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Forum > Goal Line Blitz > On the Run SA
.spider.
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Has anybody ever seen a GLB QB ever throw a pass OUTSIDE of the pocket? I thought the coding was such that as soon as they tucked it and got outside the pocket they were a runner.....

I dont have any experience w/ a true dual threat QB so have no idea here...does this even happen?
 
TJ Spikes
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OtR reads

It is hard to throw an accurate pass while running around. The On the Run ability gives a scrambling QB a bonus to passing while moving. This skill is very important for QBs who scramble out of the pocket a lot. Additional Levels: Increases the bonus to passing while moving.

I'll Jack these from another thread

http://glb.warriorgeneral.com/game/replay.pl?game_id=2928922&pbp_id=405040
http://glb.warriorgeneral.com/game/replay.pl?game_id=2932239&pbp_id=239549
http://glb.warriorgeneral.com/game/replay.pl?game_id=2928922&pbp_id=405216
http://glb.warriorgeneral.com/game/replay.pl?game_id=2932197&pbp_id=176628
http://glb.warriorgeneral.com/game/replay.pl?game_id=2928903&pbp_id=207210
http://glb.warriorgeneral.com/game/replay.pl?game_id=2924778&pbp_id=527950
http://glb.warriorgeneral.com/game/replay.pl?game_id=2920188&pbp_id=383041
http://glb.warriorgeneral.com/game/replay.pl?game_id=2920213&pbp_id=696270

Every single one of those the QB is moving while throwing.
If doesn't have to be some crazy scrambling throw.

There's no way I'd build a high agility QB without OtR. Once he starts wiggling around in the pocket, accuracy goes to shit.

Pocket QBs just need enough Speed and Agility for a decent drop back and wind up/release. If you're going to try a dual threat, OtR is hyper required, like 10+ imo.

 
.spider.
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My bad, i read that wrong....thought it was pass outside the pocket, not pass while moving.

I would think if you had high enough passing that the bonus from this SA wouldnt help as much, guess it depends on how high you take passing.
 
Theo Wizzago
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But you are right about one thing Spider... once the RQB tucks it, it's done with passing. Our RQB is built power back style and it's never really went 'outside the pocket'... but I can tell when it's gone into 'run mode'. Likely GLB has it like an on/off switch. It (RQB) will look to pass first then switch to run and never switch back. One other way you can tell is by the reactions of the offense. Any receiver will stop it's route and start run blocking (usually) once the QB starts to run.
 
TJ Spikes
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Doug_Plank: Question about pass quality hits when a QB is "passing while moving"
This QB was set to "scramble never" yet moves around the pocket alot. As do many QBs
http://goallineblitz.com/game/replay.pl?game_id=1416629&pbp_id=8336926
Q1) Does the above constitute a hit to pass qual by virtue of "passing while moving"
Q2) Would the OnTheRun SA help buffer pass quality even in the above situations where it's *not* an official 'scramble' since not going outside the pocket?
Bort: Yes to both.
http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=4370119&page=1#39334078

===

Imo...

OtR is like Tight Spiral. rQBs get TS as a red, so they should Max out OtR. The determining factor would be how often the rQB throws, and what type of passes.

If it's the occasional screen pass it's probably not worth the investment. If they are going to be actually throwing real passes down the field, then they'll need every bonus they can get.
 
.spider.
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Originally posted by TJ Spikes
Doug_Plank: Question about pass quality hits when a QB is "passing while moving"
This QB was set to "scramble never" yet moves around the pocket alot. As do many QBs
http://goallineblitz.com/game/replay.pl?game_id=1416629&pbp_id=8336926
Q1) Does the above constitute a hit to pass qual by virtue of "passing while moving"
Q2) Would the OnTheRun SA help buffer pass quality even in the above situations where it's *not* an official 'scramble' since not going outside the pocket?
Bort: Yes to both.
http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=4370119&page=1#39334078

===

Imo...

OtR is like Tight Spiral. rQBs get TS as a red, so they should Max out OtR. The determining factor would be how often the rQB throws, and what type of passes.

If it's the occasional screen pass it's probably not worth the investment. If they are going to be actually throwing real passes down the field, then they'll need every bonus they can get.


I hear what you are saying but if you have a high agility QB with say 165 throwing, how much of a negative on pass quality will they see if throwing while moving? Some of that will even be negated by pass quality % as well....

I would think OTR would maybe be better suited for a true dual threat QB that has say 140 throwing...
 
.spider.
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"This skill is very important for QB's who scramble out of the pocket a lot"

OK, i knew I wasnt going crazy...but with Wizzago confirming what I said, that makes this whole SA pretty funny...., almost like bort meant to allow outside the pocket throws but couldnt get the coding right and just gave up
 
TJ Spikes
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That's probably exactly what happened. I do vaguely recall one replay that was in the All Time list, where the QB got outside the pocket and threw a 75 yard dime in the back of the end zone, but that's long gone.

It's probably for the best, that's one headache I don't need as a DC.
 
Sonic
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How would you know if this SA is actually doing something tangible?
 
Theo Wizzago
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Originally posted by .spider.
"This skill is very important for QB's who scramble out of the pocket a lot"

OK, i knew I wasnt going crazy...but with Wizzago confirming what I said, that makes this whole SA pretty funny...., almost like bort meant to allow outside the pocket throws but couldnt get the coding right and just gave up


Well, TBH, not every type of RBQ out there would this SA be worthless for. I mean, aside from the few who dare to try a pure combo QB and end up struggling at the higher levels because not enough throwing skill to be pure throwing QB... and not enough rushing skill to be useful in the running game, there are two other types of RQB's out there. The pure rusher that can complete the shortest of passes now and then... and the Power rusher RQB that could actually benefit from the SA. As TJ pointed out, the QB doesn't have to be out of the pocket... and, by the description, doesn't even have to be 'running'... just moving around. And as long as the Qb had just a little more than just ALG's in throwing, you could even go for some medium passing routes. While I don't know for sure, I think I'd want my (downfield) receivers to have plenty of catching to make up for the lack of throwing skill for the QB but... sure... why not?
 
TJ Spikes
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Originally posted by Sonic
How would you know if this SA is actually doing something tangible?


Basically like any other skill that doesn't have an icon.

Buy 2 pieces of AEQ in it. Run a couple games with it off. Then a couple games with it on.
 
Theo Wizzago
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Originally posted by TJ Spikes
Basically like any other skill that doesn't have an icon.

Buy 2 pieces of AEQ in it. Run a couple games with it off. Then a couple games with it on.


Would want those games to be scrims against the same team (preferably one you know well) and use the exact same AI's every time on offense and defense. Too many variables in random games to be sure of results even though even doing it that way (same team/same AI's) will also have variables... just not as many.
 


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