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Mike Perkins
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Guys I am a new owner and in a rookie league so I don't really get a lot of choices when it comes to in game tactics. My question is, How does a team lose by 100 points and you out level the other team in every position by at least 2 levels. To get beat is one thing but to absolutely get it handed to you is another. Is there Cheat codes or a bug of some type or is that just the way it is?
 
Novus
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Your team only has 37 human dots on the roster... the rest are CPU dots, and CPU dots just aren't very good. The two teams that defeated you have 55 human dots, so even though your top players are slightly better than theirs, their backup players are WAY better than yours, and that's why they both beat you. The team that you managed to beat is a CPU-owned team with only 5 human dots, so that's why you were able to beat them.

Unfortunately, as long as your team has less than 55 human dots, you are going to struggle. Your only hope at this point in the season is to try to recruit players who have human dots on CPU-owned teams or D-League teams, since dots can leave CPU and D-League teams at any time. You probably won't get too far with that though. But at the end of this season, you might be able to recruit free agents and get them to join your team for next season.

No big secret... it's just hard to win with that many CPU dots on your team. They're meant to be emergency stop-gap players who can kinda-sorta play, but they're no substitute for a good human dot.
 
Farlig
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That’s about half true. A lot of it comes down to tactics and offensive and defensive schemes. If a team can make WL with 5 CPU dots, his team can be competitive in rookie assuming he doesn’t have too many CPU dots whereby the penalty goes into affect (I forget when that is).

http://glb.warriorgeneral.com/game/game.pl?game_id=2941081

In looking at the blowout game, the difference in approach’s on defense is pretty apparent. Your opponent runs a spread scheme covering both inside and outside runs about equally. While many of your plays have too many, if not all, of the dots inside allowing him to easily get around the edge for long plays.
 
ProfessionalKop
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I think it’s like 10 cpu or something.
 
Theo Wizzago
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Originally posted by ProfessionalKop
I think it’s like 10 cpu or something.


Not sure if it starts at 10 but, yeah... either once you hit 10 the penalties start (and get worse with the higher the number)... or you can have up to 10 in which case the penalties would start with the 11th CPU dot signed.

Originally posted by Farlig
That’s about half true. A lot of it comes down to tactics and offensive and defensive schemes. If a team can make WL with 5 CPU dots, his team can be competitive in rookie assuming he doesn’t have too many CPU dots whereby the penalty goes into affect (I forget when that is).

http://glb.warriorgeneral.com/game/game.pl?game_id=2941081

In looking at the blowout game, the difference in approach’s on defense is pretty apparent. Your opponent runs a spread scheme covering both inside and outside runs about equally. While many of your plays have too many, if not all, of the dots inside allowing him to easily get around the edge for long plays.


Truth. And Farlig should know because he's a tough nut to beat. But I'll whup him someday. (J/K bro. )
 
TJ Spikes
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Yeah, the team ownership thing is kind of a trap, for the unsuspecting.

It's kind of crazy that they allow any random person to throw money away by getting a team right off the bat...

I've seen a post somewhere that might help you out, it's long so i'll just PM it
 
Novus
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Farlig, he has way more than 5 CPU dots.

I agree tactics can matter as well... 2 seasons ago I bought a Rookie team mid-season to test out my old all-running AIs and packages and signed as many humans as I could, but our roster was still about half-CPU. Our league was horrible, so we somehow managed to steal the 3-seed in the playoffs and faced an all-human 55-dot roster. Just for fun, I scouted their D and put together an all-running game plan that I thought would give us a chance. We got lucky and won... and then in the next round the 1-seed took us seriously and beat us by over 100.

So yes, if you're REALLY clever with your gameplanning and face a team that doesn't take you seriously at all and catch a few breaks, you can take a half-CPU team and upset a fully human team... sometimes. But pretty much everything has to go your way.

His best bet is to start recruiting and replace as many CPU sots as he can with human players.
 
