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knaim
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Everything I read, it points to the D... But now I see that some owners make it a requirement for OL. Please explain.

Thank you
 
drewd21
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http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=3848614&page=1#34211899

Works on O and D
 
sunder B
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Originally posted by dewd21
http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=3848614&page=1#34211899

Works on O and D


As overpowered as AOI seems to be (especially when stacked with Pummel) I wonder if in hindsight it may have been a bad idea to make it work for both? The fact that it is pretty much a requirement of any O-line build speaks volumes of its value and being overpowered.
 
TJ Spikes
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Funny how a bunch of guys who aren't even here anymore completely changed how o-linemen are built.... Left a mess for the rest of us.

Staz Signed Up: May 21, 2008 15:10:25
Last Action: Jul 15, 2014

Enkidu98 Signed Up: Apr 2, 2008 16:36:35
Last Action: Jul 26, 2017 14:15:37

Originally posted by Catch22
just make Aura work for offense would be good imo.

Edited by TJ Spikes on Jan 14, 2019 12:08:08
 
drewd21
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Originally posted by TJ Spikes
Funny how a bunch of guys who aren't even here anymore completely changed how o-linemen are built.... Left a mess for the rest of us.

Staz Signed Up: May 21, 2008 15:10:25
Last Action: Jul 15, 2014

Enkidu98 Signed Up: Apr 2, 2008 16:36:35
Last Action: Jul 26, 2017 14:15:37

Originally posted by Catch22
just make Aura work for offense would be good imo.



 
Dolphanatic
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This is the best part.....

Originally posted by Staz
...and if you're talking about "exploiting" it, simply investing in Thick Skin negates the effect of this. That, and how many offensive linemen do you think are going to take Aura? If they do, they miss out on the ability to pick up Pummel, or any other SA they feel they might need. If they pick up Pummel, do you think they're going to actively shop for a piece of Aura of Intimidation AEQ and skip over the hold block %, the Pancake, the Protector, etc.?


A) Thick Skin does nothing against Aoi
B) Every o-lineman takes both without any kind of AEQ compromise.
 
TJ Spikes
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Since we're piling on, they also overlooked Intimidating VA


Intimidating
This player would scare anyone. Each level of Intimidating increases the required confidence to resist the Trash Talk, Growl, Snarl, Aura of Intimidation, and Glare special abilities by 5%.


So whatever the magic number is to resist Aoi, now multiply it by 1.75

So even if it was as low as 50 (which it probably wasn't) it's now 85+ which basically means everyone except some Kickers and Punters.
Edited by TJ Spikes on Jan 14, 2019 13:15:30
 
Theo Wizzago
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Kinda makes Field General a must have almost. (along with Line General)
 
TJ Spikes
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Originally posted by Theo Wizzago
Kinda makes Field General a must have almost. (along with Line General)


yeah, defense general and d-line general. maybe Fire Up is worth it for the right kind of dots.

 
Guppy, Inc
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Originally posted by Theo Wizzago
Kinda makes Field General a must have almost. (along with Line General)


i did that on my 2 centers. no one wanted them at 1st, but teams eventually signed them and it didnt take too long before both became starters and taking the majority of snaps. i cant remember if 1 or both made it to wl. you could really see the difference in both conf and energy for the entire o-line.
 
Theo Wizzago
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I'd have to go look but I'll take a guess here... with Centers it effects the O-line only, right? With QB it's all offense?
 
nexill
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As a defense guy, I don't find AoI to be overpowered when used by opposing offensive lines. It's fine, very possibly worth the investment, but not overpowered.

The reason is that morale regenerates so fast when you're not on the field (all other things equal, like no huge scores/turnovers/etc.) So if an offense has Pummel and AoI but I get them off the field after like 5-8 plays, it will never "spiral"...I'll never hit that point where the low morale is significantly contributing to the defense's lack of performance.
where you really get hit is when the offense is on the field for a really long drive, probably two, and it really wears you down. But if I can't get an offense off the field, then we're probably going to lose the game anyway...the AoI just makes the margin a little worse.

Additionally, increased confidence absolutely reduces the effect of AoI and Pummel (Pummel, btw, is much stronger and more worthwhile). Having a D-Line with 50-60 confidence takes a lot of the punch out of the morale-reducing strategy...and confidence also adds some to tackling, so having 60 confidence on the D-line can be a really efficient way to combat both morale-reducers while still increasign general functionality (tackling).

Oh, and Defense General and D-Lien general really help to mitigate it.

In the end, it's a fine strategy, and it will absolutely wreck D-Lines that don't have decent confidence or DG/DLG. But in an otherwise competitive game, I wouldn't say it makes a bigger difference than it should.


 
nexill
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Originally posted by Theo Wizzago
I'd have to go look but I'll take a guess here... with Centers it effects the O-line only, right? With QB it's all offense?


correct!
 
Jeff Williams
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Anyone have an opinion on this? My G has a +3 strength piece for his 4th piece of equipment, and I have 18 BT for the ability cost. Should I buy First Step SA or get a 3rd HB% piece? It seems like HB% is the obvious choice, but then he won't have First Step SA at all and that seems like something he should have, but on the other hand the extra 3% to hold block% might be more important.
 
ProfessionalKop
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HB%
 
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