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Dr. E
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anyone got a couple nice fast semi pro eligible WR stashed somewhere? I'm running a trial with the 5WR and a tuck & run QB. Blasted CPU receivers are just so slow they don't get into the way points before everything is breaking down.
 
Novus
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If you can get that to work, I want to see it.
 
Theo Wizzago
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So... mostly West Coast style passes with a RQB that can actually throw?
 
Dr. E
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Originally posted by Theo Wizzago
So... mostly West Coast style passes with a RQB that can actually throw?


Yea, but only needs to throw well enough to require defenses to cover them. Primary objective is to tuck and run against a d3fense downfield in coverage.
 
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Originally posted by Dr. E
Yea, but only needs to throw well enough to require defenses to cover them. Primary objective is to tuck and run against a d3fense downfield in coverage.


Good luck!
 
Dr. E
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Originally posted by Novus
If you can get that to work, I want to see it.


It's a team of CPU dots this season, with all the penalties for using them, not much luck I'll see anything great. Plus, he really needs short yardage monster and his equipment fully upgraded, then all the one yard gains or losses should start turning into long runs, but this is the idea http://glb.warriorgeneral.com/game/replay.pl?game_id=2939861&pbp_id=392671. Only hit on it last season, he was on a real bad team, mostly cpu dots and a handful of really bad builds several levels behind where they should be. When the Owner went vacant for a month, Support gave me offensive permissions, so I scouted and saw that the most successful plays were out of the 5WR. Build a small offense and messed around. Had a team pick him up this season, but after game one, the Owner sent me a note and said he had nothing for my QB. Builds open, but if you want a GM, let me know.
 
Theo Wizzago
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Originally posted by Dr. E
Yea, but only needs to throw well enough to require defenses to cover them. Primary objective is to tuck and run against a d3fense downfield in coverage.


I'm of 2 schools of thought;

#1, build the QB more as a Power HB style runner knowing you'll not be getting any long QB TD runs. (which, considering you're building a dual threat QB it's likely that's already a given) This would allow you to be more than good enough to complete passes... even some quick hitters (short) with better completion %'s while still being formidable enough in the run game.
#2, build as an elusive runner with lower passing skill and simply never target anything farther down field than 5 yards.

For either of these, it's not WR's you are looking for... but scatbacks and TE's and Possession WR's that can also block. Speed WR's are pretty useless for what you're wanting. IMO.
 
Dr. E
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Originally posted by Theo Wizzago
I'm of 2 schools of thought;

#1, build the QB more as a Power HB style runner knowing you'll not be getting any long QB TD runs. (which, considering you're building a dual threat QB it's likely that's already a given) This would allow you to be more than good enough to complete passes... even some quick hitters (short) with better completion %'s while still being formidable enough in the run game.
#2, build as an elusive runner with lower passing skill and simply never target anything farther down field than 5 yards.

For either of these, it's not WR's you are looking for... but scatbacks and TE's and Possession WR's that can also block. Speed WR's are pretty useless for what you're wanting. IMO.


Thats some good input, if I had a real team built around the concept, it would work to push one qb in that direction. For this one, I have chosen long passing to insure the defenders are down field. That opens up a sweep on one side.
 
Rocdog21
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It kind of seems like he's going to tuck and run before a possible catch fake fires, and you'll miss out on a deep pass for a 4 yard run
 
Dr. E
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Originally posted by Rocdog21
It kind of seems like he's going to tuck and run before a possible catch fake fires, and you'll miss out on a deep pass for a 4 yard run


Sometimes he tucks early, sometimes late. Doest appear to be related to pressure alone.
 
Rocdog21
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Originally posted by Dr. E
Sometimes he tucks early, sometimes late. Doest appear to be related to pressure alone.


What's his scramble frequency set at?
 
TJ Spikes
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Originally posted by Dr.
Doest appear to be related to pressure alone.


This is the biggest problem with the concept. There's no logic. It's impossible to 'force' your QB to run. On top of that, If the QB is mobile, he'll always be dancing around when he throws, (which shoots pass quality all to hell) even when he doesn't need to.
 
Theo Wizzago
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Originally posted by Dr. E
Thats some good input, if I had a real team built around the concept, it would work to push one qb in that direction. For this one, I have chosen long passing to insure the defenders are down field. That opens up a sweep on one side.


I can tell you this from my limited experience (meaning I've done OC and DC and scouting on RQB's but have never built one myself). When you consider most RQB's put some effort into Strength... and they get some boost to their passing even if they never put a single SP into it, then just trying to pass with a 'stock' RQB (meaning almost everything done was built to be a runner only) is possible. Screens for sure. After Screens, you want plays with 5 yard (or less) routes... the more the merrier (to a point [see below]). Non-short routes can be targeted but you want them to be the very 1st ones in the progressions then likely never looked at again. The more SP's you can slip into passing, the better the chances at completing one becomes but just as much tied to the success rate is the distance of the pass and the catching ability of the receivers. Basically, treat the QB as if he's got a bad case of Nearsightedness (I hope I got that right) and that trying to throw to anything beyond 5 yards away is ludicrous as it's likely to go anywhere but the target.

Avoid anything longer than 5 yards and you should be mostly ok. Scramble should be high as well (making the QB tuck and run as you want him to). Also, limit the # of receivers in the progressions as much as possible. If you want the QB to 'tuck and run' then consider that as part of the progression process. Example; TE-HB-run. TJ is mostly right... you cannot 'force' the QB to run when you'd like him to... but you can set things up so it happens sooner and more frequently.
Edited by Theo Wizzago on Sep 26, 2018 18:23:27
 
Theo Wizzago
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Addendum;

Where I've used a RQB to pass is when I want the defense to be honest or take a chance at burning one that sells out. I've put the RQB in (at qb) in a more obvious 'run formation'... in a more obvious 'run situation'... then, if they tag the RQB as a 'run only' kind of dot and sell out to try and stop him, I have him toss a screen or a very short pass and hope for a big result... or even a good one... or at least, worst case scenario, a zero sum gain/loss. (like INC or tackle for no gain). I'd say success, so far, has been Nothing bad has happened (yet) but I also haven't burned a defense with any huge gainers/TD's as well. Maybe in the near future.
Edited by Theo Wizzago on Sep 26, 2018 18:36:52
 
SeattleNiner
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You are supposed to be able to force a RQB run by having him target player not on the field. Like target WR1 then WR5 WR5 WR5 WR5. I messed with it a bit way back in the day but it never amounted to anything that great - D's are still looking to stop him from running so having him delay the run a bit is not really a help.
Edited by SeattleNiner on Sep 26, 2018 20:09:22
 
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