Originally posted by SeattleNiner
This dot was OK
http://glb.warriorgeneral.com/game/player.pl?player_id=4664551
I personally love juke on a powerback.
http://glb.warriorgeneral.com/game/replay.pl?game_id=2919250&pbp_id=623485
http://glb.warriorgeneral.com/game/replay.pl?game_id=2917001&pbp_id=214203thanks for the example
i see his vision is only low 50's as well, so that gives me hope that it'll work for this FB.
Granted he doesn't have that fake% chance yr dot does, but he does have agi in the 90's and 8 Quick Cut
so that might make up at least some for not having the fake%.
The second example was a private scrimmage though- can't see it
Originally posted by Theo Wizzago
Maybe someone else can back me up here but having too many firing SA's can, IMO, cause issues. Example; You need a yard and your dot fires Juke... then get's tackled short of the LTG. What was needed to fire was Power Through or Surge. I'm not 100% sure there's an intelligence behind which thing fires when you have multiple things that CAN fire. So the more you have, the more confused the things get. If you choose one (or two similar like Power Through and Surge) then you can guarantee what you built will be championed. It's why you seldom see an EHB with Power Through AND Juke. Not saying it hasn't been done but I'm not sure anyone has championed the tactic for the reasons I just gave.
Now, that was what i was sorta thinking, because the cpu i mentioned was juking our whole d-line
and yet it didn't really accomplish much. However that was a crappy cpu who wasn't quick enough to
take advantage of it, nor did it have +25.5% BT. Now, correct me if this doesn't seem true-
a player who has just been juked will be less likely to make the tackle than had he not been juked.
i'm not talking about going the wrong way and not being able to attempt the tackle at all
(which is obviously the best case scenario for a juker) but even when the dot shrinks because of
a 'stumble' but they still get a chance at the tackle, it seems they receive some kind of penalty
due to balance or position. Maybe this is not the case, but it sure seems like some dots' tackles
are easier to break while they are being juked than when they are waiting to crush you.
In any event, it seems like it'd be an upgrade over Stiff Arm, right- because on the one hand juke usually
fires a couple steps before being tackled, so its less likely to try to trigger when needing Power Thru
than Stiff Arm. Plus, Juke I actually see work often, where as Stiff Arm hardly never, so if PT does get
'pipped to the post' by Juke or Stiff Arm at least Juke will usually still fire at least. I suppose LtS could be taken
into account- it seems to fire a bit more often than Stiff Arm, but you're still encountering the problem
of having an inferior SA fire and then you can't use the better one for a couple clicks.