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Forum > Goal Line Blitz > OOP question for anybody that can answer
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What is the penalty for an OT playing G,
What is the Penalty for an OT playing WR
etc.

I had once thought someone broke it down as the further away you get from your normal position the greater the penalty. What is the ratio?
 
Dr. E
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Only one ever confirmed was 5% FOR FB AT TE. Probably its the same for similar positions.
 
gbororats
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Pretty sure ot at we is like 50, ot at g probably 25 minimum
 
.spider.
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Originally posted by Dr. E
Only one ever confirmed was 5% FOR FB AT TE. Probably its the same for similar positions.


C-OG 5%
OG-OT 5%
OT-TE 5%

I think the max was like 40% (not confirmed)

My casual team has a recHB as WR5 and has caught a few passes from that spot and looks just fine doing it.

Back in the day when GLB was cool in the spiders network i used to run a scrim and let agents pick their position, so Offensive dudes had to pick a defensive position and vice versa....

it was like watching a prep team of pro built dots run around but i mean it wasnt unwatchable
 
sunder B
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spider, I remember playing a scrim with the Chiefs like that. Was more fun having everyone pick their positions that nt was watching the actual scrim.
 
Theo Wizzago
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All I can tell you is that there are certain positions you can swap with and the penalty seems to be very small (mostly not noticeable) such as playing a FB at HB. Beyond that, the dot seems to suffer greatly even when placed one more out (example... a Center trying to play Tackle or TE or worse). I've seen TE's used as blockers in the WR slot and they work fine. Would suspect if you tried an O-lineman in the WR slot, it would suck badly... whiffing on blocks and all that jazz.
 
darncat
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OT playing G, you won't really notice a difference imo
OT playing WR, he will be basically useless

TEs seem to have very little penalty if any at WR, that is a far better way to go than an OT
 
Dolphanatic
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Someone track down Catch-22.

 
ninja turtles
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Originally posted by Dolphanatic
Someone track down Catch-22.


LOL
 
Gambler75
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I miss Lone Star Merc's Iron Man leagues, from way back in the day (2011 or so). Those were a blast, and interesting for figuring out some of the best / worst OoP penalties.
 
darncat
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Originally posted by Gambler75
I miss Lone Star Merc's Iron Man leagues, from way back in the day (2011 or so). Those were a blast, and interesting for figuring out some of the best / worst OoP penalties.


if i recall, at the earlier levels at least, WRs did not receive so bad an OoPP at CB, and vice versa...
by that i mean relatively speaking
Edited by darncat on Nov 5, 2018 20:30:55
 
Guppy, Inc
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Originally posted by darncat
if i recall, at the earlier levels at least, WRs did not receive so bad an OoPP at CB, and vice versa...
by that i mean relatively speaking


i believe thats always true. watching cpu teams over the years, i've often seen cpu teams use cb at wr and vice versa. my guess is that the logic dictates to go after the position with the lowest oop.
 
darncat
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Originally posted by Guppy, Inc
i believe thats always true. watching cpu teams over the years, i've often seen cpu teams use cb at wr and vice versa. my guess is that the logic dictates to go after the position with the lowest oop.


i'd go w/ a Safety at CB or a TE at WR a million times over that in a real situation though, and be done w/ it
it was fun in iron man, and i guess a CB could be used at WR5 if a team has no one else at all
but as soon as a team is actually forced to play WRs at CB (or vice versa) all hope is lost...
however, my team quite frequently uses safeties for CBs in zone (doesn't seem to have any oopp)
FBs at TE, and OT at G or TE (esp. in goal line formation) and i haven't seen any noticeable oopp for that either-
however, putting an OT at C, or having a LB at CB, and you will encounter major issues...
to me the oopp seems largely what you'd logically expect from it. there might not be a huge oopp for WR><CB,
but the player usually won't have the right atts to be very successful at it regardless
Edited by darncat on Nov 6, 2018 18:22:26
 
Theo Wizzago
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I agree. When I keep position swaps logical, the damage never seems to be so bad it makes everything ugly. But going outside of that seems to cause stupid issues all over. I tried a Tackle at WR for blocking... he fell on his face and never even made contact with the CB across from him. TE's seem to work well if you need a blocker at WR and don't have a blocking WR handy. I've tried a few other 'swaps'... some work pretty well... some don't. Best example of both I have is using a FB at TE because of a lack of BTE's. The skill numbers were pretty even but the FB got caked over and over while the BTE did not. However, in needing a receiving TE backup and using a scat FB for that, the FB had no problems running the right routes and making catches.
Overall, I'd say that the penalty for OOP is not bad as long as you don't go crazy on how OOP you do (TE's playing QB ain't gonna work bro). But once you stray outside of the norm, I think the penalty grows exponentially.
 
darncat
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I wonder with that FB blocking at TE, if he kept getting pancaked because of oopp or because he maybe wasn't built to block
so far i've never had a problem with that substitution, but maybe KP just has the magic touch making blocking FBs!
http://glb.warriorgeneral.com/game/replay.pl?game_id=2941244&pbp_id=1458565
http://glb.warriorgeneral.com/game/replay.pl?game_id=2941244&pbp_id=1458693
granted, that game isn't against a difficult team for us to beat, but not only does the FB block well @TE vs high eff lev players
but also moves as well as any TE to get into position on these plays. Somehow actually seems faster at TE than FB lol
 
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