Farlig
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Yes, thus my comment on the penalty for too many CPUs which your team obviously had to deal with if you were using 55 CPUs.

So while my example only had 5 and you had 55, he only has 18 and can shelter them to some degree with proper depth chart usage, tactics, schemes, etc. He probably can’t win vs a well run, full human team, if he is knew and learning the ropes but he can definitely make some changes to keep things closer and as you experienced beat some teams along the way.

Not to mention he is also in rookie while the game I linked was in pro vs. a former WL team. Don’t CPU dots scale to the competitions well? There is probably less difference in dots at the rookie level vs. pro so they should be a bit closer to the human dots if my memory serves me correctly.
 
Theo Wizzago
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Originally posted by Farlig
Don’t CPU dots scale to the competitions well?


I have no idea where to find the info but it's bit confusing to some. CPU dots that are on a CPU TEAM will scale to the level of their competition. CPU dots on a HUMAN team scale to the level of the human dots on said human owned team. So when you play a CPU team, yes... they'll try to match up against you. But when YOU face a Human team with CPU dots then those CPU dots will be scaled to the overall level of their own team, not yours.
This info is pieced together from my old memory of this question having been asked before from both directions and, myself, was confused at that time. So... grain of salt here.
 
Novus
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Slight correction, Farlig... my team was half CPU, not 55 CPU dots.

People make so much out of the CPU dots scaling up and down, but it really doesn't make as big of a difference as people think it makes. The CPU dots can scale up, yes, but even taking that into account, they're still just not as good as human dots. If they were, the top teams in GLB would all have 10 CPU dots on them.
 
darncat
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Cover the outside run and at least you won't be getting blown out so easily
 
Guppy, Inc
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my rule for cpu dots was to never carry more than 9 because after that, the penalty makes them almost useless. and you dont actually have to use the cpu dots on off/def. you should be hiding as many as possible on ST, and limited backup roles.

but your biggest problem is your defense. i only looked at a few plays and you have no outside containment, so any fast back to the outside is going to get huge yards if their wr holds their block for even the shortest of time.

the thing about glb is not to ask the big questions, ie why did you lose by 100, but actually watch the replays and see what went wrong and try to figure it out.. it takes a long time to learn how to be a good play caller here as you have to look at each dot and figure out their strengths and weaknesses and using them to your benefit. try to find some mentors who can help you learn all the nuances of the game.

oh i almost forgot, low level dots suck so expect to see a whole lot of wtf movements by dots.
Edited by Guppy, Inc on Nov 23, 2018 03:32:01
 
darncat
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good call on that one, but that should actually lend itself to a gradual curve for learning the DAI-
start out by keeping it simple and just make sure you have people in the area to make the tackles
and if you are in man coverage so that no one is uncovered. no point in getting too fancy with
the blitz packages, a lot of zone blitz schemes, etc, because your guys will not really be able to anyhow.
think like your first season is coaching middle-schoolers because that's about what they are
 
Theo Wizzago
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Will say this. Having done both, starting cold (coordinating) with no idea what I was doing and having good people around to answer silly questions I needed to ask... of the two, one will drive you bonkers. Guess which one?


(P.S. I bolded the you because I know I likely drove those answering my silly questions, bonkers. )
 
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Originally posted by Mike Perkins
Guys I am a new owner and in a rookie league so I don't really get a lot of choices when it comes to in game tactics. My question is, How does a team lose by 100 points and you out level the other team in every position by at least 2 levels. To get beat is one thing but to absolutely get it handed to you is another. Is there Cheat codes or a bug of some type or is that just the way it is?


I say this with kindness and to help you with this even if it sounds like shit...

"Your defensive AI and structure is trash" Work on that and you'll be fine. Blitzing 8 tackle to tackle in this game is asking for trouble if a team takes a rushing QB around the edge. You have to have it set up where your defense is ready to shutdown that rushing QB when he is in the game.
 
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