Couldn't find in Wiki so askin here. At what score difference does GLB consider it a 'blow out' and start docking stats? And, is it incremental (example a 75-0 score is not penalized as much as a 175-0 score is)? Thanks in advance.
Forum > FAQ's, Player Guides and Newbie Help > Blow-out score question.
sunder B
offline
offline
no idea if it's accurate or where to find for sure. Was always told blowout adjusted stats happen at +70 points.
No idea if it is incremental.
No idea if it is incremental.
Guppy, Inc
offline
offline
it starts at 70 and the adjusted stats are incremental until it gets to stats being 1/5th of the actual stats. i want to say that hits at 255 but I do not remember any more. the easiest way to figure it out is to find a team with lots of various blowouts and compare the actual to adjusted stats.
darncat
offline
offline
If i recall correctly, it actually starts at any win over 55 points,
and scales down until 255 points (what is it w/ 255), at which point stats count for 20%
the curve really drops off at the end. winning by 20-30 points over the line does almost nothing to stats.
even winning by 150 the players still get at least 60%. Once the margin gets around 200 it drops off quickly
and scales down until 255 points (what is it w/ 255), at which point stats count for 20%
the curve really drops off at the end. winning by 20-30 points over the line does almost nothing to stats.
even winning by 150 the players still get at least 60%. Once the margin gets around 200 it drops off quickly
darncat
offline
offline
come to think of it, now i seem to remember 65
i could search high and low for it, but its irrelevant really, because until the differential is past 70
the reduction is so infinitesimal as to be almost unnoticeable; it really barely registers until up aound 100
i could search high and low for it, but its irrelevant really, because until the differential is past 70
the reduction is so infinitesimal as to be almost unnoticeable; it really barely registers until up aound 100
Guppy, Inc
offline
offline
Originally posted by ProfessionalKop
I always thought it was 60
Originally posted by darncat
come to think of it, now i seem to remember 65
i could search high and low for it, but its irrelevant really, because until the differential is past 70
the reduction is so infinitesimal as to be almost unnoticeable; it really barely registers until up aound 100
nope, always stated at 70 and ends at 255 (stats = 20%). here's a 69 pt win and you can pick any player and see that the raw stats = the adjusted stats for that game http://glb.warriorgeneral.com/game/game.pl?game_id=2945344. here's a 76 pt difference and you can check out how small, but there, the adjusted stats are, and different stats seem to have different adjustment values. http://glb.warriorgeneral.com/game/player_game_log.pl?player_id=4675902, but even into the 80+ range the adjustment is really small.
I always thought it was 60
Originally posted by darncat
come to think of it, now i seem to remember 65
i could search high and low for it, but its irrelevant really, because until the differential is past 70
the reduction is so infinitesimal as to be almost unnoticeable; it really barely registers until up aound 100
nope, always stated at 70 and ends at 255 (stats = 20%). here's a 69 pt win and you can pick any player and see that the raw stats = the adjusted stats for that game http://glb.warriorgeneral.com/game/game.pl?game_id=2945344. here's a 76 pt difference and you can check out how small, but there, the adjusted stats are, and different stats seem to have different adjustment values. http://glb.warriorgeneral.com/game/player_game_log.pl?player_id=4675902, but even into the 80+ range the adjustment is really small.
Thanks Gup. It's not like you can do much about it when facing CPU teams but I found switching to a 100% run when ahead both slows down the scoring and speeds up the clock, helping a little bit.
Guppy, Inc
offline
offline
Originally posted by Theo Wizzago
Thanks Gup. It's not like you can do much about it when facing CPU teams but I found switching to a 100% run when ahead both slows down the scoring and speeds up the clock, helping a little bit.
i always had a 70pt set of plays that were designed specifically to be horrible on 1st and 2nd down. didnt always work but kept most games around that pt spread.
Thanks Gup. It's not like you can do much about it when facing CPU teams but I found switching to a 100% run when ahead both slows down the scoring and speeds up the clock, helping a little bit.
i always had a 70pt set of plays that were designed specifically to be horrible on 1st and 2nd down. didnt always work but kept most games around that pt spread.
darncat
offline
offline
We needed to score over 265 in our last game to secure the first seed
sometimes you gotta do what u gotta do
sometimes you gotta do what u gotta do
Guppy, Inc
offline
offline
Originally posted by Dolphanatic
I usually have an offense guaranteed to never score 70 against anyone ...
Ever
I usually have an offense guaranteed to never score 70 against anyone ...
Ever
F00tballJunkie
offline
offline
Originally posted by Dolphanatic
I usually have an offense guaranteed to never score 70 against anyone ...
Ever
someone has this game all figured out!
I usually have an offense guaranteed to never score 70 against anyone ...
Ever
someone has this game all figured out!
You are not logged in. Please log in if you want to post a reply.