTELY experience a loss of functionality due to energy in EVERY peewee game, and thus its up to you to dictate how much of this loss of functionality is going to impact your build, something that depends heavily on the depth you have at each position. Pay attention and Stamina is the most obviously impactful attribute in the game, in that it is literally displayed for you with a numerical value on it every play, and every game. Adjust accordingly over the season.

Vision - Its important, but honestly, I'm not going to go too much into detail about this one. You figure it out.

Confidence, like stamina rears its ugly head during the course of the season, and is nice enough to be shown obviously, so again, adjust as needed over the course of the season.

Blocking is almost as useless as jumping to be honest, blocking has a huge impact when extremely slow ball carriers are running against extremely agile defenders who are being blocked...however these scenarios don't exist in peewee...most blocks only require to be held for a moment to be completely successful in peewee, so "holding" blocks is a bit of a joke.

Tackling is required, but not important, if you go above 30 tackling on any player you are wasting your time. Dots that are strong enough with high enough carrying to require more than 30 tackling to consistently tackle...will be too slow or not agile enough, or lack too much vision or stamina or confidence to actually be useful.

Catching is something that you will need first capped with equipment if you ever want to pass with any sort of consistency, also note that the faster your dot is moving the higher demand for catching, so if you get my drift, catching should without a doubt be the highest attribute on any dot that is going to be expected to catch a high % of their passes in any scenario where they aren't already standing still (screens/stop-ticks/curls are exceptions that can be used to target faster more capable receivers with less catching)

Carrying seems to be mandatory for building a "power" runner, but will never be required for not fumbling in peewee. As to the ratio of strength:carrying, your guess is as good as mine, I'd say its probably 1.5:1 for Strength:Carrying.

 


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