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Guppy, Inc
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so young players get bonuses that disapate over time. does any one remember if it is done on the player or league level? and at what level are those bonuses completely gone? its been too long since i needed to worry about it.
 
TJ Spikes
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Originally posted by Guppy, Inc
so young players get bonuses that disapate over time. does any one remember if it is done on the player or league level? and at what level are those bonuses completely gone? its been too long since i needed to worry about it.


there was never any real info given about the specifics. However, from what it appears...

there's a bonus to catching, or else almost no receiver would catch anything

there's a bonus to tackling, although the radius is still tiny

there's a bonus to carrying, because there's almost never any fumbles

there's most likely a bonus to passing because there's almost never any interceptions

if I were to guess, I would say it's a bonus to the "football skills" attributes for every dot.

 
Guppy, Inc
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if you remember b4 the bonus was implemented, dots were so bloody slow that I'm pretty certain that speed and agility got big bonuses early.

what i'm trying to figure out is whether the bunus is the same for a l32 player whether they are in university, or reg minor.
 
Theo Wizzago
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Originally posted by TJ Spikes
there was never any real info given about the specifics. However, from what it appears...

there's a bonus to catching, or else almost no receiver would catch anything (Agree as catching skill is usually sh*t for any dot at that level.)

there's a bonus to tackling, although the radius is still tiny (Not sure because, again, only main skills are being hit at this level so Tackling isn't one nor is there any offensive skills helping to break tackles and Agility is generally so sucky that dots are super slow to get started after stopping [concerning a catch] that they're easy targets to tackle.)

there's a bonus to carrying, because there's almost never any fumbles (Perhaps but then again, while no dots have any carrying, defensive dots don't have any force fumble abilities. Where I DO see fumbles happen is on ST's where the returner cannot avoid head on collisions with defenders... which triggers the Bort special.)

there's most likely a bonus to passing because there's almost never any interceptions (I could repeat again but there's no jumping, no catching [on defensive dots], no agility, ect, ect... so likely no INT's. Also QB's are [or should be] pouring everything into throwing so that gives them an edge, IMO.)

if I were to guess, I would say it's a bonus to the "football skills" attributes for every dot. (I do think there are bonuses that enhance the game at the lower levels... otherwise, given the massive lack of skills dots have early on, the game would be total sh*t. Fumbles, drops, wild throws... every crazy thing you can imagine. So there HAS to be some kind of bonuses otherwise it'd be butt ugly football. )



 
Seric
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There is definitely bonuses to throwing in the early levels

http://glb.warriorgeneral.com/game/full_player_stats.pl?player_id=4694427&playoffs=0

This guy didnt have any throwing for at least 2-2/12 seasons yet completed 86% of his passes the first 2 seasons (82 attempts and 81 attempts).
 
Guppy, Inc
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it appears the bonuses end at level 40. i noticed big declines in accuracy in both my kickers as soon as they hit level 40.
 
Theo Wizzago
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Originally posted by Guppy, Inc
it appears the bonuses end at level 40. i noticed big declines in accuracy in both my kickers as soon as they hit level 40.


Not 100% sure on this, Gup. Been doin some serious OC work this last few weeks trying to figure this passing game out better and have discovered a correlation between completion %'s and dot levels... on BOTH sides of the ball. Here's just a bit of what I've learned (realize, I still think there is a bonus involved in the passing game at most levels until much closer to Plateau);

At the start, virtually all dot builders building a WR put everything into Speed. A few doing Possession types go with Catching. Maybe a couple of Power types do Strength. Those building QB's (throwing only here) generally attack passing first. Those building Defensive dots (passing game) go with Speed.

