Can anybody point me to the numbers on a standard zone CB build? I am going to deviate a bit so he can force more fumbles.
Forum > FAQ's, Player Guides and Newbie Help > Zone Corner Standard Build
Zone arch? Huh... didn't know it was used much anymore. Lemme check some things. brb.
Ok. The best I could find in my notes was this old build of a zone FS. Hope it helps;
Physical Attributes
Strength: 60-65
Speed: 95-100 (150-155 w/eq)
Agility: 90 (or better)
Jumping: 50-65
Stamina: 55-65
Vision: 90 (more is better with zone arch... even adding in Football Genius as VA)
Confidence: 40-60
Football Skills
Blocking: 8
Catching: 8
Tackling: 75-85
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8
I left off all the SA's and such figuring you already had something in mind by your post.
Physical Attributes
Strength: 60-65
Speed: 95-100 (150-155 w/eq)
Agility: 90 (or better)
Jumping: 50-65
Stamina: 55-65
Vision: 90 (more is better with zone arch... even adding in Football Genius as VA)
Confidence: 40-60
Football Skills
Blocking: 8
Catching: 8
Tackling: 75-85
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8
I left off all the SA's and such figuring you already had something in mind by your post.
F00tballJunkie
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Originally posted by Theo Wizzago
Ok. The best I could find in my notes was this old build of a zone FS. Hope it helps;
Physical Attributes
Strength: 60-65
Speed: 95-100 (150-155 w/eq)
Agility: 90 (or better)
Jumping: 50-65
Stamina: 55-65
Vision: 90 (more is better with zone arch... even adding in Football Genius as VA)
Confidence: 40-60
Football Skills
Blocking: 8
Catching: 8
Tackling: 75-85
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8
I left off all the SA's and such figuring you already had something in mind by your post.
Catching is a minor, so it cannot be 8
Ok. The best I could find in my notes was this old build of a zone FS. Hope it helps;
Physical Attributes
Strength: 60-65
Speed: 95-100 (150-155 w/eq)
Agility: 90 (or better)
Jumping: 50-65
Stamina: 55-65
Vision: 90 (more is better with zone arch... even adding in Football Genius as VA)
Confidence: 40-60
Football Skills
Blocking: 8
Catching: 8
Tackling: 75-85
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8
I left off all the SA's and such figuring you already had something in mind by your post.
Catching is a minor, so it cannot be 8
Originally posted by F00tballJunkie
Catching is a minor, so it cannot be 8
Likely I didn't write down all the numbers correct. This is from several years ago. Thanks bro for the help.
Catching is a minor, so it cannot be 8
Likely I didn't write down all the numbers correct. This is from several years ago. Thanks bro for the help.
TJ Spikes
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Originally posted by JB99
Can anybody point me to the numbers on a standard zone CB build? I am going to deviate a bit so he can force more fumbles.
Fwiw... I'd skip the FF aspect.
http://glb.warriorgeneral.com/game/player.pl?player_id=4684146
The biggest issue is the Tactics. There's a setting for getting PDs. If you want, there's a setting for INTs. Those are easy to build for. There's no setting that says cover tight and Hammer the WR right when he catches it.
If you chase FF/KLs, You can't pick the Int setting because Catching will be too low. It won't do you any good to pick the semi- aggressive PD setting because without Jumping you suck at PDs. Not to mention your dot won't have the spacing for a collision based tackle, which is how all fumbles are coded.
Imo... If you want a Zone Arch, Aim for 95+ Vision and Speed; the closer you get to 160 total Speed, the more popular he'll be when it comes to finding a team. 85+ Agility and Jumping should be doable. 60+ Tackling and Stam. 50 Strength. 40+ Confidence. Catching... Basically whatever you can fit in and still got your SA goals.
The green in SV is the only reason to take Zone Arch. Max it out .
If you want to go FF/KL, take the full on HHCB. Do 160+ Speed, 90+ Strength & Tackle. Max Weight. You need as much impact force as you can get. The Tactics must be set to loose, which means you'll give up a ton of rec allowed because that's how KLs work. The build lives and dies by the receiver's ability to resist KLs.
Can anybody point me to the numbers on a standard zone CB build? I am going to deviate a bit so he can force more fumbles.
Fwiw... I'd skip the FF aspect.
http://glb.warriorgeneral.com/game/player.pl?player_id=4684146
The biggest issue is the Tactics. There's a setting for getting PDs. If you want, there's a setting for INTs. Those are easy to build for. There's no setting that says cover tight and Hammer the WR right when he catches it.
If you chase FF/KLs, You can't pick the Int setting because Catching will be too low. It won't do you any good to pick the semi- aggressive PD setting because without Jumping you suck at PDs. Not to mention your dot won't have the spacing for a collision based tackle, which is how all fumbles are coded.
Imo... If you want a Zone Arch, Aim for 95+ Vision and Speed; the closer you get to 160 total Speed, the more popular he'll be when it comes to finding a team. 85+ Agility and Jumping should be doable. 60+ Tackling and Stam. 50 Strength. 40+ Confidence. Catching... Basically whatever you can fit in and still got your SA goals.
The green in SV is the only reason to take Zone Arch. Max it out .
If you want to go FF/KL, take the full on HHCB. Do 160+ Speed, 90+ Strength & Tackle. Max Weight. You need as much impact force as you can get. The Tactics must be set to loose, which means you'll give up a ton of rec allowed because that's how KLs work. The build lives and dies by the receiver's ability to resist KLs.
Edited by TJ Spikes on Oct 19, 2018 08:13:26
Edited by TJ Spikes on Oct 19, 2018 07:05:06
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