Originally posted by darncat
the amount of times bort mentioned it in (kinda) explaining the pass blocking dynamic
i figured it would be something to getAs good as the explanation is that touts the 'quality' of Balance, here's the thing NOT explained well. Balance allows your lineman to
possibly avoid getting pancaked and, instead, only being
momentarily shunted aside, allowing for that lineman to re-engage into the play much more sooner than had he gotten knocked down and needed to get back up first before becoming active again. Take note of where I
emphasized certain things. First of all is there's nor guarantee that it will fire which means having just a couple of points into it is a waste if you want it to work as often as possible. Second of all, and worst of all, is that your dot STILL is momentarily ineffective and the way dots are built, at the higher levels, that's MORE than enough time for the defender to just race past your 'temporarily unbalanced dot' and either hammer the runner or crush the QB. I've watched enough replays to see it happen plenty with other SA's which allow a defender to 'momentarily' shunt aside an O-lineman and make a disaster of the play. Since we're talking SP's here that you're spending for this SA, then you always have to 'balance; that with the fact that there are much more important and better SA's available to you that make your dot better.