Easy until eventually all builders (well... all good ones) switch to Multi-training... then secondary skills start to advance as well (along with ALG's). As the dots grow, there are intersections of skills that effect outcomes. Defensive dots get better VISION which, considering QB's don't have vision confusing VA's and SA's yet, they begin to get an advantage. WR's get better at catching but I think the defender has the advantage for a while here. QB's struggle to match their Bullet/Lofty slider with their builds in conjunction with the catching abilities of the receivers. (I really found this out this last season as I had it set to max bullet and drops were everywhere until I dialed it down.)

I could go on but I think you get the idea. As dots grow, at certain times one type (defense vs offense) gains advantages depending on match-ups, which skills are where, and what the current 'bonus' is at what level you are playing at. I think, until a dot hits around 50+ level, there is some kind of bonus out there... it dwindles with time and advancement but ti's out there.
 
Guppy, Inc
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maybe it's by position. i chose kickers because the other team doesnt really have any bearing on the plays. prior to hitting level 40, combined they were 10/23 from 50+. after, they were 5/27 not even counting the 40s they started missing.
 
Qillar
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Bort said he boosted the passing game at the lower levels and this diminishes with level because it was terrible. He didn't say specifically what he did.
You can see this with the all run QBs that are successful at throwing for the first 2 seasons and then their skills diminish over the next few seasons. Those teams featuring both running and passing from their rQB were a top team in rookie, but by d200, they barely score except against the terrible teams.
I always thought it sounded like a seasonal adjustment, but it would make sense to use the decline programming for these adjustments, so every 8 days, it could be lowered.
 
BigRatUno
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Originally posted by Guppy, Inc
it appears the bonuses end at level 40. i noticed big declines in accuracy in both my kickers as soon as they hit level 40.


Same thing happened to me when I hit 40.
 
Theo Wizzago
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Originally posted by Qillar
Bort said he boosted the passing game at the lower levels and this diminishes with level because it was terrible. He didn't say specifically what he did.
You can see this with the all run QBs that are successful at throwing for the first 2 seasons and then their skills diminish over the next few seasons. Those teams featuring both running and passing from their rQB were a top team in rookie, but by d200, they barely score except against the terrible teams.
I always thought it sounded like a seasonal adjustment, but it would make sense to use the decline programming for these adjustments, so every 8 days, it could be lowered.


I agree. I suspect it's tied into player development more than seasons. It could be games played also though. Just knocking off a percentage point every game. Dots are so whack for around at least a season and a half... if not two... before some of their secondary skills begin to finally catch up as builders stop pouring every single SP into one skill once it hits expensive level.

As for kickers, I think it's also a bit messed up there. I think the boost is mostly for kickoffs as a brand new kicker can boot a kickoff 50+ yards... but try a FG from that range and see what happens. It rarely makes (it to the) the goal posts. Same, if not lesser distance (yes... figuring in the 17 yards as well which would mean LOS around 30 yard line) even. Also, kickoffs tend to go much straighter than FG's do. So I suspect the bonus is tilted/tainted in places.
 
Gambler75
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Originally posted by Ye Old Crusty Q&A Archive

Sim question: Is the same coding for the actual sim the same for World League as it is for Pee Wees or is there separate coding for both?

Bort- It's the same. The only difference is that it adds extra bonuses for passing on lower level teams.

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Were the bonuses to passing added at lower levels due to build disconnect between QBs and WRs or is the hand tipped towards the defense in the lower levels because of the way we build our players?

Bort- Mainly just because low level players suck at passing and catching. So many people focus on speed, etc.


Sounds like mainly just a passing/vision boost for QBs, and catch boost for targets? Though perhaps he added more later.

I definitely find my QBs read ability drops like a stone from say Rook-Uni where they're reading 5-6 guys a play, to "OMG get off the first read dammit" in the minors, then smooths back out again around Semi-Pro+. As for other positions, I haven't done the math, I just know we decided on Rook-Uni for the MLF league back in the day, because everything went to shit around the minors.
Edited by Gambler75 on Feb 21, 2019 17:38:15
Edited by Gambler75 on Feb 21, 2019 17:37:34
 


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